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  1. M

    Group rules.

    I am sorry but I agree with Keterys. These rules all say "you are all very naughty little children and I am the boss". I know that is not what you intend, but it is certainly how they read, like school rules:- 1. Sit still 2. Keep quiet, unless asked to speak 3. Pay attention, and keep...
  2. M

    Group rules.

    Great. That at the end of the day is the main thing, at least we know its not boredom that is causing the issue. Have you tried letting them take the opportunity attacks? What incentive do they have to learn if you second guess their every move? My prediction is that things are going to get a...
  3. M

    Group rules.

    If you have been playing with these people for a year and a half you must all know each other pretty well by now. Also, whatever their limitations they must enjoy playing in the group as it has lasted this long. This means that you are doing fine and they are happy. To me it sounds like a...
  4. M

    How to flavor your monsters into something special...

    My personal creature design rule is that a creatures stat block should not take up more than one sheet of A4 paper when printed out. This makes sure that everything I need is in one place for easier referencing during combat. This is also one of the reasons I use multiple stage solo creatures...
  5. M

    Book of Distant Stars - a monster manual by Mesh Hong

    I am continuing with The Book of Serious Threats, but I am having trouble finding the time for it at the moment. I also contributed a few creatures to Sporemines creature building thread (which maybe distracted me a bit;)) This is the list of solos complete (stat blocks) I have so far, and...
  6. M

    Unnerfing monsters?

    Please bear in mind that it is a minions job to die......horribly.....actually hindering its allies in the process......giving away xp without ever really being a threat. ;) Its a thankless job being a minion. I have an infernal warlock in my group that with rod in hand kills minions when he...
  7. M

    revulsion condition

    To me it sounds more like :- Unnatural Rage (compulsion) - Fear Any enemy who can see this creature must make a saving throw at the start of their turn (fear effect), on fail the target must attack the creature this turn. You could change the compulsion factor by adding bonuses or penalties...
  8. M

    Alternative XP Award System for 4th Edition Home Games

    While it's an interesting idea I am personally a little dubious of the actual effect it would have on gameplay and balance. This system to me seems like it would give different characters different XP awards and therefore advancement rates. Isn't one of the basic principles of 4e balance that...
  9. M

    Your opinion on a particular flyby attack

    Without reading the creature before answering the post I would say that you should probably ignore the shift before and after attack part of the basic bite attack when using the flyby attack (though I suppose strict interpretation of the rules would allow you to do it). But I would imagine...
  10. M

    Spiritual weapon combat advantage

    The way I read (and have run) Spiritual Weapon is that the weapon stays in the target creatures square, moving with it. The target creature will always be granting combat advantage because the weapon is always hindering it. The only way you can move the Spiritual Weapon is to use your own move...
  11. M

    Readied actions as Interrupts instead of Reactions

    The problem I have with readying an interrupt is that you are acting before the event that you are triggering from which means you have some sort of sixth sense about what is going to happen. I might be missing something here but arn't all of your examples actually reactions? As soon as the...
  12. M

    D&D 4E 4e conversion of White Plume's hot mud room

    I can identify with this. In my experience as soon as the players are informed that they are in a Skill Challange Situation they have the tendancy to switch mentality and start looking for ways to either use their primary skill, or only perform actions that cannot result in a fail result (e.g...
  13. M

    Fire AND Cold

    If an aura (or power) states 15 fire and cold damage anyone entering the aura (or being affected by the power) takes 15 damage with the key type fire and cold. So one lot of 15 damage. With the same aura a creature would need resistance to both fire and cold to reduce the damage. If a...
  14. M

    4th Level Monster Conversions

    In my opinion you should probably add a 1/round tag to the Choke attack to stop possible abuse. The way it is written there is a chance that the Meazle could use Garrotte (with CA) as a standard action, the use Choke as a minor action, then use Choke again as a minor action in place of a move...
  15. M

    Halloween Monsters

    OK I can’t resist. Let me present the Trick-or-Treant, a large black spooky tree that crosses over to the middle world from the darkest Feywild on Hallows night. It is a brutish angry dervish of twisting and flailing branches. Trick-or-Treant Level 9 Elite Brute Large Fey Magical Beast XP...
  16. M

    D&D 4E Should spellcasters still be priority targets in 4e?

    I find it amusing that my monsters quite often become confused or enraged by not being able to settle on which target to concentrate on. My party has 3 strikers, 2 leaders and 1 defender, and they can ALL do things that trigger a "that enemy must die!" response. All in all I find the cleric is...
  17. M

    Strigha (homebrew)

    No I don't think they make it too powerful, like I said I have concerns that the Solo can't threaten multiple opponents. If you use Blinding Swipe then you might have to take another look at Cunning Pounce as it is an at will attack from a move action so technically a blinded target could...
  18. M

    Killing the grind: phased "boss" fights

    Another way of making a “solo” encounter more dynamic is to have it as two or more creatures sharing the same HP pool. This is a solo I used in my campaign that worked very well. (I think I might have posted this at some point in the past but it might be relevant to this thread) Actually...
  19. M

    Strigha (homebrew)

    Nice creature, I like it. Also great input from DanmarLOK. The only potential problems I see with this creature is that it can really only attack one PC a turn, also I can't see a built in way for it to use Cunning Pounce but I assume you are going to try and build something in to the...
  20. M

    Killing the grind: phased "boss" fights

    As long as a Solo creature is designed as a threatening and interesting opponent fights involving them don’t always have to involve massively complicated phased staging, or bizarre and interactive environments. But like all things DMs should try to present a mixture of different Solo’s...
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