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    A New Warlock Need C&C

    OK, sth bugged me somehow with your chart, so I checked my CArc... and I found out: you REDUCED invoc known!! why in the nin hells did you do that? If anything Warlock suffer from lack of versatility, reducing access to what give that to them is couter-productivce don't you think? I mean...
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    Sublime Druid - Crusader maneuvers instead of spells

    quote Arkhandus: replacing the spells with maneuvers that could be used in Shapeshift forms is likely to swing the druid into more overpowered territory than normal err... are you actually saying that a {Shapeshift + Maneuvers} Druid is SUPERIOR to a PHb Druid??? Maybe combining maneuvers and...
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    Sublime Druid - Crusader maneuvers instead of spells

    Oh, I forgot: it is widely acknowledge that maneuvers are far from the power level of spells (yes even taking the frequency argument into consideration), so you should not trouble yourself about about overpowering the class, if one thing, you decrease its uberness by removing the spells...
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    A New Warlock Need C&C

    several of your progressions seem quite strange to me: EB: it has 5 busrts of 3 levels. As you finish with 15d6, why not index EB on BAB (beginning at 1d6 at 1st level)? invoc known: old progression gave you one new slot at the level of new grade; yours give one new invoc 1 level *before*...
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    Sublime Druid - Crusader maneuvers instead of spells

    quote Nifft: Anyway. I'd probably base the class off the Warblade instead of the Crusader. The Warblade's recovery mechanism is a Swift action, and this conflicts with Shapeshifting, and that's a good thing. I would tend to give them warblade recovery, but not for the same reason: the druid...
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    Attack roll-dependent damage

    quote Triangleman27: For the sake of consistency, a similar setup can be easily done for saving throws. I hope I'm not reading this right... do you mean that depending on how you win/fail your saving throw vs a spell or effect, that spell/effect is automatically minimized/averaged/maximized...
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    Yet another fixed HP thread.

    FYI, I saw a thread some time ago in which the OP wanted to reduce the randomness of the HP (the one between the PC that is). here is his solution: - take the lowest dispersion => d4 - change every other HD to keep the same randomness => d6 becomes d4+2, d8: d4+4, d10: d4+6, d12: d4+8 you can...
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    [E6 Class] Dervish

    quote Kunimatyu: in this case, I really like the strategy of the Rending Finish, because you can get bonus damage (and you don't have to declare the Finish until you hit with both, so it's a sure thing), but at the cost of your Dervish Dance for the rest of the encounter. That sort of tactical...
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    Brainstorming: Fantasy: Changing Magic

    nice background story Dave anyway, for level of magic and randomness of spells, you could check GURPS (area gives you what in DnD3.5 would be meta-magic effects, and you always have the chance to blow your spell, but nothing happens (fumble excepted), not a different effect) for the difference...
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    My new Skill list (feedback needed and appreciated!)

    ôÔ that's quite something here, Turanil you realise that you compressed more than eve SWSE did? (and I found Saga already did a heavy use of the merging tool) I like your wrapping of multiple uses in an generic Profession skill though, it does not change a thing balance-wise but make thing...
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    [E6 Class] Dervish

    I understand what you want, but I'm still convinced that all "per day" mechanisms are flawed from the start. Let me explain: give something "per day" (be it spells, special ablities, whatever you like) necesseraly means that you balace things with a certain amount of encounter per day, it also...
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    Balancing E6

    quote Imp: Would it be easier to come up with a nerf for THF than 20 different bonuses for everyone else just so they can keep up? I think THF problem in 3.5 just come from the PA awesomeness, here is my quick fix: PA damage bonus is treated as Str bonus (i.e. multiplied by 1.5 with THW) That...
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    [E6 Class] Dervish

    well, I liked the "always on" better, or at least the "per encounter", but perhaps it's just because I hate the "per day" things so much... quote Kunimatyu: My thought: Roll Perform(dance), deal that much bonus Rend damage. Simple, and can be tweaked fairly high in E6 if the player wants to...
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