DemonLord57
First Post
You misunderstand. The point wasn't that items with it right now are broken, simply that the mechanic itself can lead to abusable items. The designers wouldn't release an item that had a powerful effect with encounter usage, but they might on a healing surge usage. The way it's worded suggests that they would expect you to have to pay a significant cost to use it again, namely, using a healing surge.Given that you're not changing your armor mid-combat, the healing-surge use items aren't as bad as you think.
So what if you have five Blood-Cut armors? You can't swap them in battle, you can only use the powers of an item you're wearing or wielding, so it hardly matters. Sure you can put on another for a different combat but how are you going to carry all these? Or even afford them?
Sure, the ability is pretty much 'just an encounter power' with enough of them, and in a way, you'd be right. But then it's -effect- isn't daily-power level anyways, so it's hardly game breaking.
If a powerful effect on a healing surge item that is easily replaceable (non-armor, weapon, neck slot) appears, it can be abusable by buying a number of them. For example, I am thinking about buying multiple Helms of Heroes for my Tactical Warlord, and that's a daily usage item. I'll be limited, but I might want to use my daily slots for that. If even a weaker version appears with Healing Surge use, that could be abused. Easily. It'll be harder to know what is abusable with Healing Surge usage than the other kinds.