I imagine this has been discussed before, but I can't find it ... I'm working on converting a homebrew setting, and I'm a bit stuck on the deities. I have quite a few, you see ... I've assigned & renamed the existing feats giving deity-specific Channel Divinity options, and now I'm at the point where I need to create some powers from scratch for the other two-thirds of the gods and goddesses. (Maybe not all of them--like WOTC, I may screw the evil clerics.
) But there aren't really any guidelines for this in the DMG that I could see.
So, any suggestions? I want to be sure that these options are balanced (at least roughly) against the existing feats? I've read over them a couple of times, but there's a lot of variety in those powers, and I'm finding it hard to proceed with confidence ...

So, any suggestions? I want to be sure that these options are balanced (at least roughly) against the existing feats? I've read over them a couple of times, but there's a lot of variety in those powers, and I'm finding it hard to proceed with confidence ...