Horwath
Legend
I really hate that, we have more than enough advantage/disadvantage mechanics.Instead of +5 AC, make it inflict disadvantage on the incoming attacks.
I really hate that, we have more than enough advantage/disadvantage mechanics.Instead of +5 AC, make it inflict disadvantage on the incoming attacks.
That's entirely the point of the change.I really hate that, we have more than enough advantage/disadvantage mechanics.
Sorry, I meant that the shield spell's improvement to AC will no longer stack with the +2 of a normal shield. Does that make sense?that is the main point of this homebrew.
yes, you have a shield of force that mimics actions of a mundane shield.Sorry, I meant that the shield spell's improvement to AC will no longer stack with the +2 of a normal shield. Does that make sense?
I thought so too. But on a paladin in +1 plate with a +1 shield, we are looking at 22 AC wothout shield of faith and 24 with it. Cast as a bonus action. Since 2014 paladin can't do a lot with their bonus action, shield of faith often proves more useful than a shield spell.If it didn't have Con tag it would be a good spell, with it it's D-tier at best.
If you want an "always available shield", then I do think you should either multiclass or take a feat that gives you proficiency. Not rely on a spell.this is still a D-tier spell, maybe C.
1 minute? 1st level slot for +2 AC that does not stack with a shield for 1 battle?
If I'm that desperate for AC, I will sacrifice one level and be a multiclass fighter.
you can say that about armor proficiency, yet we have Mage armor spell.If you want an "always available shield", then I do think you should either multiclass or take a feat that gives you proficiency. Not rely on a spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.