Quickling Build...help?

Vadanrinz

First Post
okay so im a quickling/5 rouge/1 and as far as ive seen the party is just underground fighting Drow Driders Phase Spiders and a Web Golem we're about to level and me and my friend are rouges so we decided to be a thief duo unfortunately all I can really do is run and see traps so are there any suggestions on how to make him more useful idc if its healing or damage or something I haven't thought of and im not afraid to take a few hits but as of right now i have 22 hp and 27 ac I also have to mention I have boots of air walk and a ring of freedom of movement
 

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More info? Where did you find the stats for Quickling, and what are they? What are you looking for, future levels? Feats for existing levels? Suggested equipment? Combat tactics?

What books do you have available? What level do you anticipate playing to? What goals do you have for this character, mechanically speaking? Does your DM have any special houserules we should know about?

Without some of this info, about the only advices you'll probably get is "moar rogue levels", if you get any advise at all.
 


With a dex as high as seen in that link, I would emphasize ranged combat- not just bolts (which have no negative mod for low Str) but grenades of all kinds- and/or the Combat Reflexes feat tree...at least CR and Deft Opportunist.

I'd also look into some kind of Charisma based arcanist or Psi class, concentrating on ranged touch attacks. Orbs & Rays may not affect large numbers of targets, but their effects tend to be pretty good.
 
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