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  1. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith looks at the key, looks behind her through the door to the door across the hall and tries to see if she can tell if it might fit or not. Meredith Perception Check Rolled on D20: rolling 1d20 (11 ) =...
  2. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Even more started by Clover's sudden "pleasantness" Meredith walks into the room again and goes to sit at the table, inspecting the key and keeping an eye on the crazy lady in the corner.
  3. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Startled Meredith looks back through the door as Koln and Lacey run off. "Where in the world are you going?"
  4. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    There's that damn key!!
  5. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith walks in behind Lacey, while looking around the room she notices another tape recorder on the table and sighs.
  6. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith gets out of her attack stance and puts her clawed hands behind her back in a gesture of polite manners without actually sheathing her claws. She peers in the room and cocks an eyebrow at the decor in contrast to the bloody scene that they are currently standing in. She looks at Koln...
  7. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    "Thanks...I think?" Meredith gets ready to attack the first crazy looking person who comes out of the room.
  8. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith Moves to the side of the door, out of the line of sight, across from Lacey and gets ready with her claws.
  9. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    "Well.. we could knock on the door to try and get them to come out, that way we bottle neck them and pick them off as the come out possibly.. what do you think?"
  10. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith looks at Koln listening, "Yah I would agree with that. Let's kill all of his abominations and get out of here before morning comes."
  11. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith shrugs at Clover. "O your one of those vampires. Alex told me about those." Walks past Clover and over to the door across the annoying door that wont unlock.
  12. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith turns around to face everyone, "I hear dripping, perhaps it's another bathroom?"
  13. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    "Alright. I guess we'll try a different door." Meredith goes over to the door across the hall from the bathroom and listens. Merediht's Listen Check from roll 20: rolling 1d20 (18)=18
  14. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Confused, Meredith looks at Lacey with a questioning look but shrugs, "Ok, where too next?"
  15. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith keeps her claws out and tries to move silently around the corner, following lacey. Die roll for Meredith Move Silently Rolled on: June 12, 2013, 11:42 a.m. 1d20+7 → [5,7] = (12) http://invisiblecastle.com/roller/view/4085821/
  16. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Shakes head at wildman *shhhhhhhhh*
  17. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith's Initiative: rolling 1d20 + 3( 8)+3=11
  18. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith crosses over to Lacey and stands next to the wall a little bit from the door and looks back at Koln.
  19. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    "Ok" Meredith goes to the right hallway towards the blood stains Lacey pointed out and peeks around the corner claws still drawn. Search check down the hallway for anything and where the trail of blood leads. rolling 1d20 (8)=8
  20. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith sighs," We'll let's not let him get away. Come on Lacey." Meredith moves past Koln and steps into the hallway, searching for anything of concern in the dim light. Search Check for any obstructions, people, signs of a struggle, blood: rolled a 15 in the game
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