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  1. K

    Live Blog from D&D Experience

    From the two character cards that we've seen, we know that the skill list will include: Passive Insight Passive Perception Acrobatics Athletics Bluff Insight Perception Stealth Streetwise Thievery Endurance Heal EDIT: The new Wizard card adds: Arcana History Nature
  2. K

    Live Blog from D&D Experience

    Hmmm, the Elf Write-Up mentions that they get +2 Dex and +2 Wis. Wouldn't it make sense that Half-ElF stat modifiers would be half-way between Human and Elf? Anyone have any thoughts on this?
  3. K

    Live Blog from D&D Experience

    Is everyone else wondering what Powers are on the back of the Dwarf card?
  4. K

    Live Blog from D&D Experience

    Nice. A second attack possibility with a bonus to hit. I'm thinking that you can combo this with other Feats that will add to damage/status on action point attacks.
  5. K

    Live Blog from D&D Experience

    Holy Crap! Level 1 Dwarf Max HP 33 Healing Surges Per Day 13 Healing Per Surge 8 That means that this Level 1 character can self-heal about x4 max HP. Talk about extending the 15-minute adventuring day...
  6. K

    Live Blog from D&D Experience

    That was the next thing I was going to post. :) 5 minutes/6 hours... should be easy enough to track.
  7. K

    Live Blog from D&D Experience

    It looks like Second Winds are once per encounter, but you do get more than 1 a day. From the PDF linked above (which isthe handout Mike scanned): 5. Healing gets an overhaul. Hit points still measure your ability to stay in the fight, but healing’s no longer just the burden of one character...
  8. K

    Live Blog from D&D Experience

    Agreed! All of the information you put down seems logically correct. A bit different that 3.x and streamlined, but it seems good (for the most part) so far.
  9. K

    Live Blog from D&D Experience

    I agree as well. I've been in the 1-2 squares short category too many times to count. I still want to know if BBEG's get Action Points and Healing Surges as well.... *waiting patiently*
  10. K

    Live Blog from D&D Experience

    Thanks, BA for the update! I was afraid of the diagonal moving. *sigh* It's interesting too that running is not a double/triple move anymore, but +10 ft which still allows you to attack during the round at the expense of someone having combat advantage on you.
  11. K

    Live Blog from D&D Experience

    The trial will be immensely popular. I know that I'll be picking it up.
  12. K

    Live Blog from D&D Experience

    I took that to mean that if you sign up for only one month at a time, it would be $14.95. If you signed up for a whole year, then it would be $9.95 a month ($120 annually).
  13. K

    Live Blog from D&D Experience

    <EDIT> Grymar beat me with the update. Yoink!
  14. K

    D&D 4E 4e house rules based on the rogue preview

    You are such a bully! Stealing my last pun like that...
  15. K

    D&D 4E 4e house rules based on the rogue preview

    Yes, you have to! Otherwise the OP might have a beef with you!
  16. K

    D&D 4E 4e house rules based on the rogue preview

    Ok guys, can we all steer away from the corny puns? :p
  17. K

    D&D 4E 4E Campaign Beginning - Without Classes

    If all the classes are as similar at Level 1 as we assume, the Level 0 variant rule should be relatively easy to place in the DMG... if not the DMG2. I'm looking forward to seeing if they make it a formal rule.
  18. K

    D&D 4E 4e house rules based on the rogue preview

    So.... they are like cows... ;)
  19. K

    D&D 4E 4E Campaign Beginning - Without Classes

    Level 0 I was thinking of running a Level 0 campaign as well. As you pointed out, all of the classes are similar to start (excluding powers and abilities), so it should be easy to back out from level 1 down to level 0. My story premise goes a step further though. The world would start highly...
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