I'll put your choice as "Spiked Chains" and "Whips". There's enough hate for the chain to need its own option, I suspect. (Though having an option which read "Whips & Chains" would have some appeal...Haloq Jakar said:get rid of the gimmicky weapons like whips and spiked chains
I'll list these as "Raise dead (and related) mechanics" and "Level loss (energy drain, death)" for disambiguation, okay?Blood Jester said:Resurrection mechanics/level loss.
"Multi-class save stacking" sounds accurate?avr said:Save stacking.
Cool, pokemount.Twiggly the Gnome said:I'm surprised no one has mentioned the pokèmount yet.
An old favorite indeed!Relique du Madde said:Level Adjustments.
Ahhh, yes. The table that's like an atavistic aboleth in the d20 rule system -- "Turn Undead". A fine choice, sir.Fieari said:The turn mechanics. I always have to look them up every time they come into play. Which isn't often, given other uses for turn attempts, but still. Why does it have to be so complicated compared to the "base rule" of the d20 system? Have a target, roll over that target. Should be easy, but it isn't!
Yes, but otherwise you'd have characters casually walking around with Smaug's treasure horde in one pocket, and a spare horse and cart in the other...Stalker0 said:Encumbrance. Stupid number crunching penny pinching I have to turn into an accountant just to make my character. Curse you encumbrance, me hates you!!!!
Nifft said:I'll list these as "Raise dead (and related) mechanics" and "Level loss (energy drain, death)" for disambiguation, okay?