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  1. M

    D&D General Lifestyle, Resting, and Survival

    Since I have also had vague notions of something like this for a fork of 5e, might I suggest that wilderness based resting be closer to the 5e "gritty" variant? Poorer lifestyles (and while traveling, the lifestyle is worse) take longer to get the benefits of a long rest. Lifestyle Survival...
  2. M

    D&D 5E (2024) 2024 Artificer

    Battlemaster, the fighter subclass?
  3. M

    D&D 5E (2024) 2024 Artificer

    Do you mean something like wizards and sorcerers could cast fireball as a 3rd level spell, but Artificers would be able to cast it as a 2nd level spell?
  4. M

    D&D 5E (2024) 2024 Artificer

    I've slept on it, and remembered another thing about the artificer that kinda irks me: Their spellcasting is described as them inventing things on the fly. Mechanically though, it is practically identical to literally every other spellcaster. There is a big divide between the described fiction...
  5. M

    D&D 5E (2024) Flanking no more in D&D 2024?

    The old flanking rules lead to a few conga lines of death when I was trying them. If I ever start up another 5E campaign, I might try making it so that you can't flank someone if you yourself are flanked. I might look to try that expanded crit range, or some sort of +1/flanker rule. That last...
  6. M

    D&D 5E (2024) 2024 Artificer

    I liked that the 2014 Artificer (2019 actually) had a subclass at level 5, allowing for subclasses to carry the class in different directions. Having a half caster that didn't get Extra Attack at level 5 is great for class mechanical diversity IMO, and not something I would expect WotC to do...
  7. M

    D&D General The Death of DIP feats...

    I don't think that the 2014 feats can be viewed as a patch. In 2014, feats are optional. I would have a hard time imagining you would go to the effort to write patches to your classes, but not either or them in the base class, or at least put them in a list of options you know players will...
  8. M

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    I was in a party of 5 that nearly had a tpk because of 2 intellect devourers. That might be more or less the worst case scenario for a low int party, but no one has anything better than a 10. It highest strength was a 13, iirc.
  9. M

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    I could see a rogue still dual weildign daggers to throw them in 5.5, but they are a finesse weapon now. Close, and yet so far.
  10. M

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    How often are non-strength based characters using thrown weapons? Casters would have cantrips and crossbows, Dex based characters have crossbows and bows.
  11. M

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    I have a suggestion or two for making INT better, and then some more broad ideas. For INT: I think Perception should have some of its responsibilities moved to Investigation. I think a decent number of tables were using Investigation as something more like 3.X's Search skill, and not the sort...
  12. M

    D&D General Adjusting Constitution

    Perhaps there is an avenue to make otehr stats moer appealing? Reducing the amount that Medim armour increases your AC, but increasing the max DEX bonus might get at least clerics to look at DEX before CON. Bards could maybe get some benefit from INT? I might suggest that tey get skills...
  13. M

    D&D 5E (2024) [Houserule] If Sabre was a new weapon type, what should it's mastery property be?

    If you don't mind a question here: would a fueling sabre be meaningfully different from a rapier? I would also mention that Hussars used a version of the sabre, as light cavalry. Is there a mounters, skirmisher type weapon you want to make? Maybe a vex weapon?
  14. M

    D&D General Huge Equipment Lists: Good, Bad, or Ugly?

    Why does easily broken increase price? Aren't most objects made to not break very easily? For armor, I would almost prefer lowering the AC of light, and case by case AC or Dex mod on Medium. I am mildly concerned about raising Heavy armor, because that could make lower CR monsters almost never...
  15. M

    D&D 5E (2024) New stealth rules.

    This is based on an early copy of the phb, now that the nda has lifted. The rpgbot review describes stealth and see invisibility in the same way
  16. M

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Monk"

    Greatswords deal 2d6, and GFB is d8s per tier. You've got a 2d8 in there that I'm not sure the source of. But to your question, why not apply the greatsword and green flame blade damage to a different attack? If a monk bumps that sword into some one else, why have that sword behave differently...
  17. M

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Monk"

    Pretty tangential here, but the stone giant has a rock catch feature, letting it grab bolders out of the air. Playing catch with a giant sounds like a great campaign moment. When I look at mosnter stat blocks in the 2014 (2015?) Monster manual, all of the range attacks that I am seeing are some...
  18. M

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Monk"

    That look's like my bad. The first sentance in my comment you replied to talked about shadow, and you didn't specify. I made a bad assumption on that one.
  19. M

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Monk"

    I don't think the saving throw portion is required for determining range. Just listing a specific range does that just fine (it is odd that 2014 doesn't make any mention of range) Why can't you use the orignal weapons damage though? It's not standardized (though monk weapons could be), but it...
  20. M

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Monk"

    Pass without Trace, Dark vision, and likely silence were lost. All of these offer great utility to a party, and expand the subclass to more than just "I punch things when the lights are out". I think more than just aethstetics were lost here.
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