Search results

  1. J

    D&D 5E Drop bow and unsheathe sword: still get to attack?

    I don't have my PHB in front of me, but iirc the boxed examples are not meant to be an exhaustive list of allowable object interactions, but are said to be just a sample of the kinds of things a PC can do during his turn and also maintain his full movement and action. Since they're all MORE...
  2. J

    D&D 5E Helping melee combat to be more competitive to ranged.

    I was doing it like that without ever realizing it wasn't the 5e way. I just recently started DMing 5e and simply assumed that the Dex bonus applied only to the attack roll as in Basic and AD&D, which is all I ever played previously. Not reading the rules too closely has its benefits.
  3. J

    D&D 5E Drop bow and unsheathe sword: still get to attack?

    As long as everyone at the table's having fun, then go for it.
  4. J

    D&D 5E Drop bow and unsheathe sword: still get to attack?

    That seems overly severe to me, as well as a needless complication. Besides, recurve bows can certainly handle a 2-3 foot drop, and I'm sure a crossbow can too.
  5. J

    D&D 5E Drop bow and unsheathe sword: still get to attack?

    Pretty liberal DM. The PHB says doffing a shield is a full action.
  6. J

    D&D 5E Drop bow and unsheathe sword: still get to attack?

    In my last session I allowed the fighter to drop his bow, unsheathe his sword, and still attack on the same turn. The PHB only mentions unsheathing the sword as an example of a free object interaction, but I figured dropping an object adds hardly any further complexity to the undertaking...
  7. J

    D&D 5E Is there any 5e love for skill challenges??

    Matthew Colville agrees. Skill Challenges! Running the Game #21
  8. J

    D&D 5E Spell save mechanic for grappling attacks

    The one doesn't exclude the other. In fact, I'd argue that they amount to the same thing, but this equivalence obscured by your reference to 'Str saving throw training,' which is misleading. Obviously they're not training to make saving throws; rather, it's their training in their class-specific...
  9. J

    D&D 5E Spell save mechanic for grappling attacks

    But that wasn't my argument. If you reread the quote from Dungeon Grappling that I provided, it doesn't by any means ignore the role that skill plays in grappling; it simply insists that strength is the primary factor, which nonetheless may also be enhanced by skill. What I'm suggesting is that...
  10. J

    D&D 5E Spell save mechanic for grappling attacks

    As I noted: Paladins already have lots of nice things. I like the idea of raw physical combat being something fighters especially excel at.
  11. J

    D&D 5E Spell save mechanic for grappling attacks

    Sounds right to me. I don't think it could be considered anything else but an Attack action.
  12. J

    D&D 5E Spell save mechanic for grappling attacks

    The reasoning for that can be found here: Dungeon Grappling To quote the relevant passage:
  13. J

    D&D 5E Spell save mechanic for grappling attacks

    I don't care for the wild outcome swings that are possible with opposed d20 rolls (and I can't wrap my head around the probabilities involved anyway), so I was wondering if using the mechanic for spell saving throws would also work for grappling. Grappling attack: Target makes a Strength or...
  14. J

    D&D 5E Using a quarterstaff one handed?

    This is where the AD&D "to hit" adjustments vs. armor type made a lot of sense. While the staff did 1d6 against S/M creatures (same as a spear), it took a -7 penalty to hit vs. AC 2 (plate mail + shield), as opposed to the spear's -2 to hit vs. AC 2, so you rolled for damage a lot less often...
  15. J

    D&D 5E CoS: DMing an aspect of the Death House [spoilers]

    My group ended their first session of the Death House with the encounter with the ghosts of Rose and Thorn and the discovery of the secret stairway down to the basement. However, both the paladin and fighter failed their saves and ended up possessed when they tried to leave the room, and the...
  16. J

    D&D 5E [5e] Movement question

    That's what I'll do. I think I'll make it that once you're in melee range, you then can't move more than an additional 5' w/o allowing for an opportunity attack unless you use the Disengage action.
  17. J

    D&D 5E [5e] Movement question

    Hi everyone, New to the forum, with a question that came up while DMing the 1st session of Curse of Strahd this evening. The party was in an encounter with a specter (S), and the party's fighter (f) was in melee range of the specter at 9 o'clock. The paladin (p) wanted to use his movement to...
Top