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  1. M

    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    You're absolutely right. That's why I said, "for me". I guess I could have been clearer. But I believe the majority of D&D players don't play PVP. As far as game system design goes, I wouldn't worry too much about PVP, it's a side product, not the main event. Those who want to turn it into PVP...
  2. M

    How Many 1st Level Fighters Should a 10th Level Fighter Beat?

    Does not apply. PC's aren't meant to fight PC's so the answer is irrelevant for me. What matters is, can I make an encounter where one Nth level fighter is reasonably challenged by 1 opponent or 10 opponents? If the answer is yes, it's mission accomplished. Levels are irrelevant. A campaign...
  3. M

    dwarf as a class

    I believe it is actually 4e that provides us a way to make this work. If dwarf is to fighter, as knight is to weaponmaster, then this approach has already been experimented with. They can co-exist as we've seen, borrow from their base entity, and use the same support. It can actually be done...
  4. M

    Should swapping weapons cost actions? Is it worth tracking what is in your hands?

    Yes, I think what you have in your hand is important. Anyone who has tried to perform certain simple tasks (like say turn a doorknob) with their hands full can attest to the difficulty. But it's not so much about the difficulty, as it is about abuses, and choices. If swapping weapons, shields...
  5. M

    How important is combat?

    This completely depends on play style. In the last 3 sessions of my campaign, we had one combat encounter, which took about an hour and a half to resolve. One combat encounter a session is otherwise fairly typical, occasionally two, never have time for three. It's definitely not 90% of our...
  6. M

    D&D 5E (2014) Can 5E bring the wonder and mystery back to Magic Items?

    I would love to see magic items disappear from the PHB, and reappear in DMG. Magic items should not be part of character design. If another layer of character design is needed, make it something else, talents, or traits, or whatever you want to call them. You can have a foot trait of +1 speed, a...
  7. M

    Should Epic Be In PH1?

    Kind of like this idea, though I'd make designations slightly different: A1-A5: Apprentice tier. H1-H10: Heroic Tier P1-P10: Paragon Tier. E1-E5: Epic tier. H1 is where most campaigns would start, unless one was inclined to play through apprenticeship. This would allow different pacing for...
  8. M

    Which core races have you played?

    Human Half-Elf Half-Orc Elf Dwarf Gnome Dragonborn Tiefling Goliath Halfling Drow I've played more humans than anything else, though I've only played one 4e human.
  9. M

    So what races and classes do we consider core?

    I think the races can be grouped, and I don't mind seeing sub-races, particularly for humans. Human: Urban man, woodsmen, highman (or mountain man, or other strong-trope), nomad, mixed breed (half-elf, half-orc, mul) Fey: Wood elf, high elf, drow, gnome Dwarf: Sun dwarf, deep dwarf Halfling...
  10. M

    Should There Even Be Roles?

    Roles are good to be aware of, but should not be a straight jacket. Did anyone think, what would happen if we gave invokers a 1/encounter healing word? What would happen if the warlord's inspiring word didn't heal but granted a smaller amount of temporary hit points? I'm hoping 5e will keep a...
  11. M

    Same rules or different Rules (PC vs NPC)

    I like the 4e way. 4e taught me even how to make and run monsters on the fly. I never want to go back on that flexibility. The PC's did something unexpected and I need to run a quick encounter against a wildebeast, some halfling wraiths, and a swamp thing, but I had an encounter ready for 3...
  12. M

    Anyone loveAoOs/OAs?

    This is what I'm pondering as well. Perhaps ability to make opportunity attacks could be a trait of some sort, much like marking, given to defender and soldier types (or their equivalents, I'm not really fond of PC roles, but that's another discussion).
  13. M

    D&D 5E (2014) [5E] To Vance or not to Vance - That is the Question

    In earlier editions with Vancian magic, I had players who wouldn't touch magic users with a 10 foot pole. The sorcerer was the first time I saw a few of those players remotely interested in a spell caster, small list of spells, and no need for memorization were the draws. In 4e, those same...
  14. M

    D&D 4E What's the point of playing 4e now?

    What gives you this impression? The impression I'm getting is that 5e will provide 4e players with what they like, and 1e players with what they like, and everything in between. They are currently advertising custom degrees of complexity. In this respect, a player who likes to play a 4e shaman...
  15. M

    Eladrin, why?

    Depends on how you count... There is Elf, Eladrin, Drow, Half-elf. Then there is Sun Elf, Moon Elf, Wild Elf, Wood Elf (respectively eladrin and elf variants). Then there are Revenant elves of all sorts. Then there is the short tricksy elves who call themselves gnomes, and the even shorter elves...
  16. M

    Do YOU nod to "realism"?

    I see the rules as abstract, a skeleton if you will. I take the rule, look at what it does, then dress it up to imagine what my character is actually doing to produce that effect. I don't mind high fantasy, so if a power lets me "unrealistically" make a 30 foot standing jump, I have no problem...
  17. M

    Inherent Bonuses: +level to-hit and defenses?

    Make PC math work like monster math, and you're good to go on attacks, defenses, and damage, which more or less works out to be +1 attack, defenses and damage per level. I'm half tempted to run one shot games, where I hand players a monster block as their PC, just spruce it up a bit with a...
  18. M

    Legends and Lore: you get one action...

    Putting a leash on the off-turn dice rolling would definitely be a big plus. But what I really want to see is a quicker resolution of the d20 roll. I think a lot of time is wasted adding attack bonuses and comparing them to defense values, particularly while the DM is taking his turn. While...
  19. M

    Legends and Lore: you get one action...

    One action makes tactics difficult to use, and tactical aspects of the game diminish. Even in most modern board games, they realized "one action" is not enough, and players often get 2, 3, 4 or more actions, because you can create combinations, tactics, and other achievements that are more...
  20. M

    Master of Stories [Multiclass Bard] broken?

    On my Sorcerer I'm debating between the two. I currently have the old Bard MC. It works well enough for me. I particularly like the slide. And since we have a super healer cleric, I don't really know if I need that secondary healer role, even though I do have plenty of spare minor actions. The...
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