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D'oh, yeah, obviously that's $10/month. I'd say I need more coffee, but I've already hit my daily limit... :uhoh:

Nevermind about D&DI then.
 

Thanks, BA for the update!

BattleAxe said:
Movement is quick and easy
Each character has a speed based on squares. One 1 inch sqaure eqauls one five foot square in the game world. When you take a move aqction you can move up to the indicated number of sqaures. Moving from one sqaure to another, even diagonally uses 1 sqaure of speed. Sometimes terrain? will slow you down costing you more than 1 sqaure of speed - this is called difficult terrain.Moving away from an enemy adjacent to you usually provokes and opportunity attack. However you can also use a move action to shift. this lets you move one square without suffering an opportunity attack from adjacent enemies.
TIP: If you need to get somewhere fast you can run as a move action. this gives you a +2 speed for your move, but you grant any attackers combat advantage until the beginning of your next turn.
I was afraid of the diagonal moving. *sigh*

It's interesting too that running is not a double/triple move anymore, but +10 ft which still allows you to attack during the round at the expense of someone having combat advantage on you.
 
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Course by getting more out of an MMO for the money I mean by trying to find a game to play at all times which will take just anyone. Most people will form up groups to play and will only play with those people. Pickup games might be harder to get, but will have to wait till the demo period in April. Although an MMO you can if you want play on your own to advance your character. If they included automated modules where the computer does the work of DM for those who can't find a DM or don't have time to play with a full group but want to play then that would be awesome and worth the price. You only have 30 minutes to play do to work or something then that would a perfect.
 

Kahoots said:
It's interesting too that running is not a double move anymore, but +10 ft.

When I saw that I read the "+" as a "x". Two additional squares of movement seems too little to be worth granting combat advantage for an entire round, I'd think. I'm hoping it was a typo.
 
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Just posted

Re: ddxp.tumblr.com
Healing surge is a per day ability that let’s characters heal themselves as a standard action. Action points. Characters start with one and gain one every two battles. They are used to add a standard action to a turn. There are no full round actions. 5 seconds ago
 

I for one think that considering how ridiculous the speed players and monsters could move at in 3e was, +2 squares for running is a good change.
 

"Healing surge is a per day ability that let’s characters heal themselves as a standard action. Action points. Characters start with one and gain one every two battles. They are used to add a standard action to a turn. There are no full round actions."
 

Healing surge is a per day ability that let’s characters heal themselves as a standard action. Action points. Characters start with one and gain one every two battles. They are used to add a standard action to a turn. There are no full round actions.

I hope that this is also for "social" combats. I like adventures where there is much "social" stuff and
less "fight, kill, kill" .
 

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