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  1. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    That two elements can overlap does not prove that the two elements in question in this discussion do overlap.
  2. AaronOfBarbaria

    D&D 5E (2014) Lich Phylactery

    A lich can't have a clone - the clone spell duplicates a living creature.
  3. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    So there are in fact 2 game mechanics, yes? If things were intended to work the way you insist that they do, with the time spent taking a long rest also counting as having taken a short rest and time spent taking a short rest counting toward time needed to take a long rest, it would be entirely...
  4. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    Look at all of those abilities. What reason, other than that they are two distinct game elements and not the natural language usage of the words included, is there for those abilities to say "...finish a short rest or a long rest..." instead of "...finish a rest..."?
  5. AaronOfBarbaria

    D&D 5E (2014) Do you ever let players stack skills?

    Unless the check to be added is resolving an entirely different uncertainty (meaning it has absolutely nothing to do with whether you can successfully traverse roofs and the gaps between them to arrive at your desired destination), I would find it objectionable. For example, if it were...
  6. AaronOfBarbaria

    D&D 5E (2014) Do you ever let players stack skills?

    Here's how I'd handle the scenario in question: PC: "I need to put some distance between me and this crime scene. I'll take to the rooftops, running as fast as possible, jumping from roof to roof, until I've reached the Copper District." DM: "The angle and construction of the roofs here makes...
  7. AaronOfBarbaria

    D&D 5E (2014) Pushing off a cliff

    At my table, the difference between those two is that the first is a(n incomplete) description I might use for successfully not being pushed off the cliff, adding a quick recovery to the description to prevent the player from feeling like their character is in a bad situation even after their...
  8. AaronOfBarbaria

    D&D 5E (2014) Pushing off a cliff

    That's not entirely absent the ability to alter perception of certain activities. Players might forget that their opponents won't get the second roll because they always see the roll happen when the opponents try things on them. Players might also feel that this rule is the DM putting on "kid...
  9. AaronOfBarbaria

    D&D 5E (2014) Pushing off a cliff

    What mrpopstar said, but with a slightly different bent: Adding more die rolls that have to go a specific way before the desired outcome of an action is arrived at makes it far less likely that the desired outcome occurs. In this case, the desired outcome is to take advantage of the terrain...
  10. AaronOfBarbaria

    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    Anything with legendary and/or lair actions that is itself at least a "deadly" encounter according to the DMG's encounter building guidelines - though that still comes with the caveat that the encounter won't be as thrilling as it could be if it is arranged in such a way that the PCs are going...
  11. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    If we assume that the definition for "rest" used by the game is the natural language definition, that raises a question; What is the purpose behind the author saying the following?: "They need rest - time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and...
  12. AaronOfBarbaria

    D&D 5E (2014) Do you ever let players stack skills?

    I wouldn't allow the stacking of skills, nor would I allow multiple checks. I might grant advantage on the roll, but what is most likely is that the character with more than one relevant proficiency is going to make me feel that there is nothing uncertain to resolve - they are effectively an...
  13. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    Here's an example of my players setting up for a rest in one of my campaigns, in the middle of a dungeon even (names are the first names of their characters): Bruenor: "We should probably take a long rest, I'm running low on spells." Keyleith: "Me too. Let's head back into that room we were...
  14. AaronOfBarbaria

    D&D 5E (2014) Blink and the single monster

    PCs that are readying actions are generally less effective than PCs taking actions on their turns. This is because of things like Extra Attack not providing benefit outside of your own turn, using up your reaction so it isn't available for other purposes (opportunity attacks or shield spells for...
  15. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    I guess that comes down to the luck of the draw.
  16. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    This is the weirdest deck of cards I've ever wanted.
  17. AaronOfBarbaria

    D&D 5E (2014) Interrupting a Long Rest

    I'm not assuming. The guy in charge of declaring what the text is intended to mean has clarified that the interruption must be at least an hour. Let's try looking at it from a different angle. I'm going to say something that is analogous, and you judge for yourself if what I am saying is clear...
  18. AaronOfBarbaria

    Unearthed Arcana Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery

    I'm a fan of twinned cure wounds and extended aid and beacon of hope.
  19. AaronOfBarbaria

    D&D 5E (2014) Choosing NOT to Long Rest?

    See the link that ProphetSword posted above. No word in Jeremy's tweet is synonymous with "require" or any words which use that word as a root.
  20. AaronOfBarbaria

    D&D 5E (2014) Choosing NOT to Long Rest?

    When read in the context of it being a response to a claim stating "a rest is 8 hr of sleep", saying "can be a mix of sleep and light activity" rather than something to the effect of "only 6 hrs of sleep are needed" that means something.
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