Here is the report from our live game on 6/30/13:
[sblock]Lacey: Lacey slides her grey eyes from Meredith onto Koln "Perhaps the wise Father would know."
Father Koln: For he is seated at the Right hand of the Lord. What other choice is there?
Koln examines the door on the right
Tale Weaver (GM): You heard the sounds of someone or something moving in there earlier but it is quiet now
Father Koln: Does the door open towards us, or away?
Tale Weaver (GM): Away
Meredith: Meredith walks to the corner and keeps an eye on Koln and the other door at the other end of the hall.
Father Koln: Koln motions Lacey to stand to his left "Prepare your mighty boomstick just in case"
And he will twist the knob, and push the door open, once Lacey is in place. Not entering, but giving her a muzzle-first view of the room
Lacey: Lacey stands next to Koln with guns drawn
Clover: Clover: *so self* Oh God, what the hell are they about to do? *facepalm*
*to self*
Lacey: she whispers "Do I hear nibblings?"
Father Koln: ((it's called breaching a corridor, watch Clover, and learn))
Clover: *middle finger*
Father Koln: We invented that gesture you know, Laces.
The French, I mean.
Clover: *sigh*
Meredith: *giggles*
Lacey: "I know French! I don't know sign language though...what do you thinks she's saying?"
Clover: *Clover motions with her hand to Koln impatiently, as though trying to say "just get ON with it!*
Meredith: *rolls eyes*
Lacey: "Oh, hello of course!"
Clover: *groans* Idiots. Idiots all.
Lacey: Lacey gives clover the middle finger
Meredith: *facepalm*
Father Koln: Ah,well some history for you mon ami. During the Great War for Papal Succession between the English, French, and Cursed Ones... *Koln continues to babble on... the door swings open and..?*
What do you see Lacey?
Tale Weaver (GM): This room appears to be another guest room converted into some kind of living chambers/prison. There are shackles on the wall as well as blood stained cots. Two figures sit in the middle of the room both of them licking their hands and mouths which are covered in blood. A carcass, mostly devoured lies on the floor between them. They look up as the door opens and growl at Koln and Lacey
Roll the initiatives
Father Koln:
Koln's Initiative
rolling 1d20+3(14)+3=17
Clover:
rolling 1d20 + 3(18)+3=21
Clover's initiative (though she'd like to go last)
Meredith:
rolling 1d20 + 3(13)+3=16
Lacey:
Lacey Initiative Roll
rolling 1d20 + 9(8)+9=17
Tale Weaver (GM):
Vampire 1 Initiative
rolling 1d20 + 7(11)+7=18
Vampire 2 Initiative
rolling 1d20 + 7(10)+7=17
Ok, the real turn order!
Clover
Enemy1
Lacey
Koln
Enemy2
Meredith
Clover: *Clover taps her foot impatiently, completely unaware of what's going on out in the hallway. Finally, ready to give someone a tongue lashing for taking their sweet time, she steps out into the hallway and calls down to Koln and Lacey* Hey, slowpokes! Could we move it along a little?
Tale Weaver (GM): Clover's turn
Clover: that was my move
Tale Weaver (GM): Enemy1's turn
The person looks up at the door and bears fangs (guess what he is), he lunges at Koln
Father Koln: Ze turtle?
Tale Weaver (GM): Enemy1 charges Koln
rolling 1d20 + 12(20)+12=32
possible Crit
rolling 1d20 + 12(15)+12=27
Crit Confirmed
He does a slam attack
Tale Weaver (GM): I drew "To Your Thinky Bits"
double damage and -1 INT
rolling 2d6 + 4(2+5)+4=11
Koln takes 22 damage from that!
The blow catches Koln right in the head and the room starts to spin
Lacey's turn
Lacey: Lacey takes a 5ft step that way
Blow his brains out with boom stick!
rolling 1d20 + 12(20)+12=32
possible Crit!
rolling 1d20 + 12(5)+12=17
will not confirm crit (so close!
rolling 3d6 +(4+6+5)=15
Lacey: Vampire1 takes 15 damage
Tale Weaver (GM): He also gets knocked back 10 but the wall stops him
Koln's turn
Father Koln: Okay, so Vampire 2 better back off before something bad happens to him
Father Koln: Too late. Koln will blood heal, and open with a burst fire to Vampire 2 for his first attack with bloodthirsty firegun
Attack 1
rolling 1d20+6(16)+6=22
Tale Weaver (GM): ok Koln is back up to 52
that hits
Father Koln: Burst fire damage
rolling 4d6+1(5+5+5+4)+1=20
plus fire damage
rolling 1d6(6)=6
Tale Weaver (GM): Ok, 26 damage to Vampire2
he growls as he gets ripped apart by bullets. He's still standing though
Father Koln: Second attack to Vampire 2
rolling 1d20+5(19)+5=24
Tale Weaver (GM): that hits
Father Koln: Damage
rolling 2d6+1(1+2)+1=4
and burn
rolling 1d6(4)=4
Tale Weaver (GM): he falls to the ground
Father Koln: Then Koln will move
There, and that's it
Father Koln: Allowing Clover to get her shots in, if she moves in
Tale Weaver (GM): Vampire2's turn
he bloodheals for 10 and stands up
Meredith's turn
Meredith: Clover keep an eye on that door would yuh.*knocks head towards door behind her as she runs to help*
Clover: *sneers* You think I take orders from YOU?
*tosses head imperiously*
Meredith: *ignores her*
Lacey: "That one has a bone I think."
*points to Vampire 2*
Meredith: "do we wnat his bone?"
Father Koln: Ah I would like le bone!
Lacey: *nods fervently*
Clover: *facepalms and talks to herself* That's it. We're leaving her here when this is over.
Father Koln: Clover, shall we make wish?
Clover: *gives Koln a dry look*
Meredith: *claws out and keeps an eye on both vamps*
Father Koln: *waters ze dry clovers*
Tale Weaver (GM): Clover's turn
Clover: pass
Father Koln: oh no you dont
move up a little and shoot
Clover: Can I shoot Meredith?
Father Koln: no
you might hit Lacey
Clover: Well the way I see it, she and Lacey are in the way
Tale Weaver (GM): Vampire1's turn
he wants to attack Lacey but Meredith is in the way so he attacks her instead
Tale Weaver (GM): he bloodbuffs and tries slam attack
Father Koln: he really likes that attack
Tale Weaver (GM):
rolling 1d20 + 14(6)+14=20
I think that hits
yes it does
rolling 2d6 + 7(1+5)+7=13
Meredith takes 13 damage
Lacey's turn
Lacey: BOOMSTICK TIME!
rolling 1d20 + 14(7)+14=21
Tale Weaver (GM): That does hit him
rolling 3d6 +(6+1+1)=8
he takes 8 damage and gets thrown back 10ft again hitting the wall
Lacey: Lacey steps back so she can reload
Father Koln's turn
Father Koln: Koln will move here and fire at Vampire 2
Attack 1
rolling 1d20+10(8)+10=18
Tale Weaver (GM): yeah, he can do that
The shot just hits him
Father Koln: damage
rolling 2d6+1(4+6)+1=11
Fire Damage
rolling 1d6(6)=6
Tale Weaver (GM): he falls down as the shot grazes his right cheek and he gets burned from fire damage
Clover: *Clover smiles in approval*
Father Koln: Koln will fire again. Only those washed in His blood can no redemption. Forgiveness is not this man's tonight.
Attack 2
rolling 1d20+5(9)+5=14
and miss
Tale Weaver (GM): Vampire1 grapples Meredith
Tale Weaver (GM):
rolling 1d20 + 10(9)+10=19
Meredith:Grapple Roll
rolling 1d20 + 10(16)+10=26
Tale Weaver (GM): So Meredith makes an opposing Grapple Check
Meredith wins and gets an attack off opportunity
Meredith: attacks Vamp 1
Claws with right arm
rolling 1d20 + 14(7)+14=21
Tale Weaver (GM): to dah face
it hits him
Meredith: Hell yes
dmg
rolling 1d8 + 4(1)+4=5
Tale Weaver (GM): He gets clawed in the face and is now REALLY pissed off
Meredith;s turn
Meredith: two more claws to the face!!
Claw 1:
rolling 1d20 + 14(12)+14=26
Tale Weaver (GM): ok, well the first roll hity
Meredith: yes...
Claw 2:
rolling 1d20 + 9(18)+9=27
Tale Weaver (GM): that hits too
Meredith: Claw 1 dmg:
rolling 1d8 + 4(2)+4=6
Claw 2 dmg:
rolling 1d8 + 4(8)+4=12
Tale Weaver (GM): he turns to dust
Father Koln: Dammit!very cunning! He has transformed! Quick! Cover your noses! He will try to invade our nasal passages!!
Meredith: *raises eyebrows at Koln*
Lacey: "Where's the vacuum cleaner?"
Meredith: Meredith searhces Vamp 2 for the "bone"*
Tale Weaver (GM): Koln (You think you hear wind behind that door)
Meredith finds a bone in the ashes
Father Koln: Koln examines the corpse, carefully
Meredith: *raises an eyebrow* "lacey, this what you were talking about?"
Tale Weaver (GM): the corpse has nothing
Lacey: "Yeah, chew toy!"
Meredith: *tosses to lacey*
Father Koln: Koln closes the corpse's eyelids, (if they are still there) and gives belated rights
Lacey: "I'm not a gangrel, go fetch!" She throws it down the hall
Father Koln: Is there anything I can tell about this person from how he's dressed? if it's even male? Age? Nationality?
Meredith: I take it the bone was not really that exciting than since you just threw it at a wall
Clover: *tilts her head and appraises teh dead man* Is he another patient?
Tale Weaver (GM): You know it was a man, the chest is mostly intact, but the rest is destoyed, the head is a mangled mess and the lower half of the body is missing
Clover: *does Clover smell sulphur here again?*
Tale Weaver (GM): the body is naked
Clover: *is the smell stronger or weaker here?*
Tale Weaver (GM): no smell
Clover: There was the smell at the bottom of the stairs. When did it dissipate?
Tale Weaver (GM): when you left that stairwell
OOC Mike: You mentioned there were manacles and bloodstains in the room, anything else? Tables? chairs? drawers? anything searchable? Paintings? pictures? Hulkamaniacs?
Tale Weaver (GM): there are no hulkamaniacs but there is a small desk against the wall
OOC Mike: Koln peeks under the desk first doesnt want a Tyrion to jump out and attack him
those frisky dwarves
Tale Weaver (GM): No no Tyrions under there. There is nothing under the desk
OOC Mike: On the desk?
Meredith: wlaks done one of the halls
Tale Weaver (GM): on the desk there are lots of papers strewn about and searching further you find some vials of blood in one of the drawers and $20 in dollars and change
Meredith: slowly
OOC Mike: Koln downs the blood before grabbing Clover's sleeve and racing to catch up with the wandering Gangrel
Clover: O.O*
Tale Weaver (GM): lol, the blood belongs to an assamite and you die
Clover: slow down! wait!
OOC Mike: oh well it's been real
Tale Weaver (GM): Koln gains 2 bloodpoints from the 2 vials
Meredith: you didnt hasve to follow I just wanted to gadge our surrounds better
Clover: you grabbed her sleeve
Meredith: surroundings*
Clover: assumed you dragged her
Koln: Yep Lacey, come along no one goes alone this is crazy town
Clover: *starts swatting ineffectively at koln (kind of like a spitting kitten)* let me go you lug! *swat swat*
Meredith: shakes head and to the left we have?
Clover: *pulls free of koln and runs after meredith, spitting mad* That's it. You asked for it!
rolling 1d20 + 7(6)+7=13
Roll to trip Meredith with whip
Meredith: hey!! What the hell is wrong with you!!!
Lacey: *giggles uncontrolably*
Meredith: faces Clover
Clover: how can you face cvoer if you've tripped?
Koln: *Moves between them*
Meredith: she got up
Clover: *moves around Koln*
YOU IDIOT! YOU CAN"T JUST RUN AHEAD LIKE THAT!
Lacey: "We are in the conga line!"
Clover: YOU WANT TO BE PART OF THIS GROUP? YOU STAY WITH THE GROUP!
Koln: *shrugs and walks off*
Clover: END OF STORY!
Meredith: Run ahead! I went 10 feet
Clover: GOT IT!?
Meredith: if there was anyone here there was no surpise after Laceys boomstick!
Clover: By yourself!
Lacey: "What? I put a silencer on it."
Clover: If you get into trouble, I won't let Koln save your sorry ass!
Meredith: I could kick your ass in 10 seconds I'm not concerned for myself
Lacey: *reloads the shotgun*
Koln: *reloads his firegun*
((thanks for reminding me Lacey))
Meredith: Also tripping me makes it worse NOPT BETTER!!
Tale Weaver (GM): Koln heals his damage
Clover: well maybe NOW you'll get it through your THICK SKULL to stick with us!
Father Koln: *begins chewing on his left sleeve*
Meredith: ahhh WHATEVER! Let's get this over with!
Listen at door
Lacey: *mumbles* "Famouse last words..."
Father Koln: Muttered by our Lord at the time of his crucifixion... I'm impressed Lacey you knew that
Meredith:
rolling 1d20(20)=20
Meredith hears nothing
*sigh* Ok lets try this one.
Lacey: "Yup, it's in chapter 27."
Father Koln: Sometimes Laces
Clover: what are you talking about?
Meredith: ready?
Father Koln: Sure, Green Marie
*readies his weapon*
Open sesame street
Meredith: Opens door(presumably in)while staying to the side
Father Koln: like the story, no?
Meredith: looks at Koln worriedly
Lacey: "Open ze door?"
Meredith: I did
Father Koln: Open le door, get on ze floor, everyone did the dinosaur..
Clover: *clover glances at her watch*
Tale Weaver (GM): This is a seldom used bathroom with a basin of dirty water resting before a small sink. A few combs and other personal effects rest on a small shelf here. You notice that there is no mirror. With the exception of an ornate ivory straight razor that hangs on a hook on a cabinet next to the sink, there appears to be nothing of value here.
Meredith: takes razor
pockets it
Father Koln: Koln will carefully Spirit Touch the ra...
Meredith beat me to it
Tale Weaver (GM): lol, klepto
Clover: *crosses arms* Meredith, didn't you ever hear of tetanus? That's an accident waiting to happen. Open razor in your pocket, geez *rolls eyes*
Meredith: "What i dont have a weapon but my claws and tetnaus can't hurt me"
Father Koln: Ah, Green Marie, may I see that a moment?
Clover: *raises eyebrow* so you want to use a rusty razor?
Meredith: *rolls eyes at Clover and hands it to Koln*
listens at door
rolling 1d20(18)=18
Father Koln: *Koln uses Spirit's Touch on the razor... wants to know who the heck used this to shave*
Father Koln: *it was Caine, wasnt it?*
Clover: whoa, hold on there you little listening machine! come back here until the bathroom is done being digitally rendered and we can search it properly!
Clover: *clover wrinkles her nose in disgust when entering the bathroom* *Time for the super search check of doom!*
Tale Weaver (GM): Koln can roll a perception check for me
Clover:
rolling 1d20 + 15(1)+15=16
Tale Weaver (GM): nothing Clover
Clover: still 16 is 16
Lacey: "Rub a dub dub!" Lacey gets into the bathtub
Father Koln: 'You mean a search check?
Clover: *sighs in aggravated boredom*
Meredith: bathroom boring
Lacey: "Join me in the tub baby."
Father Koln: okay, with heightened senses
rolling 1d20+13(11)+13=24
Tale Weaver (GM): Koln (You see a man with dirty blond shoulder length hair shaving in front of a mirror, the room looks to be this bathroom. The image is very distorted, this must have happened a long time ago)
Father Koln: Ah tres bien! Laces found our escape vehicle,if we need it
Lacey: "Let me check the oil!"
Meredith: *sighs* keeps a look out
Lacey: Lacey turns on the water and reddish water stained with rust comes out of the spout
"Icky."
"You should always change your oil every 3,000 miles."
Father Koln: Koln will peek under the tub and table, before joining Meredith
Tale Weaver (GM): It's actually a cabinet
Father Koln: Searching that cabinet
Tale Weaver (GM): there's nothing under the tub, it's very low to the ground
Clover: *Clover trudges over towards Meredith, ready to shoot someone... most likely herself*
*maybe Meredith*
Tale Weaver (GM): the cabinet just has a few old bathroom supplies in it along with packaged soap and shampoos.
Father Koln: How old?
Tale Weaver (GM): maybe 10 years?
Father Koln: Okay, Lifting the lid off the back of the toilet, like I gotta do with a certain someone's, and seeing if there's anything hidden inside.
Then will rejoin Meredith and Clover
Tale Weaver (GM): Nothing in there but more rusty water
Father Koln: Come along Laces. Remember, to check under all the tiles. For Devils lurk in cracks
Tale Weaver (GM): Meredith hears wind behind that door
Clover: Meredith, what do you hear?
Lacey: Lacey tiptoes around all the cracks on the way out of the bathroom
Meredith: Wind? maybe its a stairwell to the roof??
can't be an open window
Clover: *Clover smiles at Meredith using her noggin*
Lacey: "Makes a better door than a window I say."
Meredith: alright, here goes nuthing *opens door*
Clover: Eep! *jumps out of way*
Tale Weaver (GM): The door is locked
Clover: *sighs*
Meredith: anyone got a lock pick?
Lacey: Lacey will go over to the door taking a pick out of her shirt
Meredith: alright, just be careful *claws at the ready*
Lacey: Open Lock Check
rolling 1d20 + 14(9)+14=23
Tale Weaver (GM): Lacey's lock pick gets stuck and she curses
Meredith: *looks worried*
Father Koln: Ah well, step aside mon ami let me try my key
Meredith: o dear!
Lacey: *sigh* "This doors locky bits are beyond my tickling."
Father Koln: *aims his firegun at the doorknob*
Meredith: Lacey move!
Clover: er...
Lacey: Lacey steps away unsure
"We could get hit by an angry bullet."
Clover: can I try finishing with the lock pick and pick it unskilled?
Tale Weaver (GM): you can't do an unskilled open lock
Father Koln: ((if anyone has another pick, Koln can try, he has ranks in it))
Clover: why would we just carry lock picks?
Father Koln: ((for reasons like this))
Clover: how about a bobbie pin?
Father Koln: ((they come in handy))
Clover: or nail file
*shrug*
Lacey: "That's my only picky thingy."
Father Koln: ((is it a wooden door?))
Tale Weaver (GM): It looks like a heavy steel door
Clover: which way does it open?
Tale Weaver (GM): towards you
Lacey: "Can we get Mr. Pickles out of the door. He and I go way back."
Clover: ooh, can I do the thing wher eyou remove the pin and just remove it from the frame?
Tale Weaver (GM): no...
Meredith: ok i guess well look for a key somewhere
lets try that door behind you Clover
Clover: one sec
Father Koln: Ah, let's try other rooms. It isnt like we have run out
Lacey: Lacey will try to pull the lock pick from the door
Clover: aw, I was going to
but lacey can
Lacey:
rolling 1d20 + 1(1)+1=2
Lacey falls on her ass
Clover: pfft here, let me
Lacey: *sobs*
Clover: is it dex?
Tale Weaver (GM): STR
Clover: strength is overrated
rolling 1d20 + 1(8)+1=9
Tale Weaver (GM): tell that to the door
Father Koln: Meredith
Clover: *shrug*
Meredith: I'll try
Clover: next
Tale Weaver (GM): Clover fails to pull it out
Meredith:
rolling 1d20 + 4(3)+4=7
Nope
Meredith: Ok let's try that again later
Father Koln: Koln's turn
gonna blood buff
rolling 1d20+6(2)+6=8
...
Opens fire on the doorknob
rolling 1d20+10(18)+10=28
Tale Weaver (GM): Wow, everyone fails terribly
Meredith: ok listen check at this door Koln dont worry about it for now, well get it later
Tale Weaver (GM): The bullet strikes the doorknob and bounces off embedding in the wall
Father Koln: ...
Attacks the door
Lacey: *cries tears of blood*
Father Koln:
rolling 1d20+6(5)+6=11
>,<!!
Meredith: Koln!!!!
Meredith: Calm yourself!!
Tale Weaver (GM): Koln bites the doorknob
Father Koln: Throws Lacey at the door
Meredith: Tries to pull him away
Father Koln:
rolling 1d20+3(18)+3=21
Tale Weaver (GM): Now there is a Lacey shaped imprint on the door
Meredith: Koln, you could hurt her!
Clover: why can't dislodge lock pick be dex?
Lacey: "I think I hab a concushion...."
*looks at Koln*
"Daddy?"
Meredith: strokes Lacey's head while glaring at all of Kolns personas
Lacey: "You know what's funny?"
Clover: you?
Father Koln: I am not your Father
Lacey: "In all this time, that door over there runs red with your blood."
*points to door on the left*
Father Koln: Father Koln looks... and can't help but laugh loudly
Meredith: whose blood Lacey
Father Koln: Ah!! You're right! Le crimson shade!
Lacey: "I don't know, but thanks for rubbing my tootsies."
Meredith: Thats your head sweetie
Lacey: *shrugs*
Clover: *clover tries to dislodge the pick one more time, determined not to be defeated by a bit of metal*
rolling 1d20 + 1(17)+1=18
Tale Weaver (GM): Clover pulls it out
Meredith: O thank god
Tale Weaver (GM): and there is much rejoicing
Father Koln: AH!
Clover: Does that make me the king?
Father Koln: Joan D'Arc! We have a new King!
Clover: *shakes head and hands it to Lacey*
Father Koln: *bows in front of Clover*
Lacey: *squeezes Clover*
"My heroooo!"
Meredith: Thank you Clover *smiles at her*
Father Koln: *then snatches the pick and tries to open the door with it*
Father Koln roll 1d20+11
Father Koln:
rolling 1d20+11(19)+11=30
Clover: HUZZAH!
Tale Weaver (GM): The door still won't open but the pick comes out
Clover:




this door
Father Koln: hm
Clover: *shakes head*
Meredith: I think we need a key[/sblock]