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    D&D 5E (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    Most of my AL experience is with the local club. There are generally around 5-6 games a week at an assortment of gaming shops, with people booking to play on a "first come, first served" basis. A DM might run a series of connected adventures, but there is no guarantee that there would be the...
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    D&D 5E (2024) Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.

    There is a fair amount lot of exploration in many AL league (and other published adventures). Unfortunately, particularly in AL play, there are other factors: Because the modules are designed to fit into a 2- or 4-hour slot, there generally are only a few combats and a few exploration...
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    D&D 5E (2014) Artificer Fighter subclass? [+]

    What I'd do is go for the suggested use of not giving spell slots, but giving infusions at close to artificer progression. I would also expand the infusions to creating consumables* and add others fitting a fighter and rogue subclass. More of an emphasis on expanding an item's original purpose...
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    D&D 5E (2014) Escaping from (rope) bonds... What is your ruling?

    This isn't the first time I've noticed it, but I think there might be a translation issue here: Reynard is not suggesting that railroading is when the PCs are not guaranteed success, they are saying it is when the PCs are guaranteed to fail. - Such as when an impossible DC like 40 is set. PCs...
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    D&D General How Do You Handle Falling Damage?

    I think treatment of falling damage depends on the type/genre of game that you want to run. D&D is by default a fairly heroic fantasy, where higher-tier characters operate more by "action movie rules", and then can go into into full mythological hero. They are assumed to be resilient and capable...
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    D&D 5E (2014) Help me understand & find the fun in OC/neo-trad play...

    That is why there was the move away from that style towards the Neo-Trad/OC style, and why the systems changed to incorporate that change. Players start to express their characters as people rather than pawns, with their own motivations, and start to value them more. Character actions, based on...
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    D&D 5E (2014) D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.

    I think that you may have gotten the wrong end of the stick here. I believe the point that the OP was making is that in actual, practical terms, a Rogue is unlikely to have to try to unlock more than maybe three important locks in any given day. Therefore giving the rogue a limited resource to...
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    D&D 5E (2014) Homebrew: Fighter hacking notes

    This is very, very good. I have a few quibbles with specific stuff (Versatile fighting style, Bulwark Iron Guard), but a log of these changes address the major issues that many people have with the Fighter.
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    The Ethics of Two Way Ignore

    Thank you. I'm mostly just relieved that it is the site that is borked and not my brain more than currently. Given I think this is the first time it happened, I suppose I should treat it as a badge of honour. Actually, given that the post I quoted was denigrating a large chunk of the D&D...
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    The Ethics of Two Way Ignore

    Ah. Is that why I'm getting notifications telling me that people quoted a post of mine, but can't find the thread that its happening in? I didn't realise that this was a thing.
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    D&D 5E (2014) Long time players and 5e’s success

    Gee. Can't imagine why some people form dislikes of some veteran longtime gamers. Its amazing why a modern company looking to attract new players to D&D might be happy that the people like you and the above poster are no longer representative of the people they are likely to have to play with.
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    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    NeverWinter Online was an MMO based on 4e mechanics. While it wasn't the turn-based grid combat that you might expect, it used movement and forced movement much more heavily than other MMOs and similar games tended to.
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    D&D 5E (2014) Homebrew: How to modify Shield spell?

    Potential ways to nerf Shield, and my thoughts: Make it Concentration - While a very definite nerf and encouraging an important in-game tactical decision, I do not think that this addresses Shield's core issue. Triggers when attacked rather than when hit. - Some DMs reveal whether Shield would...
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    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    Yes, we do wonder why you do say that. :hmm: Given the immediate response from warlord fans when being told that they can do as much as a caster is "Hang on, that seems too much!" I did something similar when putting together a "Warlord" class: Speculate that if the Battlemaster has basically...
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    D&D 5E (2014) The Magical Martial

    Two spells a level, every level, is a pretty good amount. Of course more would be better, but it isn't necessary for the class to work.
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    D&D 5E (2014) Why is There No Warlord Equivalent in 5E?

    You could combine the Warlord's predecessor, the White Raven discipline from the Book of Nine swords with existing 5e mechanics to make a solid start. I would actually suggest making a more warblade-like class, but with enough flexibility in abilities to choose that it could perform fine as...
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    D&D 5E (2014) The Magical Martial

    There are people arguing that any capability that seems unrealistic for the real world should be labelled as Supernatural or Magical. Someone pointed out that this could be possible to justify in very general terms, but not in the context of the actual game. Another person asked what the...
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    D&D 5E (2014) The Magical Martial

    Indeed. Or more correctly, what some people think is beyond what's possible on earth.
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    D&D 5E (2014) The Magical Martial

    I think that the best expression of the ideal that I would like to see rather than the suggestion in the OP is the warblade class from the Tome of Battle: Book of Nine Swords. They weren't magical or supernatural. Their maneuvers allowed them to do extraordinary things, but all functioned within...
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