Search results

  1. W

    Multi Attacks Question

    Also, if you can add natural weapons to your attack routine, that'll increase your damage. Bite attacks are pretty easy to get, and the feat Deepspawn gives you 2 tentacles that don't interfere with your weapons.
  2. W

    D&D 3E/3.5 3.5 - The easiest way to make a NPC able to read scrolls

    Um, I think its 8 ranks in Knowledge Planes to qualify for the feat: Planar Touchstone (Planar Handbook). The Catalogues of Enlightenment gets you the granted power of any one domain. The Magic domain gives you the ability to use arcane stuff with a caster level equal to half your cleric level...
  3. W

    Favortite Spells (arcane)

    Solid Fog. No save. No SR. If you don't have FoM or some sort of teleportation, you are boned for ~2 rounds while I kill all your friends and when you finally get out, the last thing you'll see is a greatsword to the face. And if you do it right, you can use it to knock flying creatures...
  4. W

    Help with Natural Weapons

    @ Jacob who commented on my post: Natural weapons are not "special monk weapons", and thus can not be used in conjunction with a Flurry of Blows. You can make UASs in combination with your natural attacks, but if you opt for a Flurry, you can't use any non-monk weapons as part of your full...
  5. W

    Help with Natural Weapons

    If you use weapons that dodn't occupy your hands, like Armor Spikes or Unarmed Strikes (which can be made with with non-hand body parts), you can get your full manufactured weapon routine AND your full natural weapon routine in the same round. As I mentioned, all natural attacks become...
  6. W

    Help with Natural Weapons

    Doesn't really help the OP though. The way he phrased it, it looked like he was asking primarily about a PC. I didn't notice that rule before, though...thanks for pointing it out.
  7. W

    Help with Natural Weapons

    Huh, its for companions only, though. Normal creatures and PCs with Multiattack don't get that.
  8. W

    Help with Natural Weapons

    Is this a Pathfinder rule? Its not a 3.5 rule. Multiattack does ONE thing, and ONE thing only. It reduces the penalty on secondary natural attacks by 3 (down to -2, from -5). Nowhere in its description does it give any extra attacks. Rapid Strike DOES give you an extra attack, put it only works...
  9. W

    Only one thing bugs me about Monks...

    Crusaders are a divine themed melee class (they receive their maneuvers granted in a "spark of divine inspiration". Also, the power creep arguement of ToB falls apart REALLY quickly. Power creep implies that total power level is increasing by a noticable degree. Spellcasting in core is the...
  10. W

    Only one thing bugs me about Monks...

    Sacreligious Fist is actually a pretty good build. Monk2/Duskblade3/SacredFist10/X5. Channel a Harm spell through your unarmed strike. POW! Right in the kisser. Also, Rightous Might 4tw! Also, ToB hate is illogical. Resistance is futile, you will be assimilated.
  11. W

    Only one thing bugs me about Monks...

    Well, the feat Tashalatora (Secrets of Sarlona) gives monks actual Ki powers, instead of crapply 1/day SLAs. That counts for soemthing, right?
  12. W

    What is the Beguiler?

    Eh, while they can make a difference, they are only what, .5% of your total spells known. Plus, by the time you've got one for a spell above 0th level (barring Versatile Spellcaster shananigans), you'll hopefully have a good enough grasp to make a competant decision. And even if you don't...
  13. W

    What is the Beguiler?

    Its also a well designed class in the sense that you can take all 20 levels of it (without feeling like you missed something, like Sorcerer) or you can multiclass out to enjoy other benefits (doesn't work well with say...Dragonfire Adepts). Great class, especially for someone relatively new to...
  14. W

    Looking for psionics clarification

    Sorry, I couldn't find any other evidence. I tried looking at similar times such as the Torc of Power Preservation, but couldn't find anything definative. Its pretty much a matter of when PP spent is checked, to use programming language. If PP <= ML is checked at every step in the process...
  15. W

    Looking for psionics clarification

    The official rule of psionics is that you can never spend more PP on a power than your Manifester Level. Period. If something increases your ML, you can spend more points. If something reduces the point cost of a power, you can effectively spend more points, as long as the total points after...
  16. W

    How to beat the "20 always succeeds" rule

    As I said, Unluck, as it functions, would be much better as either a swift action (functioning similar to Assay Spell Resistance, for saves), or if it didn't allow a save (like Curse of Impending Blades), or heck, even if it affected multiple foes like Slow does. Compared to Slow, Unluck is...
  17. W

    How to beat the "20 always succeeds" rule

    It doesn't have to KILL him, but it should disable him. Especially from a 3rd level slot. And there are lots of spells worth memorizing. Buffs, utility, movement, defenses, and yes, BC/Kill/Attack spells. If I'm gonna take a standard action to debuff or attack someone so that my pet fighter...
  18. W

    Quickling Build...help?

    More info? Where did you find the stats for Quickling, and what are they? What are you looking for, future levels? Feats for existing levels? Suggested equipment? Combat tactics? What books do you have available? What level do you anticipate playing to? What goals do you have for this...
  19. W

    D&D 3E/3.5 Why be a 3.5 fighter?

    This: Builds, your idea of what a "high defense fighter", a "versatile fighter", a "power attacking beater" and a "focused archer" look like. Just how well thought out are they? Can they REALLY handle multiple, versatile, CR appropriate challenges in a given adventuring day? Full sheets, if...
  20. W

    D&D 3E/3.5 Why be a 3.5 fighter?

    In reality, sundering a hydra's heads is the most inefficient use of actions. The 11 headed hydra in question is CR 10 and has 118 HP and an AC of 21. Fast Healing doesn't work when you're dead, so they just have to drop it. If 4 fighters can't do 118 damage in a single round, they are either...
Top