Search results

  1. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    It doesn't make him obsolete -it just gives different levels of player empowerment. Knock ALWAYS unlocks the door. Thieves tools may unlock the door. The difference is very stark. This is hardly the only example - invisibility for stealth, paticularly as a lot of the invisibility dispels seem...
  2. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    You're gluing together two concepts 1) the amount of narrative control spells give vs other abilities e.g tool profiences. Knock is purely an example showing that explicitly defined player abilities have been retained between 3.5 and 5th. 2) the mechanical effectiveNess of the classes [Quoe]...
  3. T

    D&D 5E Class guides?

    That doesn't actually have the text of the spell, so still tons of flipping around required. The Grimore is much better, but still doesn't address the issue. The bard has access to almost all the spells in the game fire the lore feature, which makes reading the list of things a bard can do time...
  4. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I mean spell caster vs non spell caster yeah. Whatever labels you want to use. It's pretty clear the tiering of classes in 5E is basically Full Caster > Part Caster > Not a caster. I think a lot of this is because the spells are baked into the physics of the world, but there are other possible...
  5. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I think it's interesting that a lot of this stuff remains true for spellcasters in 5E. Let's take one of the more problematic spells, because it allows intrusion on the Rogue's niche, Knock. 5e SRD 3rd We can see this is fairly similar. I think the move away from player empowerment to DM...
  6. T

    D&D 5E Class guides?

    It's because the biggest use for the guides was scaffolding and shortlisting to support character building in 3.5/PF/4E. If you're looking to build a 13th level warlord for 4E, the list of powers and feats you'd need to read to make decisions yourself is yooge and a 50-60%+ of them are terrible...
  7. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Now I'm struggling with the concept of people who don't drink while playing. What are you doing to me?!
  8. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    I don't understand your point. My post history is available on these forums right? Sort answer is no, I'd taken a break from the game and came back after 5E's release. For various reasons, I mostly play, and play in, games using published modules in a beer and pretzel-y (literally!) way...
  9. T

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Table experience is really awkward as a measure because you are dealing with one set of assumptions (your game framework) that may not be even close to what other people experience. Just consider the ratio of encounters:shortrests:longrests as just one example of something that will radically...
  10. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    The context is the symbolic significance of the choice to use your fathers weapon to get revenge. Why does the symbolic choice need to reduce that characters ability to influence the fiction? The implication of your position that the mechanics supporting that symbolic choice creates...
  11. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    So mechanical choices linked to non class features (weapon selection) is meaningful but mechanical choices linked to class features (Fighting style.. which is weapon selection for fighters) isn't meaningful? I don't see the difference, these are all mechanical choices that drive presentation of...
  12. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    ^ If you think the decision to do this is meaningful, you should not (edited to add this critical word) ameliorate the mechanical disadvantages of the choice. That would be removing player agency, which is a terrible idea. The fact you instictively go for this tells you that the decision was bad...
  13. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Two observations: A) I'm not sure that stripped of context "Do less damage with restriction to one damage type vs do more damage with a choice of damage types" is a meaningful choice to anyone. Conversely 'help allies defenses allies or deal more damage myself' has a significant impact on...
  14. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Your point about the fighter making a choice between options that both help him (vs the monk choosing between an option that is just not as good as the other option) makes the point. Why punish the monk for making a purely RP choice? The fighter gets to choose between two options that both do...
  15. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Oh the specific issue being discussed here is that at level 1 through 4 or maybe 10 depending on the magic weapons situation you're better off using a shortsword than punching people which seems a bit silly. Given the player in the hypothetical being discussed wanted to forswear the use of...
  16. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Sure, but that doesn't mean the majority of your rules need to be combat focused. Apocalypse world certainly has both of those attributes, and of the 8 (9 if you include the 'buying stuff' move) moves everyone can do 3 cover combat - and those moves are not exclusively combat. Yeah, point I...
  17. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    The existence of trap options imho is really lame. If we all agree that being a monk that has forsworn all use of weapons is a cool concept (and it is, and it's a pretty common archetype in fiction), it should be just as mechanically supported/effective as 'being a wizard' Any reasonable...
  18. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    It's just a missed opportunity. I mean, I don't know about you, but I can have a fun RPG with zero mechanics. Dr Magnet hands is an AWESOME improv game with rules that fit on like, half a page. However, the players handbook runs to a couple of hundred pages of mechanics, then we have the DMG...
  19. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    That's what my 4E game looks like 1-2 combats per session with RP occupying the balance of the session. It's about a 50/50 split in time elapsed. However, I go to adventuring day because some people play 4 hours, some people play 6 hours and that's not super relevant when talking about...
  20. T

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    Yeah, I'm counting the spell description of 'fireball' as combat page count, most of the magic rules (that explain how blasts work), the feat 'crossbow expertise' or 'sentinel' most of the class description, most of the equipment section etc. For example, if we consult the 5E SRD document and...
Top