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  1. M

    Newbie Needs Help Creating Elite Monsters

    Normally, I would not make opponents using the PC creation rules. For an elite, I'd start with the guidelines in the DMG (though I don't follow their suggestions on increasing defenses -- that is one big change from the MM1 and DMG to the MM2 and DMG2). An elite has more staying power because...
  2. M

    Troubleshoot my monsters

    So the Herald of Winter is the primal spirit, and the rest are the ice hobgoblins? A few thoughts: 1. I like the imagery of the Crimson Caltrops power :) 2. The biggest source of grind here are the ACs on the Solo and Elite. I'd go with normal Solo HP, but don't do the +2 to multiple defenses...
  3. M

    Class Acts: Duelist Rogue

    Being able to deal your Sneak Attack damage without combat advantage is nice, but only doing Dexterity modifier damage (and no Weapon Focus, enhancement bonuses, item bonuses, etc.) makes it pretty weak compared to Sly Flourish. I guess the duelist is supposed to fight enemies mano e mano, kind...
  4. M

    SWSE Playtest -- Help

    Wow, many thanks harpy, this looks perfect. And I love the intro!
  5. M

    Easy Feylock Question

    Correct. Each time an enemy under your Warlock's Curse is reduced to 0 hp, you can teleport using misty step.
  6. M

    SWSE Playtest -- Help

    Thanks for the links! I've skimmed the first adventure from the Dawn of Defiance AP, I might be able to take the first part of it and turn it into a single session. Or maybe I can convince the group to make it a two-shot :)
  7. M

    Qualleg

    The qualleg are sweet -- unfortunately I never got to use them against my Arcana Unearthed party. They seem naturally disposed towards being controllers and soldiers, with attacks that knock prone, and their enveloping liquid working as some sort of aura or difficult terrain, coupled with a...
  8. M

    What to do About NAD Deficcency?

    My house rule is as follows: +1 to F/R/W defenses at levels 5, 15, 25 +1 to one defense for which you have a class bonus at levels 11 and 21 No Paragon or Robust Defenses feats, no Epic Fort/Ref/Will feats Great Fortitude, Iron Will, Lightning Reflexes, and the epic feats with special kickers...
  9. M

    SWSE Playtest -- Help

    I am thinking about running a Star Wars Saga one-shot for my D&D 3.5e group. I myself have only read the rules, and I think one other player has as well, so it would be new to us all (but I am hoping that, because the rules aren't so different from 3.5, it won't be a big problem). 2 questions...
  10. M

    How does one make magic weapons?

    1) Depending on your DM and your game world, you may be able to buy some magic items. However, the most direct way is to use the Enchant Magic Item ritual. 2) You can use an item of any level. However, to make an item using the Enchant Magic Item ritual, you need to be equal to or higher than...
  11. M

    Myconids, how to use them?

    I think the myconids could work pretty well together. The guards and rotpriests get into melee, use their close attacks whenever a decent opportunity arises, and use Roots of the Colony to distribute the damage done by the PCs, so that all of the myconids stay up longer and can keep whacking at...
  12. M

    My Improved Scalable Fireball Spell

    Is there a particular reason you want scaling spells? Doesn't the replacement of powers that starts at 13th for encounter powers and 15th for daily powers already address this issue? I am not criticizing, just trying to understand your particular motivation. It seems, to me, that simply...
  13. M

    Ranged Daggermaster?

    I am surprised. The rogue tends to keep up with the ranger as one of the top two damage dealers in the game. If you are hitting often and with combat advantage, you should be triggering your Sneak Attack, and coupled with your higher critical range, should be doing good damage just on that...
  14. M

    How will superior implements work?

    I was thinking increased damage, or situational bonuses for specific types of powers, like extra ongoing damage on fire powers, or applying a penalty to hit with acid powers, etc. I think properties like brutal and high crit are good possibilities that port over well from weapons.
  15. M

    Spirit Eater (Level 14 Elite Controller)

    Insubstantial creatures are a bit wonky -- they have fewer hit points, but never half, more like 10-20% fewer, and usually have somewhat lower defenses, though this is not universally true. Actually, without any real countermeasures against insubstantial (except for one paragon-tier feat), I am...
  16. M

    What would the Feywild of a Desert look like?

    Huge cactuses, supernatural sandstorms, mirages that turn from illusions into the real thing, and palm dryads jealously guarding isolated oases.
  17. M

    Are Duergar dwarves?

    I'd probably make up a few new feats for them, drawing on the dwarf racial feats and the little bit we know about duergar in 4e. But taking dwarf racial feats doesn't seem terribly problematic or disruptive for a duergar PC.
  18. M

    Level/design for an item to eliminate Weakened?

    Strongheart weapons have a minor action encounter power that lets you deal full damage while weakened until the end of your next turn. A +1 strongheart weapon is a lvl 3 item.
  19. M

    Talk to me about beastmaster rangers

    The raptor's attack bonus is level + 5, and damage is 1d6 + Dex; at 1st level, this works out to +6 attack, 1d6+4 damage (avg 7.5). Most companions would be +5 attack, 1d8+3 damage (avg 8.5). The bear would be +3 attack, 1d12+3 damage (avg 9.5). So yes, you are down some damage, but you're...
  20. M

    Fomorian Cackler

    My understanding is that it is one attack per target, up to two targets, with a separate attack roll for each.
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