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  1. M

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    Part of what led me to this structure is a long series of fizzling game groups. We'd get some people together, I'd have some big long multisession arc to set up, and it would die off before we got anywhere. I changed my perspective. I would not spend much time setting future games up - most...
  2. M

    Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)

    The reason people play is to have fun, and people have fun for different reasons. One reason, as Ryan noted, that the numbers are falling is that if you're just looking for the power gamer hack & slash experience, what exactly does D&D offer you that Warcraft doesn't? The inconvenience of not...
  3. M

    Romance in RPGs

    As long as its here, I run Buffy, so romance and teen angst are a big part of the game. The way its handled is there's a Love drawback. The character gets some extra points, but the Director then has someone they can threaten, kidnap, or make you hide your demon parentage/werewolfiness/being...
  4. M

    Requiring Players To Draw The Dungeon Map!

    The players would have a hard time drawing a map, considering I don't use one when I GM. I cut scenes, so how do you draw "You wind your way through the twisting passages for several hours, until you reach this really cool thing". Piratecat speaks the truth. I game for fun, and if it isn't...
  5. M

    Armor Spikes: Unpractical?

    Given the number of creatures in D&D with Improved Grab, it strikes me as rather unpractical to not have armor spikes.
  6. M

    How many xp-awarding challenges do you have in your game sessions?

    Same here. I don't award XP per encounter at all, and have never found EL or CR to be even remotely useful.
  7. M

    Is WoTC even relevant to you anymore?

    I always took a near opposite attitude. I wouldn't give players an approved source list, who has time for that? Instead I'd tell them anything core is okay, if you want to take something outside of the core, check with me first. So they say "Hey man, I want to take Improved Asskicking from...
  8. M

    Theories regaurding the change in rules of D&D.

    I've found that the 3e skill system works a lot better and provides more interesting characters if you just give everyone two skill points extra per level.
  9. M

    Indentured servitude & equitable slavery in D&D

    Basically, you want the less morally repugnant forms of slavery. Here's my thoughts - Indentured servitude and criminal acts should be the way to get to this state. They could be put into slavery to punish them for a crime for a set period, they could sell themselves for room and board or...
  10. M

    What nice things has a fellow EN Worlder done for you?

    The most generosity I've received actually came from Nothingland, but there's a lot of folks there that are here and vice versa. My and my girlfriend got us a nice new place. I had a storage locker full of stuff from my old apartment, so we thought we pretty much had a household's worth of...
  11. M

    Is WoTC even relevant to you anymore?

    I don't really like D&D. To be honest its not the rules, its vanilla fantasy - orcs, elves, dungeons, vaugely medieval incoherant settings, all of it. I'm bored of it and play other games. (If you're wondering why I hang around here its because there's good discussion on things that are...
  12. M

    Satyr - An excuse for rape, or an interesting creature?

    I refuse to accept that there are certain situations where you are forced to rape a PC.
  13. M

    Theories regaurding the change in rules of D&D.

    Eh, 'its like a video game!' is just another way to say 'your favorite game sucks'. If anything 3e is more wargamey than previous editions except maybe OD&D (which used Chainmail for the combat rules, don't get more wargame than that).
  14. M

    How would you do 3.5e in 160 pages?

    Without a major change, do an E6 book. You only need the first six levels of each class, the first three levels of spells, and monsters up to CR10 or so. Only use the 'core' monsters, focusing on ones with templates so players can roll their own. Redoing the system to be more like Saga would...
  15. M

    Which is more important - smooth/fun game play or realism?

    I disagree and the reason why is in your answer. What is "realistic" and what isn't is dependent on the genre you are playing in. 2d6 damage for a fall of any distance might be a really good rule for Looney Tunes d20. Again, for most games probably not, but I could imagine a hard sci-fi game...
  16. M

    GM's-Are you ever overwhelmed on which world to run?

    Agree completely. The setting is far less important than what the game is about, who the characters are, and what they do. The players care that their characters are doing fun interesting stuff, not that they are worshipping a different god or living in a different fake city.
  17. M

    Which is more important - smooth/fun game play or realism?

    Realism sucks. I'm in the real world all the time. It's a lot of work and not very exciting and when it is exciting it can end up screwing you over. I don't want a realistic game. I'm running Buffy right now, so this is a game where a bunch of high school kids fight demons and vampires and...
  18. M

    Why keep adventuring?

    I prefer them to have a place in the world - friends, family, careers, concerns beyond graverobbing. But then I don't go much for dungeons and exploration much at all.
  19. M

    Why keep adventuring?

    This is why I don't like having PCs that are 'adventurers'.
  20. M

    Game design that I'm surprised didn't make it into more books

    IME, they generally aren't very good players either. The argument that you don't want to learn a whole new ruleset works if the GM is trying to talk you into playing Exalted or Hero or something. But refusal to look at something like Savage Worlds or Unisystem makes no sense and personally I...
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