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    Jason Bulmahn Speaks about DDXP(His take on the system)

    True, but again the problem is that some abilities are simply too conditional. They are clearly to be used only in certain situation. I would argue that true tactics is the use of the same tools, but in very different ways depending on the situation. For instance, let us use the example of...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Actually, I think your instincts were correct in this regard. It's generally not good to have the game change decisively because of a few dice rolls. You generally want a lot of dice rolls to "smoothen" out the chance that a player will get too lucky. That's why many games such as Risk, A&A...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Very true, but with just 3 or so at-will choices per character, I was kinda expecting all to be equally useful in most situations. As it stands, I could see one clear "optimal" at-will choice for each character. The others are simply too conditional to be used on a regular basis. And it's...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    There are ways to mitigate the effect of good or bad rolling though. Some people choose to make powerful builds. Others employ various methods (i.e. maneuvering) to get some sort of combat advantage (i.e. flanking), although in 3E this kind of bonus is so small that it's generally relevant only...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    I dunno. I've done plenty of creative stuff with level 1 characters. People just have to know to use all of their character abilities - such as Cantrips which are typically ignored by other players.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Not really. I think the problem he pointed out is the Law of Darwinian Game Option Selection - No matter how many options there are in the game, there are always a few, clearly superior options that will always be chosen by players who are driven to succeed. (Okay, I made that term up, but what...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Interesting. After reading all of the previews (i.e. character sheets, adventure reconstructions) from the D&DE one of the big questions I also found myself asking was "So... what makes one class unique from one another again?" While I understand that there are now supposed to be clearly...
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    Grognards?

    Hi guys. Just my second post here in Enworld while I'm temporarily exiled from the WoTC forums (My fault. Got carried away on top of doing a bad Stephen Colbert imitation), but it feels rather comforting that this particular issue seems to be in all of the D&D forums :D. And as I keep saying...
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    Gary Gygax has passed. RIP beloved father of RPG's. (merged)

    Whenever I roll a 20, I'll give thanks to Gary. So when people ask who he is, I can proudly say "He made this game."
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