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  1. M

    Which is the "Best" Ninja?

    True, but I felt like throwing that out there. Too many of our nation's children think Ninja actually exist. Now, under No Child Left Behind, that wouldn't happen..... I recall thinking they were sorta blah, but I may just be remembering wrong.
  2. M

    Magic in D&D

    I'd like to see your system, Afrodyte. And yeah, you have to make magic more powerful if you give it a draw back. The easy way would be just making the Wizard classes better.
  3. M

    Shorten skill list...

    Like your sig indypendant. I think the social skills are hugely powerful, even in a fairly combat heavy game. Don't combine Bluff, Sense Motive, and Diplomacy with each ot her. Combine them with o ther skills, but not each other. Making Sense Motive easyto acquire ruins one of your best...
  4. M

    Monk Questions -- Monks belt & touch attacks

    1. Float the idea to your GM, see what he thinks. I'd allow it, but most people would say "no, there you get into epic progressions, and the monk's ability doesn't get better in epic progressions." 2. That's an interesting one. I'd say just punching someone is touching and so triggers the...
  5. M

    Can you critical on a eldritch blast?

    Of course, the Warlock doesn't (as I recall?) have any bonus feats, so he's going to have a helluva time picking this stuff up.
  6. M

    Which is the "Best" Ninja?

    Historically, Ninja were ex-Samurai who turned to banditry after the government took away their livelihood. They probably laid traps, waved around their sword, scared the :):):):) out of people, then ran for the woods when the po'lice came. So there, you're probably looking at a vanilla...
  7. M

    Shorten skill list...

    I also perfer "budled skills". But when I do it, I halve the number of skill points characters recieve. (characters with odd numbers of skills get an extra point every other level.) In terms of how to bundle skills, well, that's up to you. What kind of campaign are you running? If you...
  8. M

    Magic in D&D

    What happens to the Wizard if he fails his roll? If the answer is "nothing", why doesn't he just throw a lightning bolt every turn? Basically, here's the problem. Magic can't be common as dirt. If it is, two things happen, which most people don't want to happen: 1. The word "magic"...
  9. M

    Eliminating Attacks of Opportunity

    Attack of oppurtunities do three good things: -They break up the artificial idea of combat rounds. Have you ever played Final Fantasy Tactics? There's an enemy standing right there, but your main character can just walk right by him, go up, and stab the boss. Cuz its not the enemy's turn...
  10. M

    Magical Weapon: Smash Rings

    The theory is, martial arts strikes can hurt like whoah, but only if you hit juuuust the right spot. The chance of that happening is low, especially since wearing this thing doesn't improve your martial arts skill any. But when it does happen, ouch. But ultimately, its just a game balance...
  11. M

    My @!@#! Player abusing Feather Fall

    If its a free action, it probably doesn't take much effort, just a moment of concentration. Maybe the archers can't tell he's castinga spell - after all, he didn't actually do anything that they can see. So, they don't fire their arrows, cuz they don't see him doing any "magic junk". Voila...
  12. M

    Magical Weapon: Smash Rings

    Nothing too creative here. It always struck me that there needed to be magical weapons for those who fight unarmed. They're a major part of the game, and having to build them into character classes which fight unarmed is a pain. So, with no further ado: Smash Ring Smash Rings enhance a...
  13. M

    A pair of Alchemist feats

    The prereqs are a little harsh. Unless Alchemy is AWESOME in your campaign, I don't think many players will bother. I'd bump it up quite a bit.
  14. M

    Slight Rogue Variant

    That should work, although I suspect it will weaken the Rogue overall. The Rogue gets less benefit from the bonus feats than a fighter would. Keep in mind: The Sneak Attack is to make Rogues viable in combat. If a character stocks up on Feats like Alertness, what will they do in a fight...
  15. M

    Sneak Attack variant, advice needed

    This is for a Rogue type class I'm working on: Momentum: At the end of a charge, you do +1d6 damage. Improves at half the rate as sneak attack (+1d6 at 2nd level, +2d6 at 6th level, +3d6 at 10th level, et cetera.) This will be on a class with light armor, d6 hp, and average attack...
  16. M

    Rate Class Balance

    You have to look at what the abilities are in relation to the other things the class can do. If you add up all the abilities using a point based method, the Bard and Cleric are both very overpowered. But the Bard isn't that good, because his abilities are so spread out, and d&d rewards...
  17. M

    Two Arcane Warrior classes for review

    The Arcane knight is pretty damn powerful. I probably wouldn't allow it in a campaign. It might turn out to be balanced, but you'd have to playtest it a lot. I'm pretty sure the armsman is broken. Its a little hard to say because of all those weird abilities, and the bazillion different...
  18. M

    Another Magic Item Pricing Thread

    I like to cost items cheaper if they're particularly cool or not very useful in a fight. I'd say that's both, so I'd price it down. Probably 1,000 or so, if that.
  19. M

    Class Construction Guide updated, more feedback needed

    Looks interesting, I've been working on something similiar. Where did you get those numbers, though? They don't fit my math, and I'm curious as to how you came up with them.
  20. M

    My Asian d20 system

    There's not much there that I can see. Why not just post the rules that are significant variants, and drop the ability rules and what not. If I may give some advice, don't call it "asian" if its just "Japanese". Japan is not representative of Asian culture as a whole. Implying that it is...
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