Search results

  1. Thyrwyn

    D&D 3E/3.5 4E Simulationism: Did 3.5E Really Do That Good of a Job?

    Wars will still be brutal - grunt NPCs are "monsters" and have no healing surges, and Clerics and Paladins (even NPC Clerics and Paladins) are still rare. Actually, most are probably minions and die if they lose any hit points at all. I am assuming that PCs and NPCs will have the ability to...
  2. Thyrwyn

    What is DnD ?

    To me, it D&D if it: 1) Requires "roll a d20" to hit in combat 2) Uses classes & levels to define base character functionality. 3) Uses Hit Points to track "health", there is no real impairment until hp=0, and hp increases with level. 4) AC not DR 5) Is an RPG Yes, I realize that this means...
  3. Thyrwyn

    Tactical Boardgame?

    I have played & run every edition of D&D with and without a battlemat. I haven't seen anything in the 4e revealed so far that indicates that this edition will be any different. Efects and areas have always had specific areas - it has never been an insurmountable problem. Without the mat you...
  4. Thyrwyn

    Any New Info on Skill Encounters?

    But that is the point - you can lay out the framework for the encounter ahead of time - good ideas, bad ideas, rewards or penalties as appropriate . . . whatever. With pre-planned encounters, where the outcome is significantly relevent to the story reducing the success or failure of the entire...
  5. Thyrwyn

    Silence 15" Radius, AntiMagic fields effect all ?

    LOL - this. for the win.
  6. Thyrwyn

    Paladin. Disappointing

    Hi Ruin - me again. Just playing Devil'sPaladin's Advocate here. Maybe, all magic needs a trigger. Paladins are all about Action, specifically they are divine warriors. Paladin's magic needs an Action to trigger it, an action appropriate to a warrior. For the divine sayeth: Or, maybe, it...
  7. Thyrwyn

    Paladin. Disappointing

    see my correction.
  8. Thyrwyn

    Paladin. Disappointing

    Read the power again. The King would only take damage if he attacks someone other than the paladin. If he attacks no one, he takes no damage.
  9. Thyrwyn

    D&D 4E AICN 4e Review Part 2: DMing 4e

    I only rate this at one "Wow". :)
  10. Thyrwyn

    Party Ambush!

    LOL - so did the Ranger! Two characters with loads and loads of Exploits! Actually that was my very first thought when looking over the PCs - ". . .pretty clever marketing move by the WoTC crew: by defining Exploit as a specific game term, they have taken a key weapon away from their...
  11. Thyrwyn

    Diagonals revisited

    So, characters were "moving cautiously, carefully, and with an eye on traps, monsters in shadows and other dangers" in combat? And - of course, there was an option to move in "yards" if you were willing to take more risks? :) And, if you are willing to accept that inches can mean "x number of...
  12. Thyrwyn

    Ampersand: Sneak Attack

    You don't need anything that cumbersome: since "Slide" is a defined term, all you need is "Gelatinous Cubes are immune to Slide effects" or "Gelatinous Cubes gain +10 to resist Slide effects" .
  13. Thyrwyn

    Diagonals revisited

    You can use whatever you want to measure distances, but if you aren't using a battlemat, it has the same value as using squares - it gives you a relative frame of reference with which to caompare different ranges or effects. The vast majority of RPGs function perfectly well despite lacking an...
  14. Thyrwyn

    Build Options

    I suspect that many of the "Charimatic Rogue" traits will be rolled into the bard. There was already a lot of poaching/overlap there anyway.
  15. Thyrwyn

    Ampersand: Sneak Attack

    Why is this a problem? I can see two failry reasonable responses: Group1 - "Attacking your allies is silly. Next." Group2 - "You want to give up your turn to damage the fighter so you can move him 1 (or 3 or 5) squares? OK." The first is fairly self explanatory and I have no problem with...
  16. Thyrwyn

    Diagonals revisited

    Thank you for the correction! I was referring to the mutability of space, and the idea of perception-as-reality and relativity.
  17. Thyrwyn

    Classes ... Much Less Flexible than Advertised

    Is it not possible that there will be racial proficiencies - that all characters of a given race are proficient in weapons x,y, & z? Is it not also possible that, said racial proficiencies allow racial weapons to be used with certain class abilities? just thinking out loud. . .
  18. Thyrwyn

    Diagonals revisited

    exactly. It began (pages ago) as a refutation of the use of "non-euclidian" to refer to the 1-1-1-1 move rule. The 1-2-1-2 rule fails to live up to the "euclidian" standard as well. My point, again, is that any difference between the two rules is one of degree, not of kind. You can dislike...
  19. Thyrwyn

    Diagonals revisited

    Einstein and Hawking disagree. Yet, you were upset that I could not see your side. The grid is arbitrary - but fair. It affects all characters/monsters/agents/actors in the scene the same. In mathematical terms, we replaced all instances of a given variable with a given constant, on all sides...
  20. Thyrwyn

    Diagonals revisited

    I define "immersion" as being able to get inside a character's head and see things from their point of view. My point was that the characters can't see the diagonals and have no idea that they are there. If they prevent a given player's sense of immersion, it has nothing to do with the...
Top