Search results

  1. S

    Greedy player, what should we do?

    Another Thought If I ran into this in my game.... I'd start giving the party some "Custom" magic items....Thing's that are hard to calculate the value of. For example: A headband of Precise Shot... A user activated sword with a +5 bonus but only for 5 rounds a day. A magic Weapon that can...
  2. S

    Dating Myth or Truth?

    I'd call it a Myth I know that a woman's first impressions can change. Take this as an example: My wife and I meet at a party thrown by for a couple of mutual friends. Both of us, figured out about 2 min. after meeting each other that the other person was a jerk.... Flash forward 6 months...
  3. S

    spellcasters tactics and what magicals they would chose to make.

    Druid Tactics Although your tactic for a druid seems to work, in our 3.5 campaign most often what the druid does is. 1) Pick up the Improved Summing feat. 2) Stand back and sack spells for Summon Natures Allies. 3) Drop a few Improved Bears and Dire wolves around a foe and let your minions...
  4. S

    Magic sales and security

    A couple Options When I ran a City Campaign for my players, (They were all a bunch of thieves trying to take over the mob/rob the city blind.) many of my ideas came from the Stronghold Builder's Guide. It had a great deal of info on "Room sized Magic Items" that can be used to increase security.
  5. S

    Mid range Communication Spell?

    Is there a spell that allows a party to communicate that is more powerful then Message but not as powerful as Telepathic Bond? I'm looking for a way for the party scouts to talk back to the party based on what they are seeing..... I would love to see something with a longer duration then...
  6. S

    Help make my wizard happy

    I'd suggest not giving the wizard any reward for following the rules.... However, if you really don't have a problem with the spells, I might set up a situation where the council might make an exception. It could be as simple as: There is a Rogue Wizard who has been casting contraband spells...
  7. S

    Combining Items

    On page 282 of the DMG there is a sidebar about combining Powers in an item. Per those rules: If they are spell-like functions that aren't similar and the powers are equivelent to slotless items, then you just add the cost together of the two items. If they are slotted items (AKA a Belt of...
  8. S

    Help with making a minor magic item.

    Thanks Sertimon and Gideon. Shrink Item is a great idea. I knew I was missing something while I was thinking about this. I (and my players) and my players will be forever grateful.
  9. S

    Help with making a minor magic item.

    One of my players proposed to make the following magic item: Wrist Sheath of Hidden Daggers. This beat up leather wrist sheath appears to be able to hold a single dagger. But in reality it does so much more. When attached to the inside of a humanoids forearm, the sheath and its contents seem...
Top