Search results

  1. T

    Crafting Unique Items - advice and thoughts needed

    I'd call it a wondrous item, that uses Levitate as a base. He should get the 30% off, since it requires a skill roll rather than an automatic win. Assume he can use it once a day, and it comes out to (3 * 2 * 2000) /5 ) *.7 = 2400 * .7 = 1680 gold pieces purchase price, 840 gold to create...
  2. T

    D&D 3E/3.5 definitive 3.5E polymorph?

    Some of the other boards have detailed ideas of good polymorph candidates. The first thing is to check with your DM about which books are available. I stick with the original monster manual. A treant is a pretty good defensive character, available at 7th level. This isn't original, got it...
  3. T

    Knight Phantom (Eberron) Build

    I've never really built a gish before, so I would appreciate some comment on this. Human 10th level character Level progression: 1 level of fighter, 6 levels of wizard, 3 levels of Knight Phantom. (In that order) Character is a transmuter specialist wizard (giving up enchantment and illusion)...
  4. T

    magic item creation 200000 gp limit

    You'll note that the Staff of Power is over 200K gp. If characters are 18th or 19th level, I wouldn't be opposed to items crossed the line, although I would retain the level*3 limitation on armor, characteristic bonuses, and weapon bonuses. Yes, it's a balance thing. I think that your idea...
  5. T

    Defeating a Great Wyrm Force Dragon

    Thank you for correcting me. This reduces damage by 42, total of 658. My experience with this level of play is obviously theoretical. I'm going to drop out of this now. At 40th level, the full casters will all have taken Automatic Quicken spell three times, and Multispell many times...
  6. T

    Defeating a Great Wyrm Force Dragon

    Knew it was too good to be true. OK, with the 8 attacks at full value, only 1/3rd chance to get a 20. With all 20 attacks, you have a 2/3rds chance of a natural 20. Not good enough. OK, let's compute damage again. The ranger is 40th level, has consistently taken dragon as his favored...
  7. T

    Defeating a Great Wyrm Force Dragon

    I'd go for the gambing vorpal. We have a Ranger with favored enemy of dragon, who has a Keen Vorpal Scimitar of Speed in his primary hand, and a Keen Vorpal Kukri of Speed in his off-hand. He has used his feats in order to fully use his off-hand attacks. Assuming that we can buff up his...
  8. T

    D&D 3E/3.5 DuD 3.5 - Eberron - Artificer, Magic Item Creation - which spell?

    Granting specific skill bonuses to items is generally a 1st level effect. (Magecraft, Jump as examples) The key for emulating a magical effect is to find its class level, which sets the difficulty. There is a key rule there: Artificers cannot emulate feat or skill requirements for item...
  9. T

    D&D 3E/3.5 Worst 3.5 rule from core books?

    Hm. Twin & Maximize combine? OK. With scorching ray, that's six rays at 24 damage each. I guess we don't have something totally consistent.... some metamagic feats are synergistic but one is specifically forbidden. OK. I still submit that Epic Spellcasting, and in particular, ritual...
  10. T

    D&D 3E/3.5 Worst 3.5 rule from core books?

    If you want a twinned, energy-admixtured fireball, you need an 11th level spot. Now, with 3.5 rules that damage increasing feats do not combine, you'll have a target hit for 10d6 points of fire damage, + 10d6 of some other energy, plus hit by a second fireball for another 10d6 damage. This...
  11. T

    D&D 3E/3.5 Worst 3.5 rule from core books?

    snip startup, with very straightforward method of binding couatls, bringing in controlled outsiders to provide spell casters. Wow, brings me back to my combinatorics class. This is really impressive, getting modifications to spell casting rolls that require scientific notation. This is bad...
  12. T

    D&D 3E/3.5 Worst 3.5 rule from core books?

    Actually, it is even worse than that. Here's one our wizard uses on his guards: Pact of the Indomintable Warrior Spellcraft DC: 10 Casting Time: 11 minutes Components: V,S Range: 300' Target: 20' radius Duration: 600 hours (25 days) Saving Throw: Will negates (Harmless) Spell Resistance: Yes...
  13. T

    D&D 3E/3.5 Worst 3.5 rule from core books?

    Epic Spellcasting I count Epic Spellcasting as core, since it is part of the D20 SRD. As a power gamer I love it - you can do an awful lot with it, and really buff up your character. I've posted this on other boards, so bear with me. Assume you've got a 22nd level wizard with a +45 Spell...
  14. T

    Immortals Handbook - Ascension Discussion

    Did I miss something? I was looking over the powers and I didn't see any sort of "Alter Landscape" Power. A deity of nature should be able to create forests, jungles, or savannah, as he/she chooses. A disciple might create a well, a lesser deity a major lake in a region. The point is that...
  15. T

    Upper_Krust: Fix This

    OK, so there is no resistance or immunity to the 'divine' portion of the damage - that's the game effect of divine energy, right? When does a deity become an Old One? Is there a way for new entities to be considered "First Ones'' ? You don't need to answer here, I'll buy the book. I've got...
  16. T

    Upper_Krust: Fix This

    Some clarification on the Epic Bestiary, please Many of the monsters have "divine fire" damage. Where is this defined? Secondly, the power levels have Disciples, Priests, others, with Old Ones, First Ones and Time Lords. I presume that all of these details will be fully delineated in...
Top