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  1. I'm A Banana

    D&D 5E (2024) Video previews for 2024 Players Handbook begin 6/18~

    Not disagreeing, but this thinking is why I am deeply suspicious of this design iteration leaning deeper into feat territory. "Give up a feat" speaks to scarcity thinking - you only have so many feats, and you NEED EVERY ONE. Can't afford to spend any on anything other than the most worthwhile...
  2. I'm A Banana

    D&D 5E (2024) Video previews for 2024 Players Handbook begin 6/18~

    I have an inkling that half-elf and half-orc will be feats, rather than ancestries. Just an inkling, tho.
  3. I'm A Banana

    D&D General Lowest level of magic that still "feels like D&D"

    Yeah, that's probably a dividing point between "useful in an adventure" and "more of a narrative device, really." I could maybe see an argument for up to 3rd level spells, but up to 5th level gives us a bit of room to grow beyond fireball.
  4. I'm A Banana

    D&D General Millennial D&D (+)

    "Everything changed when Ronald Regan was elected." FWIW, I think the idea of dragons as corporate masters has a lot of traction, and could form the basis of a pretty fun dungeonpunk campaign. Maybe we take a cross-section of big industries. You get a black dragon that runs fantasy ExxonMobil...
  5. I'm A Banana

    D&D General Millennial D&D (+)

    Millennial adventurers have trained their entire lives to become elite adventurers, but it turns out all the boomers already looted every single dungeon and don't have the self-awareness to understand why looting dungeons doesn't work anymore. Millennial adventurers are saddled with immense...
  6. I'm A Banana

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    The Radiant Citadel's civilizations are right there and they're very good. Umizu, Yongjing, Siabsungkoh, Yeonido, Shankhabhumi, Dayawlongon. All just BEGGING to be fleshed out with more adventures, more monsters, some character options. Each of which itself is SO MUCH BETTER than remaking what...
  7. I'm A Banana

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Nah, it's a Paladin thing, Paladins are much better at achieving this vibe than Fighters are, and have been since 1e. Fighters are kind of grandfathered into it, but because Fighters are a super generic class, they've never had robust class mechanics to support it. No oaths, no models of...
  8. I'm A Banana

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I think archetypes and are why a lot of people actually play classes. Mechanics are mostly just there to support the archetypes in a way that's fun to play. Which is why you saw OD&D's quite elegant fighter/mage/gish triad diversify almost immediately, and continue to do so. If I'm playing a...
  9. I'm A Banana

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Paladin has good "knight in shining armor" vibes that make its narrative consequences less dependent on the deity. It's the kind of place that'd be a good home for a variety of "elite warrior" figures. Cavaliers, samurai, tribal champions, knights in shining armor, ronin, blackguards, death...
  10. I'm A Banana

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Every other class. Arcana cleric? Wizard. Death cleric? Let's say Paladin. Forge cleric? Fighter. Grave cleric? Maybe Paladin again. Knowledge? Wizard. Life? Paladin works. Light? Wizard again. Nature? You're a druid. Order? Fighter. Peace? Let's throw a Bard in here. Tempest? idk, barbarian...
  11. I'm A Banana

    D&D 5E (2014) Should Explicit Monster Roles Return?

    I don't think we need roles. What is the "role" of a fiery vortex that pulls you in. Controller? Soldier? Leader? Damage-Dealer? Roles are over-simplified. What we need are tactics. That's bigger than a role. That's telling you the strategy for using the monster in a fight. Which might be...
  12. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    5e's balanced around the encounter. It's just also OK with parties also choosing to nope out of an encounter.
  13. I'm A Banana

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    The only cap on class quantity is practical (in terms of things like page count and how many can be popular at a time and how many can be designed). If I had my way, I'd invite a few more classes in. Probably break the Fighter and the Rogue up, maybe nix the Cleric, overall more classes, though.
  14. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    I could quibble a bit around what the minimum requirements for certain roles are, but ultimately, I think people who want better healing and defending mechanics in 5e deserve to be served. It'd be great to have those options, and it'd be really great if the designers added them. I said 5e's...
  15. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    And you've already lost anyone who is playing D&D more for the character performance experience than for a tactical combat experience. You don't start with the decision to use the Kuleshov effect. You start with the needs of the narrative and the emotional content. For a lot of people who play...
  16. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    If I cook on that, I get to a place where the DM maybe has different kinds of inspiration they can award? Maybe like, the brave knight character is taking a heroic last stand, so they get to mark all the mons in the fight for a round. Which is an interesting idea with some legs! I'm generally...
  17. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    I don't think anyone is advocating for making the rules go away, but I can see how that could use some clarification. Like, if you are a fan of how movies tell stories, then you're a fan of the Kuleshov effect. It's a rule of the medium, a sudden cut to a different image that carries some...
  18. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    Again, no one is advocating for never engaging with the rules. It's a strawman you've brought up twice now. The point I'm making is just that it makes sense that some players would want those rules to fade into the background. That some players' goal when playing D&D is not to engage with the...
  19. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    And when you're watching a play, you can see the makeup, and the cardboard doesn't resemble the castle walls, and cast members move through the audience, and there's artificial lighting. And when you're reading a book, you are holding a physical object, and reading a language you memorized, and...
  20. I'm A Banana

    D&D General New Interview with Rob Heinsoo About 4E

    This is true for RPGs, too. Well, more precisely, it's true for why some people play RPG's. My guess is, it's true for a rather large portion of D&D's audience, even if most of them can't exactly articulate it like this. Who is proposing to get rid of rules entirely? The suggestion is merely...
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