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Vampire: The Masquerade - Who Wants To Live Forever?


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While the patient is distracted, Koln makes his move. He slips behind him, and attempts to violently grab and pin the inmate. His mouth widens, as his shiny white fangs are the first to pierce the darkness from which he emerges.

OOC: Rolled a 29 to Koln's Grapple Check in the game. 1d20+4(str)+6(BAB) If successful, I plan on pinning this inmate, biting and draining him completely.
 
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While the patient is distracted, Koln makes his move. He slips behind him, and attempts to violently grab and pin the inmate. His mouth widens, as his shiny white fangs are the first to pierce the darkness from which he emerges.

OOC: Rolled a 29 to Koln's Grapple Check in the game. 1d20+4(str)+6(BAB) If successful, I plan on pinning this inmate, biting and draining him completely.


Patient's Opposing Grapple
rolling 1d20 + 4(4)+4=8

Needless to say Koln successfully pins the unsuspecting patient to the ground and feeds on him. The patient twitches and growls, flailing about but eventually he falls limp as he is drained dry.

Koln drinks 6 bloodpoints but only really gains 1 bringing him to his max of 13.
 

Lacey drops Obfuscate after the struggling stops and whispers into Meredith's ear "Boo! Looks like the action is over sweets."

Meredith remembers seeing Lacey go around the corner and hide against the wall. She went next to Lacey but doesn't know why she let Lacey get that close to her so that she was able to whisper right into her ear.
 

Lacey drops Obfuscate after the struggling stops and whispers into Meredith's ear "Boo! Looks like the action is over sweets."

Meredith remembers seeing Lacey go around the corner and hide against the wall. She went next to Lacey but doesn't know why she let Lacey get that close to her so that she was able to whisper right into her ear.

Confused, Meredith looks at Lacey with a questioning look but shrugs, "Ok, where too next?"
 

Here is the report from our live game on 6/30/13:

[sblock]Lacey: Lacey slides her grey eyes from Meredith onto Koln "Perhaps the wise Father would know."

Father Koln: For he is seated at the Right hand of the Lord. What other choice is there?

Koln examines the door on the right

Tale Weaver (GM): You heard the sounds of someone or something moving in there earlier but it is quiet now

Father Koln: Does the door open towards us, or away?

Tale Weaver (GM): Away

Meredith: Meredith walks to the corner and keeps an eye on Koln and the other door at the other end of the hall.

Father Koln: Koln motions Lacey to stand to his left "Prepare your mighty boomstick just in case"
And he will twist the knob, and push the door open, once Lacey is in place. Not entering, but giving her a muzzle-first view of the room

Lacey: Lacey stands next to Koln with guns drawn

Clover: Clover: *so self* Oh God, what the hell are they about to do? *facepalm*
*to self*

Lacey: she whispers "Do I hear nibblings?"

Father Koln: ((it's called breaching a corridor, watch Clover, and learn))

Clover: *middle finger*

Father Koln: We invented that gesture you know, Laces.
The French, I mean.

Clover: *sigh*

Meredith: *giggles*

Lacey: "I know French! I don't know sign language though...what do you thinks she's saying?"

Clover: *Clover motions with her hand to Koln impatiently, as though trying to say "just get ON with it!*

Meredith: *rolls eyes*

Lacey: "Oh, hello of course!"

Clover: *groans* Idiots. Idiots all.

Lacey: Lacey gives clover the middle finger

Meredith: *facepalm*

Father Koln: Ah,well some history for you mon ami. During the Great War for Papal Succession between the English, French, and Cursed Ones... *Koln continues to babble on... the door swings open and..?*
What do you see Lacey?

Tale Weaver (GM): This room appears to be another guest room converted into some kind of living chambers/prison. There are shackles on the wall as well as blood stained cots. Two figures sit in the middle of the room both of them licking their hands and mouths which are covered in blood. A carcass, mostly devoured lies on the floor between them. They look up as the door opens and growl at Koln and Lacey

Roll the initiatives

Father Koln:
Koln's Initiative
rolling 1d20+3(14)+3=17

Clover:
rolling 1d20 + 3(18)+3=21
Clover's initiative (though she'd like to go last)

Meredith:
rolling 1d20 + 3(13)+3=16

Lacey:
Lacey Initiative Roll
rolling 1d20 + 9(8)+9=17


Tale Weaver (GM):
Vampire 1 Initiative
rolling 1d20 + 7(11)+7=18
Vampire 2 Initiative
rolling 1d20 + 7(10)+7=17

Ok, the real turn order!
Clover
Enemy1
Lacey
Koln
Enemy2
Meredith

Clover: *Clover taps her foot impatiently, completely unaware of what's going on out in the hallway. Finally, ready to give someone a tongue lashing for taking their sweet time, she steps out into the hallway and calls down to Koln and Lacey* Hey, slowpokes! Could we move it along a little?

Tale Weaver (GM): Clover's turn

Clover: that was my move

Tale Weaver (GM): Enemy1's turn
The person looks up at the door and bears fangs (guess what he is), he lunges at Koln

Father Koln: Ze turtle?

Tale Weaver (GM): Enemy1 charges Koln
rolling 1d20 + 12(20)+12=32
possible Crit
rolling 1d20 + 12(15)+12=27
Crit Confirmed

He does a slam attack

Tale Weaver (GM): I drew "To Your Thinky Bits"
double damage and -1 INT
rolling 2d6 + 4(2+5)+4=11

Koln takes 22 damage from that!
The blow catches Koln right in the head and the room starts to spin

Lacey's turn

Lacey: Lacey takes a 5ft step that way
Blow his brains out with boom stick!
rolling 1d20 + 12(20)+12=32
possible Crit!
rolling 1d20 + 12(5)+12=17
will not confirm crit (so close!
rolling 3d6 +(4+6+5)=15

Lacey: Vampire1 takes 15 damage

Tale Weaver (GM): He also gets knocked back 10 but the wall stops him

Koln's turn

Father Koln: Okay, so Vampire 2 better back off before something bad happens to him

Father Koln: Too late. Koln will blood heal, and open with a burst fire to Vampire 2 for his first attack with bloodthirsty firegun
Attack 1
rolling 1d20+6(16)+6=22

Tale Weaver (GM): ok Koln is back up to 52
that hits
Father Koln: Burst fire damage
rolling 4d6+1(5+5+5+4)+1=20
plus fire damage
rolling 1d6(6)=6

Tale Weaver (GM): Ok, 26 damage to Vampire2
he growls as he gets ripped apart by bullets. He's still standing though

Father Koln: Second attack to Vampire 2
rolling 1d20+5(19)+5=24

Tale Weaver (GM): that hits

Father Koln: Damage
rolling 2d6+1(1+2)+1=4
and burn
rolling 1d6(4)=4

Tale Weaver (GM): he falls to the ground

Father Koln: Then Koln will move
There, and that's it

Father Koln: Allowing Clover to get her shots in, if she moves in

Tale Weaver (GM): Vampire2's turn
he bloodheals for 10 and stands up

Meredith's turn

Meredith: Clover keep an eye on that door would yuh.*knocks head towards door behind her as she runs to help*

Clover: *sneers* You think I take orders from YOU?
*tosses head imperiously*

Meredith: *ignores her*

Lacey: "That one has a bone I think."
*points to Vampire 2*

Meredith: "do we wnat his bone?"

Father Koln: Ah I would like le bone!

Lacey: *nods fervently*

Clover: *facepalms and talks to herself* That's it. We're leaving her here when this is over.

Father Koln: Clover, shall we make wish?

Clover: *gives Koln a dry look*

Meredith: *claws out and keeps an eye on both vamps*

Father Koln: *waters ze dry clovers*

Tale Weaver (GM): Clover's turn

Clover: pass

Father Koln: oh no you dont
move up a little and shoot

Clover: Can I shoot Meredith?

Father Koln: no
you might hit Lacey

Clover: Well the way I see it, she and Lacey are in the way

Tale Weaver (GM): Vampire1's turn
he wants to attack Lacey but Meredith is in the way so he attacks her instead

Tale Weaver (GM): he bloodbuffs and tries slam attack

Father Koln: he really likes that attack

Tale Weaver (GM):
rolling 1d20 + 14(6)+14=20
I think that hits
yes it does
rolling 2d6 + 7(1+5)+7=13
Meredith takes 13 damage

Lacey's turn

Lacey: BOOMSTICK TIME!
rolling 1d20 + 14(7)+14=21

Tale Weaver (GM): That does hit him
rolling 3d6 +(6+1+1)=8

he takes 8 damage and gets thrown back 10ft again hitting the wall

Lacey: Lacey steps back so she can reload

Father Koln's turn

Father Koln: Koln will move here and fire at Vampire 2
Attack 1
rolling 1d20+10(8)+10=18

Tale Weaver (GM): yeah, he can do that
The shot just hits him
Father Koln: damage
rolling 2d6+1(4+6)+1=11
Fire Damage
rolling 1d6(6)=6

Tale Weaver (GM): he falls down as the shot grazes his right cheek and he gets burned from fire damage

Clover: *Clover smiles in approval*

Father Koln: Koln will fire again. Only those washed in His blood can no redemption. Forgiveness is not this man's tonight.
Attack 2
rolling 1d20+5(9)+5=14
and miss


Tale Weaver (GM): Vampire1 grapples Meredith


Tale Weaver (GM):
rolling 1d20 + 10(9)+10=19

Meredith:Grapple Roll
rolling 1d20 + 10(16)+10=26

Tale Weaver (GM): So Meredith makes an opposing Grapple Check
Meredith wins and gets an attack off opportunity

Meredith: attacks Vamp 1
Claws with right arm
rolling 1d20 + 14(7)+14=21

Tale Weaver (GM): to dah face
it hits him

Meredith: Hell yes
dmg
rolling 1d8 + 4(1)+4=5

Tale Weaver (GM): He gets clawed in the face and is now REALLY pissed off

Meredith;s turn

Meredith: two more claws to the face!!
Claw 1:
rolling 1d20 + 14(12)+14=26

Tale Weaver (GM): ok, well the first roll hity

Meredith: yes...
Claw 2:
rolling 1d20 + 9(18)+9=27

Tale Weaver (GM): that hits too

Meredith: Claw 1 dmg:
rolling 1d8 + 4(2)+4=6

Claw 2 dmg:
rolling 1d8 + 4(8)+4=12

Tale Weaver (GM): he turns to dust

Father Koln: Dammit!very cunning! He has transformed! Quick! Cover your noses! He will try to invade our nasal passages!!

Meredith: *raises eyebrows at Koln*

Lacey: "Where's the vacuum cleaner?"

Meredith: Meredith searhces Vamp 2 for the "bone"*

Tale Weaver (GM): Koln (You think you hear wind behind that door)

Meredith finds a bone in the ashes

Father Koln: Koln examines the corpse, carefully

Meredith: *raises an eyebrow* "lacey, this what you were talking about?"

Tale Weaver (GM): the corpse has nothing

Lacey: "Yeah, chew toy!"

Meredith: *tosses to lacey*

Father Koln: Koln closes the corpse's eyelids, (if they are still there) and gives belated rights

Lacey: "I'm not a gangrel, go fetch!" She throws it down the hall

Father Koln: Is there anything I can tell about this person from how he's dressed? if it's even male? Age? Nationality?

Meredith: I take it the bone was not really that exciting than since you just threw it at a wall

Clover: *tilts her head and appraises teh dead man* Is he another patient?

Tale Weaver (GM): You know it was a man, the chest is mostly intact, but the rest is destoyed, the head is a mangled mess and the lower half of the body is missing

Clover: *does Clover smell sulphur here again?*

Tale Weaver (GM): the body is naked

Clover: *is the smell stronger or weaker here?*

Tale Weaver (GM): no smell

Clover: There was the smell at the bottom of the stairs. When did it dissipate?

Tale Weaver (GM): when you left that stairwell

OOC Mike: You mentioned there were manacles and bloodstains in the room, anything else? Tables? chairs? drawers? anything searchable? Paintings? pictures? Hulkamaniacs?

Tale Weaver (GM): there are no hulkamaniacs but there is a small desk against the wall

OOC Mike: Koln peeks under the desk first doesnt want a Tyrion to jump out and attack him
those frisky dwarves

Tale Weaver (GM): No no Tyrions under there. There is nothing under the desk

OOC Mike: On the desk?

Meredith: wlaks done one of the halls

Tale Weaver (GM): on the desk there are lots of papers strewn about and searching further you find some vials of blood in one of the drawers and $20 in dollars and change

Meredith: slowly

OOC Mike: Koln downs the blood before grabbing Clover's sleeve and racing to catch up with the wandering Gangrel

Clover: O.O*

Tale Weaver (GM): lol, the blood belongs to an assamite and you die

Clover: slow down! wait!

OOC Mike: oh well it's been real

Tale Weaver (GM): Koln gains 2 bloodpoints from the 2 vials

Meredith: you didnt hasve to follow I just wanted to gadge our surrounds better

Clover: you grabbed her sleeve

Meredith: surroundings*

Clover: assumed you dragged her

Koln: Yep Lacey, come along no one goes alone this is crazy town

Clover: *starts swatting ineffectively at koln (kind of like a spitting kitten)* let me go you lug! *swat swat*

Meredith: shakes head and to the left we have?

Clover: *pulls free of koln and runs after meredith, spitting mad* That's it. You asked for it!
rolling 1d20 + 7(6)+7=13
Roll to trip Meredith with whip

Meredith: hey!! What the hell is wrong with you!!!

Lacey: *giggles uncontrolably*

Meredith: faces Clover

Clover: how can you face cvoer if you've tripped?

Koln: *Moves between them*

Meredith: she got up

Clover: *moves around Koln*
YOU IDIOT! YOU CAN"T JUST RUN AHEAD LIKE THAT!

Lacey: "We are in the conga line!"

Clover: YOU WANT TO BE PART OF THIS GROUP? YOU STAY WITH THE GROUP!

Koln: *shrugs and walks off*

Clover: END OF STORY!

Meredith: Run ahead! I went 10 feet

Clover: GOT IT!?

Meredith: if there was anyone here there was no surpise after Laceys boomstick!

Clover: By yourself!

Lacey: "What? I put a silencer on it."

Clover: If you get into trouble, I won't let Koln save your sorry ass!

Meredith: I could kick your ass in 10 seconds I'm not concerned for myself

Lacey: *reloads the shotgun*

Koln: *reloads his firegun*
((thanks for reminding me Lacey))

Meredith: Also tripping me makes it worse NOPT BETTER!!

Tale Weaver (GM): Koln heals his damage

Clover: well maybe NOW you'll get it through your THICK SKULL to stick with us!

Father Koln: *begins chewing on his left sleeve*

Meredith: ahhh WHATEVER! Let's get this over with!
Listen at door

Lacey: *mumbles* "Famouse last words..."

Father Koln: Muttered by our Lord at the time of his crucifixion... I'm impressed Lacey you knew that

Meredith:
rolling 1d20(20)=20

Meredith hears nothing

*sigh* Ok lets try this one.

Lacey: "Yup, it's in chapter 27."

Father Koln: Sometimes Laces

Clover: what are you talking about?

Meredith: ready?

Father Koln: Sure, Green Marie
*readies his weapon*
Open sesame street

Meredith: Opens door(presumably in)while staying to the side

Father Koln: like the story, no?

Meredith: looks at Koln worriedly

Lacey: "Open ze door?"

Meredith: I did

Father Koln: Open le door, get on ze floor, everyone did the dinosaur..

Clover: *clover glances at her watch*

Tale Weaver (GM): This is a seldom used bathroom with a basin of dirty water resting before a small sink. A few combs and other personal effects rest on a small shelf here. You notice that there is no mirror. With the exception of an ornate ivory straight razor that hangs on a hook on a cabinet next to the sink, there appears to be nothing of value here.

Meredith: takes razor
pockets it

Father Koln: Koln will carefully Spirit Touch the ra...

Meredith beat me to it

Tale Weaver (GM): lol, klepto

Clover: *crosses arms* Meredith, didn't you ever hear of tetanus? That's an accident waiting to happen. Open razor in your pocket, geez *rolls eyes*

Meredith: "What i dont have a weapon but my claws and tetnaus can't hurt me"

Father Koln: Ah, Green Marie, may I see that a moment?

Clover: *raises eyebrow* so you want to use a rusty razor?

Meredith: *rolls eyes at Clover and hands it to Koln*
listens at door
rolling 1d20(18)=18

Father Koln: *Koln uses Spirit's Touch on the razor... wants to know who the heck used this to shave*

Father Koln: *it was Caine, wasnt it?*

Clover: whoa, hold on there you little listening machine! come back here until the bathroom is done being digitally rendered and we can search it properly!

Clover: *clover wrinkles her nose in disgust when entering the bathroom* *Time for the super search check of doom!*

Tale Weaver (GM): Koln can roll a perception check for me

Clover:
rolling 1d20 + 15(1)+15=16

Tale Weaver (GM): nothing Clover

Clover: still 16 is 16

Lacey: "Rub a dub dub!" Lacey gets into the bathtub

Father Koln: 'You mean a search check?

Clover: *sighs in aggravated boredom*

Meredith: bathroom boring

Lacey: "Join me in the tub baby."

Father Koln: okay, with heightened senses
rolling 1d20+13(11)+13=24

Tale Weaver (GM): Koln (You see a man with dirty blond shoulder length hair shaving in front of a mirror, the room looks to be this bathroom. The image is very distorted, this must have happened a long time ago)

Father Koln: Ah tres bien! Laces found our escape vehicle,if we need it

Lacey: "Let me check the oil!"

Meredith: *sighs* keeps a look out

Lacey: Lacey turns on the water and reddish water stained with rust comes out of the spout
"Icky."

"You should always change your oil every 3,000 miles."

Father Koln: Koln will peek under the tub and table, before joining Meredith

Tale Weaver (GM): It's actually a cabinet

Father Koln: Searching that cabinet

Tale Weaver (GM): there's nothing under the tub, it's very low to the ground

Clover: *Clover trudges over towards Meredith, ready to shoot someone... most likely herself*
*maybe Meredith*

Tale Weaver (GM): the cabinet just has a few old bathroom supplies in it along with packaged soap and shampoos.

Father Koln: How old?

Tale Weaver (GM): maybe 10 years?

Father Koln: Okay, Lifting the lid off the back of the toilet, like I gotta do with a certain someone's, and seeing if there's anything hidden inside.
Then will rejoin Meredith and Clover

Tale Weaver (GM): Nothing in there but more rusty water

Father Koln: Come along Laces. Remember, to check under all the tiles. For Devils lurk in cracks

Tale Weaver (GM): Meredith hears wind behind that door

Clover: Meredith, what do you hear?

Lacey: Lacey tiptoes around all the cracks on the way out of the bathroom

Meredith: Wind? maybe its a stairwell to the roof??
can't be an open window

Clover: *Clover smiles at Meredith using her noggin*

Lacey: "Makes a better door than a window I say."

Meredith: alright, here goes nuthing *opens door*

Clover: Eep! *jumps out of way*

Tale Weaver (GM): The door is locked

Clover: *sighs*

Meredith: anyone got a lock pick?

Lacey: Lacey will go over to the door taking a pick out of her shirt

Meredith: alright, just be careful *claws at the ready*

Lacey: Open Lock Check
rolling 1d20 + 14(9)+14=23

Tale Weaver (GM): Lacey's lock pick gets stuck and she curses

Meredith: *looks worried*

Father Koln: Ah well, step aside mon ami let me try my key

Meredith: o dear!

Lacey: *sigh* "This doors locky bits are beyond my tickling."

Father Koln: *aims his firegun at the doorknob*

Meredith: Lacey move!

Clover: er...

Lacey: Lacey steps away unsure
"We could get hit by an angry bullet."

Clover: can I try finishing with the lock pick and pick it unskilled?

Tale Weaver (GM): you can't do an unskilled open lock

Father Koln: ((if anyone has another pick, Koln can try, he has ranks in it))

Clover: why would we just carry lock picks?

Father Koln: ((for reasons like this))

Clover: how about a bobbie pin?

Father Koln: ((they come in handy))

Clover: or nail file
*shrug*

Lacey: "That's my only picky thingy."

Father Koln: ((is it a wooden door?))

Tale Weaver (GM): It looks like a heavy steel door

Clover: which way does it open?

Tale Weaver (GM): towards you

Lacey: "Can we get Mr. Pickles out of the door. He and I go way back."

Clover: ooh, can I do the thing wher eyou remove the pin and just remove it from the frame?

Tale Weaver (GM): no...

Meredith: ok i guess well look for a key somewhere
lets try that door behind you Clover

Clover: one sec

Father Koln: Ah, let's try other rooms. It isnt like we have run out

Lacey: Lacey will try to pull the lock pick from the door

Clover: aw, I was going to
but lacey can

Lacey:
rolling 1d20 + 1(1)+1=2
Lacey falls on her ass

Clover: pfft here, let me

Lacey: *sobs*

Clover: is it dex?

Tale Weaver (GM): STR

Clover: strength is overrated
rolling 1d20 + 1(8)+1=9

Tale Weaver (GM): tell that to the door

Father Koln: Meredith

Clover: *shrug*

Meredith: I'll try:-)

Clover: next

Tale Weaver (GM): Clover fails to pull it out

Meredith:
rolling 1d20 + 4(3)+4=7

Nope

Meredith: Ok let's try that again later

Father Koln: Koln's turn
gonna blood buff
rolling 1d20+6(2)+6=8
...
Opens fire on the doorknob
rolling 1d20+10(18)+10=28

Tale Weaver (GM): Wow, everyone fails terribly

Meredith: ok listen check at this door Koln dont worry about it for now, well get it later

Tale Weaver (GM): The bullet strikes the doorknob and bounces off embedding in the wall

Father Koln: ...
Attacks the door

Lacey: *cries tears of blood*

Father Koln:
rolling 1d20+6(5)+6=11
>,<!!

Meredith: Koln!!!!

Meredith: Calm yourself!!

Tale Weaver (GM): Koln bites the doorknob

Father Koln: Throws Lacey at the door

Meredith: Tries to pull him away

Father Koln:
rolling 1d20+3(18)+3=21


Tale Weaver (GM): Now there is a Lacey shaped imprint on the door

Meredith: Koln, you could hurt her!

Clover: why can't dislodge lock pick be dex?

Lacey: "I think I hab a concushion...."
*looks at Koln*
"Daddy?"

Meredith: strokes Lacey's head while glaring at all of Kolns personas

Lacey: "You know what's funny?"

Clover: you?

Father Koln: I am not your Father

Lacey: "In all this time, that door over there runs red with your blood."
*points to door on the left*

Father Koln: Father Koln looks... and can't help but laugh loudly

Meredith: whose blood Lacey

Father Koln: Ah!! You're right! Le crimson shade!

Lacey: "I don't know, but thanks for rubbing my tootsies."

Meredith: Thats your head sweetie

Lacey: *shrugs*

Clover: *clover tries to dislodge the pick one more time, determined not to be defeated by a bit of metal*
rolling 1d20 + 1(17)+1=18

Tale Weaver (GM): Clover pulls it out

Meredith: O thank god

Tale Weaver (GM): and there is much rejoicing

Father Koln: AH!

Clover: Does that make me the king?

Father Koln: Joan D'Arc! We have a new King!

Clover: *shakes head and hands it to Lacey*

Father Koln: *bows in front of Clover*

Lacey: *squeezes Clover*
"My heroooo!"

Meredith: Thank you Clover *smiles at her*

Father Koln: *then snatches the pick and tries to open the door with it*

Father Koln roll 1d20+11

Father Koln:
rolling 1d20+11(19)+11=30

Clover: HUZZAH!

Tale Weaver (GM): The door still won't open but the pick comes out

Clover: :):):):) this door

Father Koln: hm

Clover: *shakes head*

Meredith: I think we need a key[/sblock]
 

Here is the report from our live game on 6/30/13:

[sblock]Lacey: Lacey slides her grey eyes from Meredith onto Koln "Perhaps the wise Father would know."

Father Koln: For he is seated at the Right hand of the Lord. What other choice is there?

Koln examines the door on the right

Tale Weaver (GM): You heard the sounds of someone or something moving in there earlier but it is quiet now

Father Koln: Does the door open towards us, or away?

Tale Weaver (GM): Away

Meredith: Meredith walks to the corner and keeps an eye on Koln and the other door at the other end of the hall.

Father Koln: Koln motions Lacey to stand to his left "Prepare your mighty boomstick just in case"
And he will twist the knob, and push the door open, once Lacey is in place. Not entering, but giving her a muzzle-first view of the room

Lacey: Lacey stands next to Koln with guns drawn

Clover: Clover: *so self* Oh God, what the hell are they about to do? *facepalm*
*to self*

Lacey: she whispers "Do I hear nibblings?"

Father Koln: ((it's called breaching a corridor, watch Clover, and learn))

Clover: *middle finger*

Father Koln: We invented that gesture you know, Laces.
The French, I mean.

Clover: *sigh*

Meredith: *giggles*

Lacey: "I know French! I don't know sign language though...what do you thinks she's saying?"

Clover: *Clover motions with her hand to Koln impatiently, as though trying to say "just get ON with it!*

Meredith: *rolls eyes*

Lacey: "Oh, hello of course!"

Clover: *groans* Idiots. Idiots all.

Lacey: Lacey gives clover the middle finger

Meredith: *facepalm*

Father Koln: Ah,well some history for you mon ami. During the Great War for Papal Succession between the English, French, and Cursed Ones... *Koln continues to babble on... the door swings open and..?*
What do you see Lacey?

Tale Weaver (GM): This room appears to be another guest room converted into some kind of living chambers/prison. There are shackles on the wall as well as blood stained cots. Two figures sit in the middle of the room both of them licking their hands and mouths which are covered in blood. A carcass, mostly devoured lies on the floor between them. They look up as the door opens and growl at Koln and Lacey

Roll the initiatives

Father Koln:
Koln's Initiative
rolling 1d20+3(14)+3=17

Clover:
rolling 1d20 + 3(18)+3=21
Clover's initiative (though she'd like to go last)

Meredith:
rolling 1d20 + 3(13)+3=16

Lacey:
Lacey Initiative Roll
rolling 1d20 + 9(8)+9=17


Tale Weaver (GM):
Vampire 1 Initiative
rolling 1d20 + 7(11)+7=18
Vampire 2 Initiative
rolling 1d20 + 7(10)+7=17

Ok, the real turn order!
Clover
Enemy1
Lacey
Koln
Enemy2
Meredith

Clover: *Clover taps her foot impatiently, completely unaware of what's going on out in the hallway. Finally, ready to give someone a tongue lashing for taking their sweet time, she steps out into the hallway and calls down to Koln and Lacey* Hey, slowpokes! Could we move it along a little?

Tale Weaver (GM): Clover's turn

Clover: that was my move

Tale Weaver (GM): Enemy1's turn
The person looks up at the door and bears fangs (guess what he is), he lunges at Koln

Father Koln: Ze turtle?

Tale Weaver (GM): Enemy1 charges Koln
rolling 1d20 + 12(20)+12=32
possible Crit
rolling 1d20 + 12(15)+12=27
Crit Confirmed

He does a slam attack

Tale Weaver (GM): I drew "To Your Thinky Bits"
double damage and -1 INT
rolling 2d6 + 4(2+5)+4=11

Koln takes 22 damage from that!
The blow catches Koln right in the head and the room starts to spin

Lacey's turn

Lacey: Lacey takes a 5ft step that way
Blow his brains out with boom stick!
rolling 1d20 + 12(20)+12=32
possible Crit!
rolling 1d20 + 12(5)+12=17
will not confirm crit (so close!
rolling 3d6 +(4+6+5)=15

Lacey: Vampire1 takes 15 damage

Tale Weaver (GM): He also gets knocked back 10 but the wall stops him

Koln's turn

Father Koln: Okay, so Vampire 2 better back off before something bad happens to him

Father Koln: Too late. Koln will blood heal, and open with a burst fire to Vampire 2 for his first attack with bloodthirsty firegun
Attack 1
rolling 1d20+6(16)+6=22

Tale Weaver (GM): ok Koln is back up to 52
that hits
Father Koln: Burst fire damage
rolling 4d6+1(5+5+5+4)+1=20
plus fire damage
rolling 1d6(6)=6

Tale Weaver (GM): Ok, 26 damage to Vampire2
he growls as he gets ripped apart by bullets. He's still standing though

Father Koln: Second attack to Vampire 2
rolling 1d20+5(19)+5=24

Tale Weaver (GM): that hits

Father Koln: Damage
rolling 2d6+1(1+2)+1=4
and burn
rolling 1d6(4)=4

Tale Weaver (GM): he falls to the ground

Father Koln: Then Koln will move
There, and that's it

Father Koln: Allowing Clover to get her shots in, if she moves in

Tale Weaver (GM): Vampire2's turn
he bloodheals for 10 and stands up

Meredith's turn

Meredith: Clover keep an eye on that door would yuh.*knocks head towards door behind her as she runs to help*

Clover: *sneers* You think I take orders from YOU?
*tosses head imperiously*

Meredith: *ignores her*

Lacey: "That one has a bone I think."
*points to Vampire 2*

Meredith: "do we wnat his bone?"

Father Koln: Ah I would like le bone!

Lacey: *nods fervently*

Clover: *facepalms and talks to herself* That's it. We're leaving her here when this is over.

Father Koln: Clover, shall we make wish?

Clover: *gives Koln a dry look*

Meredith: *claws out and keeps an eye on both vamps*

Father Koln: *waters ze dry clovers*

Tale Weaver (GM): Clover's turn

Clover: pass

Father Koln: oh no you dont
move up a little and shoot

Clover: Can I shoot Meredith?

Father Koln: no
you might hit Lacey

Clover: Well the way I see it, she and Lacey are in the way

Tale Weaver (GM): Vampire1's turn
he wants to attack Lacey but Meredith is in the way so he attacks her instead

Tale Weaver (GM): he bloodbuffs and tries slam attack

Father Koln: he really likes that attack

Tale Weaver (GM):
rolling 1d20 + 14(6)+14=20
I think that hits
yes it does
rolling 2d6 + 7(1+5)+7=13
Meredith takes 13 damage

Lacey's turn

Lacey: BOOMSTICK TIME!
rolling 1d20 + 14(7)+14=21

Tale Weaver (GM): That does hit him
rolling 3d6 +(6+1+1)=8

he takes 8 damage and gets thrown back 10ft again hitting the wall

Lacey: Lacey steps back so she can reload

Father Koln's turn

Father Koln: Koln will move here and fire at Vampire 2
Attack 1
rolling 1d20+10(8)+10=18

Tale Weaver (GM): yeah, he can do that
The shot just hits him
Father Koln: damage
rolling 2d6+1(4+6)+1=11
Fire Damage
rolling 1d6(6)=6

Tale Weaver (GM): he falls down as the shot grazes his right cheek and he gets burned from fire damage

Clover: *Clover smiles in approval*

Father Koln: Koln will fire again. Only those washed in His blood can no redemption. Forgiveness is not this man's tonight.
Attack 2
rolling 1d20+5(9)+5=14
and miss


Tale Weaver (GM): Vampire1 grapples Meredith


Tale Weaver (GM):
rolling 1d20 + 10(9)+10=19

Meredith:Grapple Roll
rolling 1d20 + 10(16)+10=26

Tale Weaver (GM): So Meredith makes an opposing Grapple Check
Meredith wins and gets an attack off opportunity

Meredith: attacks Vamp 1
Claws with right arm
rolling 1d20 + 14(7)+14=21

Tale Weaver (GM): to dah face
it hits him

Meredith: Hell yes
dmg
rolling 1d8 + 4(1)+4=5

Tale Weaver (GM): He gets clawed in the face and is now REALLY pissed off

Meredith;s turn

Meredith: two more claws to the face!!
Claw 1:
rolling 1d20 + 14(12)+14=26

Tale Weaver (GM): ok, well the first roll hity

Meredith: yes...
Claw 2:
rolling 1d20 + 9(18)+9=27

Tale Weaver (GM): that hits too

Meredith: Claw 1 dmg:
rolling 1d8 + 4(2)+4=6

Claw 2 dmg:
rolling 1d8 + 4(8)+4=12

Tale Weaver (GM): he turns to dust

Father Koln: Dammit!very cunning! He has transformed! Quick! Cover your noses! He will try to invade our nasal passages!!

Meredith: *raises eyebrows at Koln*

Lacey: "Where's the vacuum cleaner?"

Meredith: Meredith searhces Vamp 2 for the "bone"*

Tale Weaver (GM): Koln (You think you hear wind behind that door)

Meredith finds a bone in the ashes

Father Koln: Koln examines the corpse, carefully

Meredith: *raises an eyebrow* "lacey, this what you were talking about?"

Tale Weaver (GM): the corpse has nothing

Lacey: "Yeah, chew toy!"

Meredith: *tosses to lacey*

Father Koln: Koln closes the corpse's eyelids, (if they are still there) and gives belated rights

Lacey: "I'm not a gangrel, go fetch!" She throws it down the hall

Father Koln: Is there anything I can tell about this person from how he's dressed? if it's even male? Age? Nationality?

Meredith: I take it the bone was not really that exciting than since you just threw it at a wall

Clover: *tilts her head and appraises teh dead man* Is he another patient?

Tale Weaver (GM): You know it was a man, the chest is mostly intact, but the rest is destoyed, the head is a mangled mess and the lower half of the body is missing

Clover: *does Clover smell sulphur here again?*

Tale Weaver (GM): the body is naked

Clover: *is the smell stronger or weaker here?*

Tale Weaver (GM): no smell

Clover: There was the smell at the bottom of the stairs. When did it dissipate?

Tale Weaver (GM): when you left that stairwell

OOC Mike: You mentioned there were manacles and bloodstains in the room, anything else? Tables? chairs? drawers? anything searchable? Paintings? pictures? Hulkamaniacs?

Tale Weaver (GM): there are no hulkamaniacs but there is a small desk against the wall

OOC Mike: Koln peeks under the desk first doesnt want a Tyrion to jump out and attack him
those frisky dwarves

Tale Weaver (GM): No no Tyrions under there. There is nothing under the desk

OOC Mike: On the desk?

Meredith: wlaks done one of the halls

Tale Weaver (GM): on the desk there are lots of papers strewn about and searching further you find some vials of blood in one of the drawers and $20 in dollars and change

Meredith: slowly

OOC Mike: Koln downs the blood before grabbing Clover's sleeve and racing to catch up with the wandering Gangrel

Clover: O.O*

Tale Weaver (GM): lol, the blood belongs to an assamite and you die

Clover: slow down! wait!

OOC Mike: oh well it's been real

Tale Weaver (GM): Koln gains 2 bloodpoints from the 2 vials

Meredith: you didnt hasve to follow I just wanted to gadge our surrounds better

Clover: you grabbed her sleeve

Meredith: surroundings*

Clover: assumed you dragged her

Koln: Yep Lacey, come along no one goes alone this is crazy town

Clover: *starts swatting ineffectively at koln (kind of like a spitting kitten)* let me go you lug! *swat swat*

Meredith: shakes head and to the left we have?

Clover: *pulls free of koln and runs after meredith, spitting mad* That's it. You asked for it!
rolling 1d20 + 7(6)+7=13
Roll to trip Meredith with whip

Meredith: hey!! What the hell is wrong with you!!!

Lacey: *giggles uncontrolably*

Meredith: faces Clover

Clover: how can you face cvoer if you've tripped?

Koln: *Moves between them*

Meredith: she got up

Clover: *moves around Koln*
YOU IDIOT! YOU CAN"T JUST RUN AHEAD LIKE THAT!

Lacey: "We are in the conga line!"

Clover: YOU WANT TO BE PART OF THIS GROUP? YOU STAY WITH THE GROUP!

Koln: *shrugs and walks off*

Clover: END OF STORY!

Meredith: Run ahead! I went 10 feet

Clover: GOT IT!?

Meredith: if there was anyone here there was no surpise after Laceys boomstick!

Clover: By yourself!

Lacey: "What? I put a silencer on it."

Clover: If you get into trouble, I won't let Koln save your sorry ass!

Meredith: I could kick your ass in 10 seconds I'm not concerned for myself

Lacey: *reloads the shotgun*

Koln: *reloads his firegun*
((thanks for reminding me Lacey))

Meredith: Also tripping me makes it worse NOPT BETTER!!

Tale Weaver (GM): Koln heals his damage

Clover: well maybe NOW you'll get it through your THICK SKULL to stick with us!

Father Koln: *begins chewing on his left sleeve*

Meredith: ahhh WHATEVER! Let's get this over with!
Listen at door

Lacey: *mumbles* "Famouse last words..."

Father Koln: Muttered by our Lord at the time of his crucifixion... I'm impressed Lacey you knew that

Meredith:
rolling 1d20(20)=20

Meredith hears nothing

*sigh* Ok lets try this one.

Lacey: "Yup, it's in chapter 27."

Father Koln: Sometimes Laces

Clover: what are you talking about?

Meredith: ready?

Father Koln: Sure, Green Marie
*readies his weapon*
Open sesame street

Meredith: Opens door(presumably in)while staying to the side

Father Koln: like the story, no?

Meredith: looks at Koln worriedly

Lacey: "Open ze door?"

Meredith: I did

Father Koln: Open le door, get on ze floor, everyone did the dinosaur..

Clover: *clover glances at her watch*

Tale Weaver (GM): This is a seldom used bathroom with a basin of dirty water resting before a small sink. A few combs and other personal effects rest on a small shelf here. You notice that there is no mirror. With the exception of an ornate ivory straight razor that hangs on a hook on a cabinet next to the sink, there appears to be nothing of value here.

Meredith: takes razor
pockets it

Father Koln: Koln will carefully Spirit Touch the ra...

Meredith beat me to it

Tale Weaver (GM): lol, klepto

Clover: *crosses arms* Meredith, didn't you ever hear of tetanus? That's an accident waiting to happen. Open razor in your pocket, geez *rolls eyes*

Meredith: "What i dont have a weapon but my claws and tetnaus can't hurt me"

Father Koln: Ah, Green Marie, may I see that a moment?

Clover: *raises eyebrow* so you want to use a rusty razor?

Meredith: *rolls eyes at Clover and hands it to Koln*
listens at door
rolling 1d20(18)=18

Father Koln: *Koln uses Spirit's Touch on the razor... wants to know who the heck used this to shave*

Father Koln: *it was Caine, wasnt it?*

Clover: whoa, hold on there you little listening machine! come back here until the bathroom is done being digitally rendered and we can search it properly!

Clover: *clover wrinkles her nose in disgust when entering the bathroom* *Time for the super search check of doom!*

Tale Weaver (GM): Koln can roll a perception check for me

Clover:
rolling 1d20 + 15(1)+15=16

Tale Weaver (GM): nothing Clover

Clover: still 16 is 16

Lacey: "Rub a dub dub!" Lacey gets into the bathtub

Father Koln: 'You mean a search check?

Clover: *sighs in aggravated boredom*

Meredith: bathroom boring

Lacey: "Join me in the tub baby."

Father Koln: okay, with heightened senses
rolling 1d20+13(11)+13=24

Tale Weaver (GM): Koln (You see a man with dirty blond shoulder length hair shaving in front of a mirror, the room looks to be this bathroom. The image is very distorted, this must have happened a long time ago)

Father Koln: Ah tres bien! Laces found our escape vehicle,if we need it

Lacey: "Let me check the oil!"

Meredith: *sighs* keeps a look out

Lacey: Lacey turns on the water and reddish water stained with rust comes out of the spout
"Icky."

"You should always change your oil every 3,000 miles."

Father Koln: Koln will peek under the tub and table, before joining Meredith

Tale Weaver (GM): It's actually a cabinet

Father Koln: Searching that cabinet

Tale Weaver (GM): there's nothing under the tub, it's very low to the ground

Clover: *Clover trudges over towards Meredith, ready to shoot someone... most likely herself*
*maybe Meredith*

Tale Weaver (GM): the cabinet just has a few old bathroom supplies in it along with packaged soap and shampoos.

Father Koln: How old?

Tale Weaver (GM): maybe 10 years?

Father Koln: Okay, Lifting the lid off the back of the toilet, like I gotta do with a certain someone's, and seeing if there's anything hidden inside.
Then will rejoin Meredith and Clover

Tale Weaver (GM): Nothing in there but more rusty water

Father Koln: Come along Laces. Remember, to check under all the tiles. For Devils lurk in cracks

Tale Weaver (GM): Meredith hears wind behind that door

Clover: Meredith, what do you hear?

Lacey: Lacey tiptoes around all the cracks on the way out of the bathroom

Meredith: Wind? maybe its a stairwell to the roof??
can't be an open window

Clover: *Clover smiles at Meredith using her noggin*

Lacey: "Makes a better door than a window I say."

Meredith: alright, here goes nuthing *opens door*

Clover: Eep! *jumps out of way*

Tale Weaver (GM): The door is locked

Clover: *sighs*

Meredith: anyone got a lock pick?

Lacey: Lacey will go over to the door taking a pick out of her shirt

Meredith: alright, just be careful *claws at the ready*

Lacey: Open Lock Check
rolling 1d20 + 14(9)+14=23

Tale Weaver (GM): Lacey's lock pick gets stuck and she curses

Meredith: *looks worried*

Father Koln: Ah well, step aside mon ami let me try my key

Meredith: o dear!

Lacey: *sigh* "This doors locky bits are beyond my tickling."

Father Koln: *aims his firegun at the doorknob*

Meredith: Lacey move!

Clover: er...

Lacey: Lacey steps away unsure
"We could get hit by an angry bullet."

Clover: can I try finishing with the lock pick and pick it unskilled?

Tale Weaver (GM): you can't do an unskilled open lock

Father Koln: ((if anyone has another pick, Koln can try, he has ranks in it))

Clover: why would we just carry lock picks?

Father Koln: ((for reasons like this))

Clover: how about a bobbie pin?

Father Koln: ((they come in handy))

Clover: or nail file
*shrug*

Lacey: "That's my only picky thingy."

Father Koln: ((is it a wooden door?))

Tale Weaver (GM): It looks like a heavy steel door

Clover: which way does it open?

Tale Weaver (GM): towards you

Lacey: "Can we get Mr. Pickles out of the door. He and I go way back."

Clover: ooh, can I do the thing wher eyou remove the pin and just remove it from the frame?

Tale Weaver (GM): no...

Meredith: ok i guess well look for a key somewhere
lets try that door behind you Clover

Clover: one sec

Father Koln: Ah, let's try other rooms. It isnt like we have run out

Lacey: Lacey will try to pull the lock pick from the door

Clover: aw, I was going to
but lacey can

Lacey:
rolling 1d20 + 1(1)+1=2
Lacey falls on her ass

Clover: pfft here, let me

Lacey: *sobs*

Clover: is it dex?

Tale Weaver (GM): STR

Clover: strength is overrated
rolling 1d20 + 1(8)+1=9

Tale Weaver (GM): tell that to the door

Father Koln: Meredith

Clover: *shrug*

Meredith: I'll try:-)

Clover: next

Tale Weaver (GM): Clover fails to pull it out

Meredith:
rolling 1d20 + 4(3)+4=7

Nope

Meredith: Ok let's try that again later

Father Koln: Koln's turn
gonna blood buff
rolling 1d20+6(2)+6=8
...
Opens fire on the doorknob
rolling 1d20+10(18)+10=28

Tale Weaver (GM): Wow, everyone fails terribly

Meredith: ok listen check at this door Koln dont worry about it for now, well get it later

Tale Weaver (GM): The bullet strikes the doorknob and bounces off embedding in the wall

Father Koln: ...
Attacks the door

Lacey: *cries tears of blood*

Father Koln:
rolling 1d20+6(5)+6=11
>,<!!

Meredith: Koln!!!!

Meredith: Calm yourself!!

Tale Weaver (GM): Koln bites the doorknob

Father Koln: Throws Lacey at the door

Meredith: Tries to pull him away

Father Koln:
rolling 1d20+3(18)+3=21


Tale Weaver (GM): Now there is a Lacey shaped imprint on the door

Meredith: Koln, you could hurt her!

Clover: why can't dislodge lock pick be dex?

Lacey: "I think I hab a concushion...."
*looks at Koln*
"Daddy?"

Meredith: strokes Lacey's head while glaring at all of Kolns personas

Lacey: "You know what's funny?"

Clover: you?

Father Koln: I am not your Father

Lacey: "In all this time, that door over there runs red with your blood."
*points to door on the left*

Father Koln: Father Koln looks... and can't help but laugh loudly

Meredith: whose blood Lacey

Father Koln: Ah!! You're right! Le crimson shade!

Lacey: "I don't know, but thanks for rubbing my tootsies."

Meredith: Thats your head sweetie

Lacey: *shrugs*

Clover: *clover tries to dislodge the pick one more time, determined not to be defeated by a bit of metal*
rolling 1d20 + 1(17)+1=18

Tale Weaver (GM): Clover pulls it out

Meredith: O thank god

Tale Weaver (GM): and there is much rejoicing

Father Koln: AH!

Clover: Does that make me the king?

Father Koln: Joan D'Arc! We have a new King!

Clover: *shakes head and hands it to Lacey*

Father Koln: *bows in front of Clover*

Lacey: *squeezes Clover*
"My heroooo!"

Meredith: Thank you Clover *smiles at her*

Father Koln: *then snatches the pick and tries to open the door with it*

Father Koln roll 1d20+11

Father Koln:
rolling 1d20+11(19)+11=30

Clover: HUZZAH!

Tale Weaver (GM): The door still won't open but the pick comes out

Clover: :):):):) this door

Father Koln: hm

Clover: *shakes head*

Meredith: I think we need a key[/sblock]

"Alright. I guess we'll try a different door." Meredith goes over to the door across the hall from the bathroom and listens.

Merediht's Listen Check from roll 20:
rolling 1d20
(18)=18
 



Father Koln, after reloading his firegun, nods in affirmation. "It would seem so mon ami. Ladies room, and Men's? Ah, before we enter..."

He knocks on the door politely, not wanting to just barge in on some poor God-fearing soul that's doing their business.
 

Into the Woods

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