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    Creating NPCs/Classed Monsters

    Every Monster and NPC follows the experience table on page 56 of the DMG. In the order in the DMG. 1. Choose Level Level 14 2. Choose Race and Class Human Cleric 3. Determine Ability Scores Str 10, Con 14, Dex 11, Int 12, Wis 16, Cha 13 <- Base Stats Str 11, Con 18, Dex 12, Int 13...
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    Creating NPCs/Classed Monsters

    If you want to do a straight classed npc you should follow the NPC Design Steps on page 187-188 in the DMG. This is the process I would recommend for your 14th level cleric. I can explain it step by step if you have trouble understanding it. Class templates are different and are used to make a...
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    Using Monster's Magic Items

    I would say that Cloak of Lurking is a ability that the Tiefling has which uses a cloak, not a magical item. It's like if the Tiefling took a fighter's shield he couldn't use Tide of Iron. The poisoned short sword they can get because it is listed in the Tiefling's equipment. But since the DMG...
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    Channel Divinity Feats for Homebrew Pantheon

    What sort of Gods are you trying to make feats for? It is easier to think of ideas if we know what they are for.
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    Warlords that multiclass as Wizards can Raise Dead?

    Yes, that seems to be what the rules say. Heck, the Wizard doesn't even need to be trained in heal because Raise Dead doesn't require a skill roll.
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    D&D 4E 4e Character XML Schema

    I was going to suggest something like that too. I was just going to wait until we had figured out how to do characters before trying to tackle the xml schema for everything else (Races, Classes, Items, Etc). Otherwise I agree the generic elements like choice aren't a good strategy. EDIT: For...
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    The Point of Masterwork Armor?

    From what I understand Hide Armor +3 raises your AC by 6 while Darkhide Armor +4 raised your AC by 8. The upgrade from hide to darkhide adds another +1.
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    D&D 4E 4e Character XML Schema

    His attributes probably look funny because my brain is still in 3.5 mode and I only boosted one stat at levels 4,8,14,18,24, and 28. His stats should really be Int 24, Wis 18, Cha 12, Dex 10, Str 10. This doesn't include the bonuses from level 11 or 21, or his human bonus which should go to Int...
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    D&D 4E 4e Character XML Schema

    Ah, the console, I should have checked there. Also you don't have the human race as an option. I've uploaded my level 30 wizard again. He now is a completely valid xml file following the correct schema. Last time I really should have validated him before uploading. It even opens in your program...
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    D&D 4E 4e Character XML Schema

    Yummy Mac Application, nice. I'll take a look at it and tell you what I think. EDIT: The application don't like incorrect markup, it just crashes if there is any wrong tag. I don't really have time to try and fix it. I would say no, but we need if figure out how to do the human ability score...
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    A talk on the concept of "failures" in a skill challenge (no math, comments welcome)

    When I began thinking about skill challenges I wondered how you could make the worst thing a player could do the same as in combat, to do nothing. If the system was changed from say 6 success before 3 failures to 6 successes within 3 rounds then that would happen. This way each player would be...
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    D&D 4E 4e Character XML Schema

    I tried using the schema to write up a level 30 wizard and see what problems I came across. 1. The first problem I had was skill focus as a human bonus feat. The markup: <race name="Human"> <choice tag="Bonus Feat">Skill Training:Diplomacy</choice> <!-- Stuff Cut Here --> </race> That is much...
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    Dexterity Modifier added to Ranged Attacks?

    Player's Handbook pg 287. Right side at the top under Ranged Basic Attack.
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    D&D 4E 4e Character XML Schema

    Oh nice, I didn't even think of rituals. However I did think of a couple of things. There should either be an equipped section or equipped items should be marked as such. There should be a way to show which magical items are used. We could change the power section to: <powers> <power...
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    D&D 4E 4e Character XML Schema

    I looked over the schema but I guess I just missed gender. I checked the different races against the schema and they all work well. The only weird one Dragonborn because their choice is what attribute and element is used for their breath weapon. Here is what I got. (Not every interesting I...
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    D&D 4E 4e Character XML Schema

    Ha, silly me. I didn't even realize that you included that in your file. Shows how little I know. Edit: Since it is included on the official character sheet I suggest we include: player height weight gender and possibly affiliation.
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    D&D 4E 4e Character XML Schema

    Document Type Definition This is the Document Type Definition based off the most recent Cleric sheet. I might have got a couple of things wrong because I don't write DTDs very often. <!DOCTYPE character [ <!ELEMENT character (name, experience, alignment, race, class, deity, abilityScores...
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    D&D 4E 4e Character XML Schema

    I'm writing up a Document Type Definition for the markup, I should probably have it up soon.
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    D&D 4E 4e Character XML Schema

    I know that the xml that I am working on considers those two the same thing so I don't have a problem with it. Plus it does look cleaner when read.
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    D&D 4E 4e Character XML Schema

    I suppose the only reason I did that is because I wanted to group class, paragon path, and epic destiny together. I agree that it isn't as relevant as grouping attributes.
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