Man, my neck aches from the back and forth.... like a tennis match with John McEnroe!
Ok, so in response to the OP's question, I offer my response:
For me, personally, no it's nothing like my experience. In watching others, it's like watching history repeat itself.
For myself, I grew up in the early 80's with B/X (Moldvay/Cook) D&D and AD&D 1e. I didn't game for a long time, then in early 90's joined a few friends for some 2e games that I just didn't like. I had moved away several times, and not paid any attention to the gaming world for a decade when around 2001 I got myself interested again, mainly due to the LOTR resurgence and unpacking some old stuff I had shoved in a closet. I sauntered over to the LGS and took a look around. On the shelf was the just released 3rd edition. I had no part or knowledge of ANY of the discussions previous to its development or release, so I thumbed through and liked it. I bought the PHB, MM and DMG. I said - nice, the AC is finally ascending (something I always wanted) and the mechanics are somewhat streamlined. The skills use and the feats trees seemed interesting, but I thought "this could get out of hand." I started my campaign and all was good. For awhile.... then all the supplements and the explosion of d20 material erupted, and a year later I had players hauling 10 splatbooks and 20-30 minute sections of gaming would turn to arguing by a player or two over the rules. I gave up with the move to 3.5, as I perceived this edition to be an even greater move towards rules crunch. ** I HOLD NO ILL WILL TOWARDS ANYONE WHO DISAGREES! - I simply relate my own preferences.
I switched to another system entirely. It is rules-lite, but it is not appropriate for this thread to really go into it or push it... just mentioning other brands can imediately spark anger

- but suffice it to say that I certainly fall into the "gamist" philosophy the above poster mentioned. When I heard about 4e, I thought "let's see what they do." I agree that some of the intent of 4e has been to re-engage the gamist approach as opposed to the simulationist - which I applaud. I still disagree philosophically with the "powered" concept of gaming that it also embraces - it is designed to appeal to those who like to feel, from the lowest level, that they have a multitude of "at will" abilities, and to make it extremely difficult to die. Again, I begrudge no one who likes this sort of RPGing. It's not my cup of tea, but we are all allowed to like and champion what we prefer. I will likely buy the 4e PHB (if for nothing else so I can sit and play if ever invited to do so), but I won't spend much more on other releases.
Now, as to saying "history repeats itself." The furor running amuk on the boards is kind of interesting. After returning to gaming, I replugged myself into some of the communities and learned all about the Gygax/TSR battles of the 80's, the corporate shift and WotC buyout, the discussions of 3e as it was being developed. I first heard the term "grognard," and learned all the derogatory nick-names of 3e. I first engaged the discussion of what "D&D FEELS LIKE."
When one looks back, there has ALWAYS been disagreement on "what the game should be." Gary Gygax and Dave Arneson, both venerable co-creators, split very quickly in the 1970's over their arguments on what D&D was supposed to be and where it was to go. There have always been tensions between the RPG industry as a "business" and as a "hobby for enthusiasts," which led to the infamous Gygax/TSR split. When 2e came out, there were plenty of 1e enthusiasts who were appalled. When 3e came out, 2e devotees suddenly joined the 1e group in complaint. 3.5 further developed the rift - "old school" vs "new school," etc. I have read now about the disagreements between the various designers (Monte Cooks paradigms vs. Tweet, Adkinson, etc.) Put ANY two RPGers in a room, and they WILL disagree on something about the game they're playing.
Now comes 4e, and many 3.xers are now the "grognards" in the debate against those who want to know why everyone can't just get on board with "what's happening now." I myself have gotten into a discussion with some where people attacked my defense of a desire to play, oh say Basic D&D, by asking "why do you want to drive an Edsel when the new car is so much better?"
I will say this - there is NO such thing as a game system that is "perfect" or even "better" in any inherent way. There is simply taste and a like in one type of mechanics, feel, style, or even small things like artwork (does the shape of the ampersand matter here? lol) that is individual to all of us.
What exasperates the situation is the business of the industry - when a company is as large as Hasbro/WotC then their intent will always be to service product that is most profitable. My own largest complaint about everything from 3.5 through now is less about the "concept of the game" than the need to make it so that players MUST continually buy expensive supplementary product -- unless I'm mistaken, I may be wrong in saying if I pick up the PHB I will be able to sit and play a 4e game -- I'm supposed to buy it, the PHBII, III... oh, and I MUST join Gleemax to play as well. I don't hate WotC - they're just running a business. I don't dislike the 4e designers - they're doing their best to meet the corporate desires of the company they work for while pushing their own individual tastes. There is definitely a strong connection between modern incarnations of official D&D and the myriad of other fantasy/sci fi genres and modes - from anime to video game.
This is the most important thing: NONE OF THE EDITIONS WERE EVER "BROKEN," --- they simply are what they are. There is NO rules set that, "out of the box," will play "perfectly."
There are only systems that are "closest" to our individual tastes.
When you look at editions as trying to "fix" what was wrong with an earlier model, you will always insult at least some who loved what they played to begin with.
When you hear others say "this fixes what I didn't like" from 3.x, or 2e, or 1e, it is always easy to feel like your own tastes are being assaulted.
Finally, we must all step back and take a breath -- the vitriol and snarkiness really boils down to a very common personal thing - when we love something, we get angry when it's attacked. So we jump to defend it. This is usually out of fear that that which we love might be "lost." -- in RPGing terms, the reason many have screamed "treason!" against Paizo is because of the fear that by one 3rd party publisher rejecting 4e, then the dominos could fall and if the edition isn't a titanic success it could be dropped. 3.5 devotees are now feeling the loss that earlier devotess of 1e, 2e felt as newer editions came along -- to many, the system only feels "alive" if active published support is occurring.
So,
Yep. History repeats itself.
And one day, those who are devoted with 4e will go through this once again when 5e is developed. Don't laugh - it will happen, unless D&D is dropped altogether as a brand name. The "business" model will demand it. Given the average separation in editions, and factoring in the "yearly" core rule expansions on 4e, I'd predict around 2015 for the 1st rumors to start to fly.
