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  1. Patlin

    Is "Shield" too powerful?

    So far I've used it to bluff a dragon out of the way of the exit, allowing the party to flee and survive; I've used it to intimidate an elite oponent into surrendering, and I've used it (less dramatically) to breeze through a skill challenge. I've been satisfied with Beguiling Tongue.
  2. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Understood. If Rio drops his target, he'll take his 5' step into the target's space instead of to the southeast. I don't think you can takea 5' step before cleaving, but if I'm wrong on that Rio will cleave the other warforged, should he drop the first one.
  3. Patlin

    Black or white?

    It says I'm not allowed to vote in this poll, but I prefer black.
  4. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Rio will attack the warforged again, and if he is so fortunate as to drop him he will attack the swarm with his cleave. MW Greatsword Attack & potential Cleave (1d20+6=21, 2d6+3=13, 1d20+6=22, 2d6+3=8) He will then take a 5' step to the southeast.
  5. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Where are the machine and (more importantly) the swarm on the map?
  6. Patlin

    W3: The Eidolon (Bront Judging)

    If the shopping is without incident, T'Ranis will return to the ship, ready to once more take up the hunt.
  7. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    With his previous target down, Banion will continue to move about throwing mindblades. He'll make it a priority to keep his mindblade charged, as damage reduction is likely to be a problem (as a werewolf seems to be the last remaining target.) Rounds 4 and 5 (1d20+9=16, 1d6+1d4+3+1d8=14...
  8. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Initiative (1d20+2=20) If on his initiative Rio is close enough to strike at an opponent, he will do so. Otherwise, he will full defend.
  9. Patlin

    Siege in the Stonespike Mountains (Boddynock Judging)

    After a few minutes, Kennedy is still alive and well, but not much has happened. It's possible the note is being debated prior to action being taken.
  10. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    Banion will tumble back 30' and throw a mindblade. Thrown mindblade, PBS, psychic strike (1d20+9=16, 1d6+1d4+3+1d8=12)
  11. Patlin

    Siege in the Stonespike Mountains (Boddynock Judging)

    Kennedy flies off, and is gone for some time. How long do you wish to wait?
  12. Patlin

    Peregrinations of the Shard

    "If we can't tell what they say, can we at least tell if they're likely to explode?" Ironwolf asks.
  13. Patlin

    Heart of Artifice: Part I--Engineered Enigma

    Anvuss is willing to stop for his partner to rest, but wants to set up camp somewhere not easilly visible from a flying ship. Perhaps some tree cover? Anvuss is not in need of rest, nor does he have any projects he can work on at this time.
  14. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    Banion's first thought is that his friends are in danger, and he reacts without his characteristic caution. Dashing forwards towards the sounds of battle, he looks about for an enemy and throws his mindblade at it.
  15. Patlin

    Siege in the Stonespike Mountains (Boddynock Judging)

    Remember, you are more or less directly below the fortress. Getting to it means moving up the spire of rock, by whatever means you choose.
  16. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    (Banion is so sneaky, even the DM doesn't notice when he acts!)
  17. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Rio nods and follows.
  18. Patlin

    Heart of Artifice: Part I--Engineered Enigma

    "Fair well." Anvuss states, and heads off through the forest, mainly heading Northwest.
  19. Patlin

    Tempest Fugit

    "No relation." Tor mutters.
  20. Patlin

    Heart of Artifice: Part I--Engineered Enigma

    Anvus gets whatever directions he can in terms of where to head through the wilderness, and then disembarks as instructed. He arranges his gear and readies his armament. Unless Kharas stops him, he starts marching.
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