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  1. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The party has no difficulty in following the drunken Evipaun, but the mystically enhancing night vision is required to make it possible. Even with the unobscured moonlight, there is a haziness to linear vision, and moon shadows are less than definitive. The...
  2. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 58 Once actively engaged, Kuwaia proves to be much faster than her enemy. The arc of her blade is adder quick, but the blade does not make much contact with flesh. Though her injured opponent cannot retaliate, her second lands a significant blow with his club...
  3. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The server looks back and forth from one party member to the next while Maldrog is being spoken. She evidently does not understand it and may be wondering if she is dismissed until Astarte addresses her again. She graciously accepts the salt then waves her hand...
  4. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 58 The raiding party does not immediately see that there are other members in the party. They are quick to charge Cormorante and Britta, seeing Kuwaia moving toward them as they are moving in, but it is the archers and Antapkos who act first. Antapkos launches the...
  5. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The waitress hands off the items that she is carrying to the party then deliberately looks down at the brand on her arm. She is momentarily taken aback by the fluidity of her native language coming from Astarte. “Ignosce me,” she responds in Centrin, which is to say...
  6. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 Deciding upon the cautious course of action, Astarte rises to her feet and makes a circuitous walk around the tent. She passes many groups and acknowledges those who looked up at her. This being a normal course of action within the crowded structure, no one thinks...
  7. MacConnell

    Some Stories Are True

    Season: Rebirth. Day: 10 Acting at almost the same instant, Astrid and Star Wolfess who are not physically engaging, engage much sooner than anything else happens. Though the effect generated by Astrid does no harm, it causes some significant confusion in one of the enemies. That Nishurin...
  8. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 58 As the raiding party reaches the foot of the hill, they adjust their gear and ready themselves to move on. Two of the party notice Cormorante and Britta standing off a short distance into the trees and begins quickly chattering to the others, pointing. It is very...
  9. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 58 Deciding to get a fresh start and more time for exploring the ascending path, the party waited until the next morning to begin the climb or at least that was the intention. As everyone secured his gear and began to make the approach, a slight cascade of small rocks...
  10. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The point of the mundane information is to try to create an ambiance for the area, but I am never able to accurately convey what I picture in my head. The Kingdom of West Cove is a nominal community. The Eastern Oasis of the Ka’ard Taerm is a paranormal community. At...
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    IMG_0179.jpeg

  12. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 57 With the loss of movement, the resilient hide is not enough on its own to prevent Antapkos from killing the beast. Though more time is still needed for Cormorante, Sprthnt, and Kuwaia to recover from having been sprayed. The abatement of the awful smell is appreciated...
  13. MacConnell

    Some Stories Are True

    Season: Rebirth. Day: 10 As everyone begins his initial action, a bright bolt of lightning streaks from the hands of Astrid directly at one of the enemies, before any other movement could be performed. The visible lightning provokes some unintelligible verbal comments from several of the...
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    IMG_0177.jpeg

  15. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 The behavior of the Kozzog working in the metallurgist tent happened to be typical for the entire tribe. It is not that they are unfriendly, they lack the emotional capacity to be considered friendly. They simply stick to business. Their skill and wares are worth...
  16. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 55 Kuwaia moves her body like flowing water, but the upper cut misses the creature’s chin and hits its torso instead, because the beast lunges for the woman simultaneously. The sword still cannot cut through the hide, but neither can the bite contact flesh...
  17. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 50 All coins of the same material have the same value, no matter where they are minted. The party is granted a trivial amount of coins to spend on food and lodging, but enough to buy supplies or equipment must be acquired during game play. The party only carries a trivial...
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    IMG_0176.jpeg

  19. MacConnell

    Some Stories Are True

    Season: Rebirth. Day: 10 I made an error in referencing my notes. These structures are 20 strides on a side, which is still enormous for a solid piece of stone, and about 4 strides total in height, being flat on top. Astrid begins moving forward, angling away from the party to everyone’s...
  20. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 55 The rather large and vicious looking fowler was very fast as it loped toward Sprthnt. Kuwaia, also very quick and enhanced, was just fast enough to get in its way. Unable to dance to her right, she was also unable to cut through its flesh though her sword did...
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