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  1. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    there should be. Even if a failure results in not saving the world, the campaign just shifts from a saving the world story, to a rescue and survival one. That's still a story.
  2. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    Ah, that's interesting feedback. As the author I obviously knew what I meant but didn't get that across well. I meant it as you seem to as well. 'Never have less than'. They should always be able to move forward but they shouldn't be limited to that. I will say though, I do try to...
  3. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    Nostalgia aint what it used to be.
  4. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    I see what you did there.
  5. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    I'm not really sure what that means. I doubt you mean the campaign ends but maybe? Failure can be an end to that strategy, but there has to be come place to go with the game.
  6. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    Very true about the work on the part of the DM. I personally do the best I can but realize that many times I don't have a great idea and I try to move on until I do. It's always a balance between tools and opportunities.
  7. OptionalRule

    D&D 5E (2014) When Failure Isn't an Option in 5e

    Just made a new post about failure in 5e DnD inspired by a number of recent discussions I've seen on twitter recently about it. When Failure Isn't an Option in 5e
  8. OptionalRule

    D&D 5E (2014) Breakdown of Spell Saves, Condition Inflicted, and Damage Type by Class

    True, there are a number of surprised in there. Some of it shows what a waste of effort some of these resistances are.
  9. OptionalRule

    D&D 5E (2014) Breakdown of Spell Saves, Condition Inflicted, and Damage Type by Class

    I did some parsing of data from the 477 spells in 5e across the PHB, XGtE, and TCoE and aggregated some results I hope people will find interesting. It includes a breakdown of the count of spells by save types by class, damage type by class, and conditions inflicted by class. 5e Spell Save &...
  10. OptionalRule

    D&D 5E (2014) Mounted Combat rules for players

    I created some rules for mounted combat in 5e focused more on players. Where possible I tried to fit with existing rules like social interactions, sidekicks, etc. It works with the existing Mounted Combat rules as well as the rules from Arcadia #1 but have a player focus. Mounted Combat Rules...
  11. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    This is great. Really this is the reason I even bothered with this post. To be able to adjust something, you have to have an understanding of it's basic behavior. I thought it was worth putting up so DMs didn't figure this out after the party shoots up to 15th level.
  12. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    Ironically, it's not for why you'd think. I added up a few encounters from RIme. You'd level FASTER with experience than milestone.
  13. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    Worse, it's pointless. I made this because I don't generally play at that level and many people don't but some might be interested and I think they'd be as surprised by this as I was so I thought I'd post it and hopefully help them plan better for high level play.
  14. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    I don't know this is true though it's hard because this is an assumption. I haven't broken it down encounter by encounter, but in the few modules that go that high it seems like you're facing foes much higher CR than the party instead of more lower level foes.
  15. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    I found that either difficult or not helpful for 2 main reasons: 1. If you look at official modules, it's pretty common to face a higher CR creature. Recently MUCH more common, so how do you pick a mid-point. 2. With the difficulty multiplier of multiple foes, it gets really fuzzy. This is...
  16. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    Sure, one of the reasons I was like "What does this even mean?". I tired to stay away from a value judgement on it. I personally would have expected a regularly increasing difficulty. I guess by level 11 they're just like "Okay, lets get this over with"
  17. OptionalRule

    D&D 5E (2014) Relative Difficulties of Advancing in 5e

    I wrote a bit about the difficulties of leveling at different points along a characters lifetime in 5e. Not earth shattering but I was surprised to see that 11-19 was about HALF as hard to level as 10th level and this made me reconsider pacing in experience based games, or even expectations on...
  18. OptionalRule

    D&D 5E (2014) Engaging Players with Magic Item Crafting

    I've had a number of players who wanted to collect items from interesting monsters, and who were interested in using that to craft potions. Since they found it fun, and it created active character hooks for them, I created a simple set of rules to engaging them with gathering materials and...
  19. OptionalRule

    D&D 5E (2014) Skill Challenges in 5e

    The core idea of Skill Challenges in the 4e PHB and DMG are solid IMO. I like the idea of the event "getting a turn" too. All this stuff about group checks, wrote lists of skills to check off etc, seemed to come out after they decided they wanted to sell whole supplements of skill challenges...
  20. OptionalRule

    D&D 5E (2014) Skill Challenges in 5e

    I agree people took it like that, and I think 4e skill challenges feeling like canned video game dialog made that whole "this feels like an MMO" criticism worse. I still feel the 4e creators caught more flack for that then they deserved. I think they were just trying to provide a structure...
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