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  1. K

    a can of worms: questions about the hydra.

    interesting, that's actually fairly deadly. i should really think about placement and terrain... now, about that whole "attack, 5 bites; full attack, 5 bites" does that mean they can make a move action to move to someone, and then a standard action to bite five times, or do they still need to...
  2. K

    a can of worms: questions about the hydra.

    i've searched the boards and have no intention to bring up old gripes or complaints or anything of that sort. simply put, i'm curious about the hydra. i've noticed that on the SRD, it's 'attack' and 'full attack' option list the same number. does this mean that it gets no added benefit from a...
  3. K

    skill trick from complete scoundrel?

    yeah, i was thinking that he'd basically yawn and wave his hands around in exaggerated stretch while softly intoning the spell, or like what you said. still, that's not bad for 1/encounter, especially if they don't see it coming.
  4. K

    skill trick from complete scoundrel?

    there's one called 'conceal spellcasting' i'd like to use against my PCs, but it confuses me. the flavour text seems to indicate that it alters your somatic components so you don't look like you're casting, yet i know spellcasting requires a firmly spoken voice. furthermore, this trick doesn't...
  5. K

    ARRRGH Help I lost my arm!

    well, my first thought is that since he's 'house ruled' such a wonderfully fun set of ideas, he should have an equally available method of getting you a new arm. however, you did mention 'low magic' so there's a fairly good chance that noone's going to be able to cast regenerate, assuming such a...
  6. K

    Does Water Walk or Cerulean Sandals (Incarnum) prevent you from going underwater?

    i'm away from my books, but i believe it only activates the fire damage against someone/something that has struck the caster in melee for damage.
  7. K

    Are there rules for monsters that throw you?

    i'm not too sure about just handing out a feat like that to 'all' vampires. given they have a strength bonus of +6, but half dragons have +8 and werebears have +16. what this boils down to is that a 'commoner' vampire is going to have a strength of 17 at best. while strong, that's not exactly...
  8. K

    Are there rules for monsters that throw you?

    *read below, double post*
  9. K

    Touch of Idiocy

    not entirely off-topic, but wasn't there a spell of this same sort that does Cha damage that people routinely use to drop animals and the stereotypical 'dumpstat' warrior? i could've sworn it was a ray or something.
  10. K

    front-liner for a new campaign.

    so i take it that my initial idea of being the bodyguard - dwarf or human kitted out with a tower sheild and the heaviest armour possible - isn't a good one?
  11. K

    front-liner for a new campaign.

    i'll answer as best i can: he said we can use the usual suspects (PHB, XPB), all of the complete books, the PHB2 and the Eberron Campaign setting, since he felt it had some 'psionicy' stuff in it. he hasn't exactly banned forgotten realms, but we've not many of the books - they're in alaska...
  12. K

    front-liner for a new campaign.

    long story short, some dorm-mates from last year are up for a campaign. we figured we'd play as much as possible, lest school bring an untimely stop to things, as it usually does. a friend texted me and said that the group so far is a very blastery sorcerer, a warlock and a cleric geared...
  13. K

    spoiling the encounter via metagaming.

    the forums have already eaten this message three times and i feel rather stupid and frustrated because of this, so i'll make this short and sweet: How does enworld deal with certain players who see fit to spoil an encounter by blurting out most of the important details of a monster or mechanic...
  14. K

    Advice! Any ideas on a race of bunny fairy creatures?

    well, you could just take the stats of a drow, drop the +2 int and +2 dex, and spell resistance, and then say that she's shaped like whatever she wants. naturally, you'd also drop the +2 LA. i sense it's mostly a cosmetic change. with the above, she'd still get spell-like abilities for adding...
  15. K

    questions about poisons

    i'm unfamiliar with 'poisoncraft', but you may want to ask your DM his opinion on it. open and nonconfrontational talking can work wonders for a campaign. if he thinks it's getting a little much and making the other players feel useless, maybe talk about scaling back some of the powers to the...
  16. K

    d20 3.0 SRD Complete?

    as a point of personal interest and curio, could someone explain the differences between 3.0 and 3.5? i joined the game late directly from 2e and never really realized there was a difference until a few years ago.
  17. K

    trading backstory for some xp?

    OP here. i'm trying to remain bias-free, but I should point out that, as the DM of the campaign, I too have real life commitments, but I still manage to devote a few solid hours a week into handling the 90% of the game that the PCs don't. i wouldn't be asking for a journal or anything, but...
  18. K

    trading backstory for some xp?

    i was thinking perhaps something like, if a well-written backstory that makes sense is presented, and even occaisonally updated, i'd give a +5% xp bonus for that level, which amounts to slightly less than a single encounter for the group, but is a nice bonus nontheless. however, updates/changes...
  19. K

    options for scout.

    @2 - it seems it could be used with shot on the run, as it is a ranged weapon, is it not?: @3: well, with the addition of a point of essentia, it's 2d6+skirmish, which isn't bad, but i was just curious. i'm not trying to get in a fight, i just really want to understand why it may be a bad idea...
  20. K

    options for scout.

    blarg, if you could expand on that reply, i'd be very appreciative. maybe i'm still thinking in the lower realms of the campaign, but i don't see how it'd become useless after 10th. although, i suspect that it has something to do with the dawning powers of the cleric and psion.
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