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    Mutants and Masterminds - Essential Resources

    The Atomic Think Tank at www.mutantsandmasterminds.com is probably [aw, hell..make that "easily"] the best online resource you'll find. Aside from the GR books proper, there have been a number of Superlink products from other publishers -- content varies in quality and by taste. Some people...
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    d20 versus non d20

    Hmm...even after considering my Core books, plus my numerous Forgotten Realms, Scarred Lands, Wheel of Time, Bab5, Stargate, and assorted other d20 books all combined, my Shadowrun collection alone is larger than my d20. And that's before we get into the Earthdawn, Champions/DCH&DCU/MSH&MSAGA...
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    Tell Me About Aberrant D20

    Granted. Divorced from the existing setting, I'm sure it would have worked fine as a generic low-powered "powerz" rules set for some people. I would still have had some objections to a mechanic or two, but then, I wouldn't have been using it as my choice for such a system anyway. ;)
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    Tell Me About Aberrant D20

    emphasis mine I don't want to dwell on this too much, as I think the original poster has more than had his question answered, but I did want to respond to this, as I think it's relevant. The problem here wasn't the d20 system per se, so much as a disparity in setting presentation combined with...
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    Tell Me About Aberrant D20

    World: The central conceit of the Aberrant game is the question, "What if people with superhuman powers and abilities existed in the real world?" Unlike many "comic-book" games, one of the tenets of this setting is that such people can't help but change the world around them by their very...
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    Mutants & Masterminds: The Incredibles?

    Strangely enough, Ben, I see no emoticon on the list which sufficiently screams "sarcasm" or "biting irony." :lol: Btw, why are we to be deprived of your fluffy, sunshine-and-sugar personality at Kencon?
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    Why Do You Play D&D?

    ROTFL :lol: :lol: :lol: Then I picture some of the groups I know you've played with...and I erupt into further laughter. Oh, now my sides hurt. :lol:
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    M&M Superlink (What's worth buying?)

    Good to hear. Looking forward to it. I've enjoyed your reviews. :cool:
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    d20 Shadowrun conversions - would it be worth it?

    Yeah, I know I said I was out of the discussion, but Ridcully made some points I can't not respond to (and here's hoping he leaves that crossbow in his big ole wizardly hat). We've played some very different SR, chummer. I've routinely seen combat engines (i.e. high combat skills + high...
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    d20 Shadowrun conversions - would it be worth it?

    If it's lethality for lethality's own sake, I would agree that the status is wrong. However, in a gritty setting, players who are actually afraid to walk into gunfire because they know the result would be very bad is a good thing. As written, even with MDT, I have yet to see that happen in...
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    d20 Shadowrun conversions - would it be worth it?

    Sigh. (1) Distinctly limited perspective, as I've seen exactly the same breed of twinkies thrive using both rules sets, and (2) Really not helping advance your case any -- anything that feels like it must be prefaced with "not to sound elitist" almost invariably comes off sounding very...
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    Magic in The Shadows

    S'okay, I understood your statement. ;) I also quite understand people who can love a setting and feel less than enthusiastic about the mechanics. 1st ed SR had some serious problems, especially in the damage staging and inconsistent resistances for spell defending. Second ed fixed a lot of...
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    Magic in The Shadows

    Gosh. Imagine my shock, dismay, and surprise at finding this statement at ENworld. :cool: I really don't think we want to wade into qualitative judgements of system vs system (not with the pages of complaints myself and many others have vis a vis d20). What I was commenting on (and I think...
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    Magic in The Shadows

    Sigh It's a little late to advise you against even trying (IMHO, d20 is NOT a good fit for Shadowrun), so I'll just wish you a little karma. ;) For the actual magic system crossover, you might want to look at The Advanced Player's Guide from S&S. It has rules for skill-based spellcasting...
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    Aberrant and Adventure! D20 books, how are they?

    I liked Adventure! and I'm very snobby in my pulp tastes. It helped that I was already a big fan of the ST version. It did an OK version of 'porting in with the d20 ruleset, but, really, would have had to have done a pretty pisspoor job for me not to like it. :lol: As for the Abbie d20...
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    The Algernon Files in stores now!

    The characters themselves weren't actually based off of anybody. The art, however, I believe, was groovin' to a definite G-Force or Battle of the Planets vibe if I recall Derrick's words correctly. Valid point. But others also like models that they can use for hero-types and power-builds...
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    The Algernon Files in stores now!

    $24.95, which is on the back. And for a hardback 128 page book packed as full of stuff as TAF is, we like to think that's a pretty reasonable price. So...exactly what are you looking for in a superlink product?
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    The Algernon Files in stores now!

    A quick heads up for all you intrepid M&M fans in these parts. The Algernon Files Vol. One is in stores now. A 128 page B&W hardback chock full of charactery M&M goodness, complete with new feats, some power expansions, and a heapin' helpful of really cool maps. An essential part of your...
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    Adventure - Trinity, Aberrant, etc

    According to comments by the developer, that's one for the errata. Aristocrat and Warrior should both have it as class skills. Oh, and BTW, Superhuman has it as a class skill IIRC -- Go figger. :p
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