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  1. Centaur

    D&D 3E/3.5 Need advice on 3.5 cleric build

    If you are new to the game, keep it simple, don't worry about multiclassing... go straight cleric and learn to use the spells available to you. you will find it more than powerfull enough and flavour can be added through roleplay and flare. if you must mutliclass, then again keep it simple...
  2. Centaur

    Magic Item Creation

    I will take a look at the Eberron material... I always presumed from the material I had read, both in the core books and elseware that as the area needed had to be suitable for memorizing spells, that it needed to be quite and relatively free of disruption or distraction to be effective...
  3. Centaur

    Magic Item Creation

    Been a long time since My Last post... I see things have evolved a bit... I was wondering if anyone has used an variations on the costs for creating magic Items in the D&D 3.0/3.5 system. What I am refering to is the Time/XP/GP costs generaly associated with creation of such items. I ask...
  4. Centaur

    Curses

    I am wondering if anyone has ever come across or knows about any sort of complex or well developed set of rules for curses. Developing, delivering and removing. The rules in the basic books are all but nonexistent.
  5. Centaur

    Skill Points

    I also give an across the board 2 point/lvl increase. Also, I have reduced the crippling effects of class/cross-class skills. Now, the only thing that a class or cross-class skill designation governs is your maximum ranks at any given level. other than that, there is no cost difference from...
  6. Centaur

    question about spell immunity

    I would have to aggree with the interpretation of Lord Pendragon. If the level of the spell was indeed heightend above the basic ability of spell immunity's abilitiy to protect, then it should affect the target. Heigthen Spell is after all specificaly designed as a way to make lower level...
  7. Centaur

    Power Critical - Fixed or Nerfed?

    When the Power Critical Feat was originaly introduced, it allowed the user to declare one strike per day a critical hit, as long as he made both a regular hit roll and a follow up confirmation roll. In the new "Complete Warrior" Book, it has been down graded to a mear +4 to your confirmation...
  8. Centaur

    Extra Dimentional vs. Non-Dimentional

    Nope, Not making this up!! As mentioned the terms are used under the (3.0) Bags of Holding, Portable Hole, Mordenkainen.s Magnificent Mansion spell, and rope trick spells. I havn't found them anywhere else and thus the nature of my question.
  9. Centaur

    Hiding fom Magic Missle

    Unseen Servants with mirrors. Not sure if it's leagal, but think of the flavour of the situatuation when the BBEG suddenly suspects he is not alone and dispatches a bunch of floating mirrors so he can see around corners and behind columns...
  10. Centaur

    "Simplified Player's Handbook"

    I recently purchased a copy of the book Dungeons & Dragons for Dummies and without even looking at the book, gave it to my freinds wife who has been playing with us and up to that session, still had to be told what die to roll when making a spot check. Everyone had quite a laugh, her especialy...
  11. Centaur

    Extra Dimentional vs. Non-Dimentional

    Extra Dimentional vs. Non-Dimentional What is the difference between these two spaces. Bags of holding are described as Non-Dimentional, Portable holes are Extra Dimentional. Mordenkainen.s Magnificent Mansion is extra dimentional! I have yet to find a definition as to what the difference...
  12. Centaur

    Does Dimentional Lock Block Summon Monster

    An Argument broke out durring our game tonight about the specifics of the Dimensional Lock spell from MoF. It specifies that dimensional movement is blocked in the area of effect. It lists a number of example spells that this covers but does not specify Summon Monster. My contention was that...
  13. Centaur

    Sorcerer Spell Progression

    Pick a theme for your character and then run with it. Select spells in accordence with that theme. Even beter, develop the characters personality (Charisma Based spell casting after all) and then select spells based on that. If he is into infiltration and general sneakyness, go with illusion...
  14. Centaur

    Does a character with Uncanny dodge retain their dexterity bonus while

    I would say that the effects of the Uncanny Dodge class ability supercede the rules for the balance skill. In fact, in most cases, I consider a feat or class ability more important/powerfull/relavent than a skill. Therefore, I would say that the character would still get the benefit of their...
  15. Centaur

    Dominate Person - Can you feel it?

    For a basic sense of completeness, I have included the write up of Dominate Person from the SRD below. My Question is this: If Character A Casts Dominate Person onto Character B from hiding (ie. ambush), but does not give any sorts of orders or otherwise activly use the spell, would Character...
  16. Centaur

    Math / Probability Help

    Sorry! ;)
  17. Centaur

    Math / Probability Help

    Here is a small excel spreadsheet which should make things easier for anyone interested
  18. Centaur

    Value this Item!

    While I can see what you mean, I think you missed the whole point of the item. The intention is that you leave ALL your magical items on the Mannequin and you walk around in your tailered but otherwise nonmagical clothing. That way when your at the Dukes Formal Ball, you don't look like a...
  19. Centaur

    Control Winds: Level a City with this spell..

    Holy crap, there are two druids in my campaign, they are low level now, but they are going up fast. I think I beter take a closer look at those druid spells...
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