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  1. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur takes the point moving forward silently, remaining in the range of the group darkvision, intentionally revealing himself and pointing before disappearing again. His superior darkvision gives him minor advantage in these tunnels.
  2. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn frowns and then shakes his head. "You couldn't possess me on contact. You cannot control me." He nods his thanks to the mage and speaks to Tommi. "I apologize if that hurt. You should have run away with it. Let's go back down, out of sight." Lunn checks that everyone is present and no one...
  3. Neurotic

    (OOC) Scourge of Daggerford (Full)

    Absolutely. Friends?
  4. Neurotic

    (OOC) Scourge of Daggerford (Full)

    We can still break it, but let's see what will happen once we identify it. @MetaVoid chime in so we can move on
  5. Neurotic

    (OOC) Scourge of Daggerford (Full)

    Now that part is explained: we have access to elven wizard. We can identify the rod. We can take measures to protect ourselves, starting by simple distance from the devil. If we think (identify, knowledges...) it is good thing to break the rod, we can do it. No reason for rush actions. I...
  6. Neurotic

    (OOC) Scourge of Daggerford (Full)

    My apologies if rhis came out wrong, I'm most definitely NOT mixing up player and the character. I had a busy spell at work.and my twins had 18th birthday. I didn't have time to post properly as you can see. My view of Tommi is exactly as you describe him, but this is first time that you...
  7. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn snatches the rod from the boy. "No! I didn't chase your friend up here and got attacked by this thing just so you can kill us all. What are you thinking?! Are you thinking? If you want to break it, go further out. And not while under threat." @Kobold Stew please a bit of ooc next time...
  8. Neurotic

    (OOC) Scourge of Daggerford (Full)

    It is part of the story, but a dangerous one. Talking with, or worse negotiating with, powerful devil...that is a recipe for getting shafted. Metagaming: Assume it's deception is in high teens, Tommi expertise is +10. He could play all the ticks and tells you want and you still couldn't be sure...
  9. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral gsve several, only Ussal/MetaVoid used his
  10. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    I believe you can use inspiration? If you didn't earlier
  11. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    "Groll, Braapp, wake Keshna and drop those nets on the hag! Go!" He moves forward to be in range for more of his spells. Not that he can do much against magic resistant hags. Still, getting Keshna up just might be enough. "Keep an eye out and let's get this monster running as all of them...
  12. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lionel is in a firm grip of Lunn so he moved nowhere and gave nothing :) Lunn steps back from the imposing creature. Not his forte, negotiation, especially not with the likes of this guy. He knows how to hit things very well though and having halfling in his arms doesn't help that. "For how...
  13. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    While not enraged anymore, Lunn is a canny warrior with magic in his blood. It didn't manifest now, but the probing personality of possessing entity just travelled along the wild magic paths within the warrior, swirling this way and that and finally bouncing back from the raising rage...
  14. Neurotic

    (OOC) Scourge of Daggerford (Full)

    Well, now everyone needs to have DC 15. Let's say someone uses the same skill twice (such as Lunn - although I tried to use them for different things) - add 2. Someone uses something fairly unrelated (i.e. architecture lore to run up the stairs faster equals to DC 20 or even 25 - possible, but...
  15. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Don't worry, Lumrolur is not evil (most of the time ;) ) - this is just me writing a threat
  16. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn gets ready to pounce on the halfling as soon as he gets free of the well. He nods at the support of Escella and Vairar.
  17. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral nods and casts Aura of Vitality. He also talks to Keshima "Lady, your second task is to aid us in the battle with this coven of hags to the best of your ability. If you can heal the wounded of the party, do so if combat is not already joined. If the hags retreat, hunt them down, attack...
  18. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    So, just to be clear, we need to go up to the surface, right? And the ghost said something about cultists up there? "Janth, how many cultists are there? We need to get to the surface." While waiting for the ghost to answer he motions with now loaded crossbow to the kobolds and speaks in...
  19. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    "Hunters, get nets ready. Drop them once the hags enter." I'm afraid we have to let them come to us. They are both physically powerful and casters to boot. We don't need choke points such as halls where we cannot get to all of them and they can cast (and maybe regenerate) with impunity...
  20. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    My understanding is that we don't have much choice in the matter if we can already hear them. Also, a bit of metaknowledge from my part (let's say Myrral knows the stories :( ): hags, depending on type, can haunt your dreams, cast curses, and, as we already saw, go ethereal and harass us for...
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