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    Magic Weapons and Keyword Inheritance

    Yep. The main question, though, is whether a basic attack is a "class or racial" power. It may be a too literal reading to say that it wouldn't apply if they weren't, but they were quite specific with the wording, so I don't think it's uncalled for.
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    Magic Item Daily slots

    You misunderstand. The point wasn't that items with it right now are broken, simply that the mechanic itself can lead to abusable items. The designers wouldn't release an item that had a powerful effect with encounter usage, but they might on a healing surge usage. The way it's worded suggests...
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    Magic Item Daily slots

    Case 1 is correct. Yes, but the way you worded that, you cannot use one until you reach a milestone, and it would not be clear if you took the same phrasing for the next two tiers, as it would indicate that you could use 2 or 3 powers per milestone. It would be clearer IMO if they said: "At...
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    Magic Weapons and Keyword Inheritance

    You are wrong about the keywords being applied, see my above post. For Astral Fire, it wouldn't get applied twice, because the feat says, So, does the power have the fire or radiant keyword? Yes, it has both, therefore it gets the bonus. Once. You are however right to say that if it happened to...
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    Magic Weapons and Keyword Inheritance

    Huh? No, using a weapon that has an item power that has a keyword for a class or racial power grants you the keywords of the item power on the class or racial power. It says, quite clearly, (emphasis mine) So, when you use a magic item to use a racial or class power, (like a weapon or...
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    Magic Weapons and Keyword Inheritance

    Yes, that is how it works. On a side note: Oddly enough, with CustServ's other ruling, using the Frost Weapon's at-will ability doesn't give the power the keyword, so if not for this keyword inheritance, you could be doing all cold damage with a power with only the fire keyword... does that...
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    Why is Firestorm the best 19th level control spell?

    Ah, that's what I meant when I said control. Hmm, interesting idea as to why damage constitutes control. So using a higher damage spell gives your party the effect of an "extra action" worth of damage on each target. I still don't see that as as good as actual, bonifide control, though. Control...
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    Why is Firestorm the best 19th level control spell?

    I don't care what the PHB says, damage in and of itself is not efficient and not control. If they define control to include that and you refuse to accept the word control to mean what I use it to mean, then when I refer to control, substitute it with what I use control to mean. Wizards doesn't...
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    Why is Firestorm the best 19th level control spell?

    They don't have the best Controller power at any level. They have the best AoE damage power at two levels. AoE damage is not what the wizard should be doing. A competent wizard will use actual control, (Legion's Hold is awesome) just like a competent cleric will choose Astral Storm instead of...
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    Cleave - Automatic hits on 2nd target?

    Sorry, I was misleading when I said "whether you hit or not". What I meant was that you don't need to hit, because you don't roll an attack; it does automatic damage. All of those (and more) work to kill minions instantly. This is not a problem, IMO, because they are minions...
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    Cleave - Automatic hits on 2nd target?

    Yeah, it is. I "fix" it by making the text white with the colors bar. (Button with a large A over a color) On the subject, I see no reason to think this is cheap in any way. You still need to hit! This is nothing compared to some cheap minion killing tactics. For example: 1) Use a Rod of...
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    Why is Firestorm the best 19th level control spell?

    Okay, with this definition of control, yes, the cleric has some nice control spells. They hardly have a full list of them, but they do have plenty of AoE. Again, at this point (at least level 19), I don't consider 1d10+Wis+other stuff to be a sufficient deterrence, especially for the elites and...
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    Why is Firestorm the best 19th level control spell?

    Okay, I guess if the wizard has mastery over the wand or the staff, the bonuses are either easy to duplicate or not very useful for maintaining your role, but the orb is amazing at doing that. There is no other way to duplicate a *you fail your saves... forever* effect. There are also the feats...
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    Why is Firestorm the best 19th level control spell?

    I still disagree with you that clerics can be better controllers than wizards in a tight spot. They have plenty of buffing and debuffing, but almost exclusively on one creature. Let's examine the powers of the cleric. Powers that have AoE: Encounter 1: Divine Glow Daily 5: Consecrated Ground...
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    Why would your wizard ever bother getting Meteor Swarm?

    Hmm, that makes it quite a bit better. I think then I'd actually pick it as one of my two spells from that level. I'd still almost always use Legion's Hold, but then Meteor Storm would have power about comparable to Astral Storm... except for the nasty friendly fire, and that it only does fire...
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    Why is Firestorm the best 19th level control spell?

    No it doesn't. It means that once per day, you can keep yourself from dying by gaining some hp. You still have less hp than a cleric, less healing surges than a cleric, less access to healing than a cleric (they can heal themselves with their spells), and less access to non-provoking powers. And...
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    Wand Mastery Question

    And (even more significant IMO) add all the keywords of whatever power you have to all of your spells!
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    Mage Hand Question

    Hahaha, that'd be hilarious :lol: The fireworks would be quite pretty, I'm sure.
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    Vorpal Uber Weapons?!?

    Yes, it does. The average damage for a 1d4 with both Vorpal and the Gauntlets of Destruction is... 4.5. Yes, the average damage is higher than the max damage. Fun :) I don't understand what all of the fuss is about, though. I mean, yes, it increases your damage, but not ridiculously so. Much of...
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    Regeneration

    Yes. Boundless Endurance is a passive effect that gives no effect unless you are bloodied. If you are bloodied, you have regeneration 2+con mod. If you become unbloodied, you do not have the regen, but Boundless Endurance doesn't stop working. This is different than other forms of regen like the...
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