I was afraid of the diagonal moving. *sigh*BattleAxe said:Movement is quick and easy
Each character has a speed based on squares. One 1 inch sqaure eqauls one five foot square in the game world. When you take a move aqction you can move up to the indicated number of sqaures. Moving from one sqaure to another, even diagonally uses 1 sqaure of speed. Sometimes terrain? will slow you down costing you more than 1 sqaure of speed - this is called difficult terrain.Moving away from an enemy adjacent to you usually provokes and opportunity attack. However you can also use a move action to shift. this lets you move one square without suffering an opportunity attack from adjacent enemies.
TIP: If you need to get somewhere fast you can run as a move action. this gives you a +2 speed for your move, but you grant any attackers combat advantage until the beginning of your next turn.
Kahoots said:It's interesting too that running is not a double move anymore, but +10 ft.
Re: ddxp.tumblr.com
Healing surge is a per day ability that let’s characters heal themselves as a standard action. Action points. Characters start with one and gain one every two battles. They are used to add a standard action to a turn. There are no full round actions. 5 seconds ago
Healing surge is a per day ability that let’s characters heal themselves as a standard action. Action points. Characters start with one and gain one every two battles. They are used to add a standard action to a turn. There are no full round actions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.