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  1. J

    Thoughts on wands being overpowered in 5E

    Great point! I actually took over DMing this group, so I wasn't the one who handed it out. I'd just like input for future groups. I was the enchantment wizard (which was underpowered in our campaign) so when I got the wand I felt I had to use it. When I took over as DM, I passed the wand off to...
  2. J

    Thoughts on wands being overpowered in 5E

    I agree that magic items should be iconic. When the party got its first wand of magic missiles it really felt amazing. But when the party got its wand of fireballs it just felt... overpowered. Maybe it was just our campaign, everything was stone walls or open fields, but I've heard from others...
  3. J

    Thoughts on wands being overpowered in 5E

    I get what you're saying, and an Ioun Stone is rare and accomplishes the same thing. I wasn't a combat wizard (hence Greater Illusion and Invisibility) but the wand turned me into one. :/
  4. J

    Thoughts on wands being overpowered in 5E

    Sure, but at my table the wand basically turned fireball into a cantrip. I'm not sure that's the intent for magic items.
  5. J

    Thoughts on wands being overpowered in 5E

    I think I like this nerf the best. 5 charges (so, typically 4 fireballs) feels much more in line with other rare items. The 1d4 recharge rate still has it recharging within two days on average but gives much more variance to it and won't guarantee a recharge in 3 days. Consequently, if I was to...
  6. J

    Thoughts on wands being overpowered in 5E

    I'm not arguing it starts to feel underwhelming by 11th level. I was asking if it felt overpowered for its rarity (rare) which starts getting handed out at level 5 (possibly sooner if you're a 3-4 level party fighting a CR 5 dragon) and what did your table do about it.
  7. J

    Thoughts on wands being overpowered in 5E

    It's a great question which is why I brought up wands specifically. I can't think of any other magic item which seems overpowered for its level / rarity. Necklace of Fireballs is rare, but is a consumable (consequently it shows up on the consumables table in the DMG). Staff of Fire starts...
  8. J

    Thoughts on wands being overpowered in 5E

    So in the particular group I mentioned, I was the party wizard with a Wand of Fireballs. I actually felt less useful. Sure, I had a bunch of free spell slots, but instead of using them to cast spells I wanted the party wanted me to "just cast fireball" instead as it is so much more powerful than...
  9. J

    Thoughts on wands being overpowered in 5E

    Actually, the average recharge for the wand is 4.5. After just two days it will typically be fully recharged (only 17% chance it isn't recharged). Three days of non-use guarantee it will be recharged. Since it can take 2-3 days to travel it will usually be fully charged at the start of any given...
  10. J

    What rules and mechanics from other systems would you like to import into your 5e games?

    I just did some research on this and it looks very similar to 4E rules on skill challenges. I'm unsure how it differs besides having the visual and it is public knowledge. Blades in the Dark looks pretty cool! I'll have to try it out! Some of the tips there could be beneficial for a Curse of...
  11. J

    Thoughts on wands being overpowered in 5E

    I have found that the wands seem too powerful in 5E for their rarity. In particular, Wand of Fireball and Wand of Lightning Bolt. A wizard can't cast 7 fireballs in a day until 9th level., so having just one of these wands is like having an additional level 9 wizard in your party (who is...
  12. J

    Advice: A less hectic workday for my D&D characters

    4E actually has a rule for XP for quests and also encouraged the DM to give full XP for the party overcoming the encounter in a non-combat way. I've carried this over to my 5E campaigns as well. If you haven't played 4E, essentially, if the party completes a quest then award them XP total to a...
  13. J

    What rules and mechanics from other systems would you like to import into your 5e games?

    I thought about this one awhile and I'm still not exactly sure what you mean (I didn't play 3e). Here's what I think you are saying and you can let me know where I've gone astray. Let's take the example of a Wand of Magic Missiles. It would still recharge daily at dawn with 1d6+1 as per the...
  14. J

    D&D 5E Avoiding the 15m workday.

    ^ This I am DMing this very campaign with a group of 5. The group almost talked their way out of the Nothic encounter so when they did end up fighting him they had a tactical advantage. They still found it difficult and needed to rest for 1 hour afterwards. It sounds like you went in the back...
  15. J

    6-8 Encounters a long rest is, actually, a pretty problematic idea.

    Wait, do you mean run a small number of encounters, most of which are high difficulty, or do you mean continue to run 6-8 encounters but run fewer high difficulty ones? I tried the former with my overpowered group and it only exacerbated the problem. More difficult encounters meant the players...
  16. J

    Advice: A less hectic workday for my D&D characters

    A good example of this is in the Lost Mine of Phandelver which I have recently been DMing for a new group. It is fairly typical that sounds of combat in one room draw the attention of monsters in the next room over. There is a good enough pacing that maybe it only draws monsters 20% of the time...
  17. J

    Advice: A less hectic workday for my D&D characters

    I once took over a game from a very generous DM (generous in the sense that boons and magic items were given out freely). The whole group was overpowered but the Barbarian in particular seemed ridiculously strong. To the point where in a deadly encounter where the monster focused mainly on the...
  18. J

    6-8 Encounters a long rest is, actually, a pretty problematic idea.

    I'd just like to throw my thoughts into this mess. :-) My first experience with D&D was AD&D and I only played a few games. I really got into D&D when 4E came out and have played years as both player and DM. In the past two to three years I've been heavy into 5E with several groups, again as...
  19. J

    Criticals and double dice

    Agreed. And I think both of your points can be clearly pulled from the RAW in the PHB. I don't follow you on this one. Can you give an example? Most savings throws deal half damage on a successful save. Are you saying that Lightning Arrow, because it triggers a save (that does half damage if...
  20. J

    Cleric of Gruumsh in a party with an Elf

    Fair point. I get that chaotic doesn't mean random arbitrary shifts and I may have been a little too open with my comment. I was just trying to tell the DM that changing his mind on "Gruumsh wants all elves dead" is definitely possible and there's always a way out. If I was this DM and I change...
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