Twiggly the Gnome
Legend
Where do you think you can cap magic and still have a game that feels like a D&D world? My intuition says 5th level magic, beyond that seems more of the same, but more powerful. Any thoughts?
Honestly? 1st level.Where do you think you can cap magic and still have a game that feels like a D&D world? My intuition says 5th level magic, beyond that seems more of the same, but more powerful. Any thoughts?
According to WotC, 96% of campaigns don’t go past 10th level, so most magic after 5th is largely aspirational or there for NPCs and creatures.Where do you think you can cap magic and still have a game that feels like a D&D world? My intuition says 5th level magic, beyond that seems more of the same, but more powerful. Any thoughts?