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    Minions and Temp HP

    They need to errata the MM then. It quite clearly states, under Minion: "A minion is destroyed when it takes any amount of damage." So as written, even if the Minion has temporary hitpoints, it will still die if you do 1hp damage to it, since it took some amount of damage.
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    So why are miniature's required... and uh.. character sheets are not?

    You could always use numbered squares of cardboard instead of minis. Works pretty well, actually. :)
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    Minions and Temp HP

    It doesn't say that, but it DOES say that minions are always killed when they are hit (unless the damage was done as a special ability that triggers on a miss).
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    Combat Challenge and Opportunity Attack

    Interesting question. I'd say yes, since it doesn't say that you can't. ;)
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    Why Knock Someone Prone Anymore?

    Agreed. Not only that, but the rules for Stand Up explicitly cover the case where your square is occupied when you stand up. It explicitly says that if your square is occupied, you can Shift one square as part of the Stand Up. This of course prevents OAs even if you have to move.
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    What good is a "ranged basic" attack?

    'Fraid so. Page 290, right hand column: "An opportunity attack is a melee basic attack (page 287)."
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    Char Sheet: Attack/Defence Workspace

    Yeah me too. An annotated filled-in one would be great. :)
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    Streetwise skill not needed

    In that case, you would have done the same thing with V3.x, and your comments in relation to V4 could equally be applied to V3.x...
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    What good is a "ranged basic" attack?

    OA is melee only, not ranged.
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    KotSF: Pregen rogue - why 2D4+4 damage in Positioning Strike?

    I'm suprised no-one has mentioned it before - but then again, they probably have and I never saw it...
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    KotSF: Pregen rogue - why 2D4+4 damage in Positioning Strike?

    Sorry about having another question about this! I'm being a bit stupid today. The pregen rogue for KotSF has the damage for Positioning Strike listed as 2d4+4. But the PHB lists the damage for Positioning Strike as 1[W]. As far as I can see the damage for the dagger would be 1d4, not 2d4...
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    KotSF: Pregen rogue - why +8 in Positioning Strike?

    Ninjaed! Yes, that's it, thanks. :) Oh, but now I'm confused as to why the damage for Positioning Strike is 2d4+4. Shouldn't it be 1d4+4?
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    KotSF: Pregen rogue - why +8 in Positioning Strike?

    I think I must be missing something here... The Keep on the Shadowfell pregen Rogue character has a +8 for their Positioning Strike power. This is Dex vs Will. The rogue has a dex of 18, for a +4, so where does the other +4 come from? The same question also applies to the other Dex based...
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    D&D 4E 4E Rules that are not covered... questions

    You would get ranged combat advantage against a target that is balancing, blinded, climbing, dazed, helpless, restrained, running, squeezing, stunned, surprised, unable to see you, unaware of you or unconscious.
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    The after-action report from last night's 4E game

    Way to make a first impression, dude!
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    Cause Fear: What the heck?

    It seemed pretty clear to me. I guess you could add the word "immediately" to the description to make it crystal clear. That's all it'd take.
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    10 Characters, 7 Goblins, and a Hill Giant

    I think we already established that the Coup de Grace shouldn't have killed the giant (because 1/2 the giants max HP of damage was not done by a single blow).
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    Cause Fear: What the heck?

    That's wrong though. Cause Fear allows the feared creature to decide the path that it takes - your example allows the character casting Cause Fear to decide the path. [EDIT - Too slow, multiple Ninjas!]
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    Tenser's Floating Disk. Better than Knights Move?

    It follows the Wizard around, so if he sits on it, it will just float there, unmoving. The Wizard must move 5 squares away from it before it will begin to follow.
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