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  1. C

    Raise Dead: A nice big bone to the simulationists

    In this case, what is good for the goose is not good for the gander. Coming back from the dead for PC's is a mechanic designed for the players, and in that context works tolerably. Coming back from the dead for the NPC's proves problematic because this creates societal conundrums that impact...
  2. C

    Raise Dead: A nice big bone to the simulationists

    The hardwire is what I disliked about Raise Dead. You had to have it. For many of us, that broke genre. That turned death into a joke. You had to houserule Raise Dead out of the game, then you had to houserule new negative hitpoint rules. I like the other way around better. You write good...
  3. C

    Raise Dead: A nice big bone to the simulationists

    This really gets to the question, "What is D&D?" Aye, that's a hard question. It's a VERY hard question. Should characters be ordinary or extraordinary? Should they have open futures or fates? Should death be temporary or eternal? Should a fantasy reality be something that we recognize or be...
  4. C

    Raise Dead: A nice big bone to the simulationists

    There's a big difference what happens to a peasant and what happens to a PC. A peasant, a merchant, a king: these are all NPCs that act exactly as I, the DM, dictate. They can work by any rules that I see fit. These characters do not have Player's handbooks. They are not central to the story...
  5. C

    Raise Dead: A nice big bone to the simulationists

    The game restricts nothing. What the game has done is expand your toolchest by placing the tools where you need them: in the negative hit point rules. Now you have a much better toolchest for having characters be down and unable to fight without them idly dying by mischance. I threw out the...
  6. C

    Is this what you went through with 3rd Edition?

    In our game, we are going to go 4e ASAP. 3e has a problem. Our casual players do not understand 3e well enough to participate well. Just the idea of an easier to run game wins my heart over. My own problem with 3e's flaws has to do with design logic. As I have DM'ed over the last few years, I...
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