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  1. Fieari

    An end to scry-buff-teleport?

    The way I solved the problem was by making teleport no longer something I, as a DM, needed to disable, but rather to make teleporting REQUIRED for the game. In a sense, I still had a "dungeon", but the rooms were each a continent away, and the connections weren't hallways, they were clues...
  2. Fieari

    D&D 4E 4E Cosmology & Yougoloths

    I hate the Blood War, love the idea of NE fiends, hate the name Yugoloth, prefer daemon. Mercenaries I don't care for... as I said, I hate the Blood War. On the other hand, representing corruption appeals to me. Devils want your soul, in order to do horrible nasty things, while following the...
  3. Fieari

    Players, DMs and Save or Die

    ENWorld demographics differ from the rest of the population of D&D players. It's been said that WotC forums get mostly players, while ENWorld gets mostly DMs/Independent Developers. As for me on the poll? Well, I voted DM + Support, but I have to clarify that it's less Save or Die that I...
  4. Fieari

    Confused Customer

    Let's just say, if the Demiurge wannabe can't deal with Ouroborus, he might as well not even bother. And Ouroborus is only a Demiurge equivalent himself. A real timelord would lay the smack down on him. In fact, against a real timelord, Ouroboros likely wouldn't even get a chance to act...
  5. Fieari

    NEW Immortals Handbook - Ascension thread

    By the way, it came up in the Alabaster game that Metamartial manuevers were banned. This was because the DCs for all the effects is equal to the attack roll, and at higher levels, this makes the saves completely impossible to make. They have a point... And the chart for "Perfect Weapon...
  6. Fieari

    NEW Immortals Handbook - Ascension thread

    Divine Fighter II, the feat package, says one application of Epic Potency gives +12 to damage. This should be +2.
  7. Fieari

    NEW Immortals Handbook - Ascension thread

    Are the 7th, 8th, and 9th Senses ever going to be given a concrete benefit? Omneity: Why don't you specify that when gaining all the portfolios simultaneously, you don't gain the weaknesses. Because it would suck, otherwise. Science Domain: Where can we find the full text of these spells...
  8. Fieari

    Revised Monk clarification

    No idea about 3-way. I'd guess LA+3 (not LA 4, because the overlapping should get significant), but by the time you're gestalting 3-way, I think things start getting homogeneous... as in, all the characters are basically the same. Everyone will have at least a d10 HD, everyone will have all...
  9. Fieari

    NEW Immortals Handbook - Ascension thread

    Ah hah! Thank you. Now I just have to wait for the approval, I guess. And then the DM's approval.
  10. Fieari

    NEW Immortals Handbook - Ascension thread

    Yes I do. Account is "Fieari", just like here. It tells me "Sorry, but only users granted special access can reply to posts in this forum." If I don't log in, I can't even see the forum. Logged in, I can't post.
  11. Fieari

    NEW Immortals Handbook - Ascension thread

    Hey WarDragon, I see in the DF Alabaster tourney that there still seems to be time to join possibly? If so, how do I post there? It says I'm not approved. Given the "List of fighter stereotypes", I was thinking of playing the big monster, ie, an advanced templated tarrasque. Maybe even U_K's...
  12. Fieari

    Revised Monk clarification

    People usually say gestalt is worth LA+2 or so, but I have no idea if that holds up into epic levels, and it only works as long as the two sides COMPLIMENT each other, as opposed to augment. That is to say, War Hulk and Barbarian couldn't be stuck together, because the strength bonus AUGMENTS...
  13. Fieari

    Real DnD Heroes

    Bud Light == Slightly (just slightly) dirty water And as such, is actually preferable to a number of other domestic beers. Not that I'd drink it unless there was nothing better. And regular tap water is better.
  14. Fieari

    Core Rules Survivor: FINAL ROUND!

    Toss up between hating Counterspelling or Turning. Went with turning in the end.
  15. Fieari

    Core Rules Survivor: Round 2

    The Spiked Chain -mechanics- aren't bad at all. And the flavor isn't bad either, if you consider the genre... I mean, think of Soul Calibur! I find it interesting enough. Giving it a pity vote, since it seems to be behind at the moment, behind other mechanics I hate much more.
  16. Fieari

    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Here's an interesting question/thing to consider... Deities are "Immune to all natural effects". The Plutonium Cube's firey touch and meltdown is (ex). Are deities thus immune?
  17. Fieari

    Advice on running high level adventures

    By the way, the higher the level you go, the trickier it is to find good opponents. I'd like to plug the NPC wiki in my signature for that purpose. Plenty of stuff there. Really. Lots of classed characters, templated monsters, etc. I can't DM without it, really.
  18. Fieari

    Core Rules Survivor: Round 1 (is over)

    For pete's sake, how can I really -like- any of these? Couldn't we have voted for the least favorite, like usual? Ugh. I guess level drain isn't too bad. It's mostly just a fixed negative modifier to everything.
  19. Fieari

    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    U_K has stated his opinion that gods should not be able to be resurrected. That said, unless you're defending your home turf, you'll just be sent home when you "die", unable to manifest back on that plane for a while. Which reminds me: U_K, while you've mentioned these things on the forum, I...
  20. Fieari

    Core Rules Survivor

    The turn mechanics. I always have to look them up every time they come into play. Which isn't often, given other uses for turn attempts, but still. Why does it have to be so complicated compared to the "base rule" of the d20 system? Have a target, roll over that target. Should be easy, but...
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