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  1. K

    Temporary Craft skill boosts

    complete champion has a ton of spells that boost skill checks, but really, if the above is allowed, that's where your gravy waterfall can be found. also, never underestimate the power of competence bonuses from masterwork items. as long as your DM's cool with em, i'd ratchet up one to give...
  2. K

    The issue with wizards and sorcerers

    a great and free link for a lot of info on D&D can be found below. it's got searches and nicely itemized lists. it's definitely a help! The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org however, like you've mentioned the issue probably is that you've seen some fairly...
  3. K

    The issue with wizards and sorcerers

    on the topic of spells like commune or contact other plane, one must admit that there simply isn't a way for the fighter, barbarian, ranger or rogue to basically ask the DM "so...what've you got in store for us tomorrow, and what are they weak to?" i'm not knocking melee characters, but to be...
  4. K

    Realistic Female NPC Resources

    i tend to play women NPCs as the same as my male NPCs. because really, in a setting where anyone could secretly be a magical dragon, powerful mage, or a shape-shifting werewolf, people tend not to backhand the simpleton stable boy, or the serving wench if they be unsatisfied with their service...
  5. K

    Monster Hunter campaign 1-30 (4e)

    as an avid fan of Monster Hunter Tri, i can't help but suggest the following: make certain magic items rare. not 2e rare, but unless they're making items themselves, i'd multiply the price by two or three. however, if they have parts from monsters, they can use them "in place" of the normal...
  6. K

    I'm Fishing for Red Herrings.

    another favorite that i used to sometimes introduce into my campaigns was the "monster" that was scaring the rural shepherds and peasants. basically, a winged beast would randomly steal into their fields and make off with their sheep and goats, and they'd find the remains messily devoured...
  7. K

    D&D 3.x 3.5 Binder: what's Tenebrous's Darkvision range?

    at the risk of stepping onto an active landmine - i haven't closely read this thread - why not just do the following: ************************** 1. coin flip! 2a. heads - binder darkvision is 120' 2b. tails - binder darkvision is like devils, so darkness doesn't effect them. 3. profit!
  8. K

    ToB query: HD and Initiator level

    hmm, that might be troublesome, considering that there's at least two maneuvers i can think of that simply do "+100 damage" either to the next melee attack, or to a crowd around you. one of them involves fire damage, which given, is common, but i'd doubt that an entire group of 15th level PCs...
  9. K

    The issue with wizards and sorcerers

    it could very well be that the DM is experienced and knows how to shut down casters before they can cause too much trouble, coupled with a player who's new to casters. just suggesting. also, OP, you should consider that rays don't give saves, and being nailed with a ray of stupidity or a ray of...
  10. K

    Blackpowder weapons???

    blunderbuss, eh? sure, i'll give it a whirl: i'd probably say it'd have the measurements of a light crossbow, except be an exotic weapon and you'd need to use a full-round action to load it, considering you're actually getting powder out, and then tamping down the shot-pellets. when fired, it...
  11. K

    I'm Fishing for Red Herrings.

    perhaps an old draconic skull was dug up in a nearby quarry, and was largely ignored until someone "connected" it to the recent cold-based capers? the general belief is that it's the skull of a old white dragon, but it's ironically a badly-damaged blue dragon's grin - perhaps the expert who...
  12. K

    D&D 3.x (3.5)Hexblade or perhaps another character?

    hey, thanks for checking out the hexblade's fix i posted at my blog; it's really nice to try to breathe some new life into what i think is a fairly underused (underpowered) class. however, i note you're looking at curse of distraction. my advice? don't. it's pretty neat on paper, but once you...
  13. K

    Crafting Magic arms/armor in E6

    i'm fairly certain the_orc_within nailed it, but i'd also like to mention that a +2 does not equate to +2 worth of "special abilities." your weapon could either be a straight +2 weapon, or it could be a +1 weapon, with a special ability worth +1 and no more. for instance, "flaming" is equal to...
  14. K

    Designing party encounters

    i'd be very wary about this. the CR system isn't perfect, and does require the every critical eyeball of a human DM once in a while. one solid bite and that ankheg just one-shotted a PC. same with an ogre with a club. or a 3rd level kineticist manifesting energy ball on the entire party - they...
  15. K

    How effective is grappling?

    the totemist has some nice soulmelds that really blend well with being in a grapple, such as natural attacks and bonuses to grappling. otherwise, i can't really add much to what the seasoned vets have already suggested.
  16. K

    Seeking "campaign hosting" site

    it's already been said, but i heartily boost obsidianportal. after all, here's a linky to my semi-retired account and game wiki: Darkness in the Delimbiyr | Obsidian Portal
  17. K

    Master spellthief

    i know you're betrothed to daggerspell mage, but have you considered spellwarp sniper instead? it's in complete scoundrel and lets you change memorized spells into rays on the fly, but also requires sneakyness and even gives a small amount of "spell-ray only" sneak attack. since you'd need a...
  18. K

    Salvaging a Friend's Rogue

    i also think that if people are "denied" their dexterity because they're unaware of you, it's another way to achieve a sneak attack. also popular: those who haven't acted yet in initiative, typically during the opening of a combat. it pays to be a sneaky so and so, sometimes, by interrupting the...
  19. K

    Salvaging a Friend's Rogue

    i believe there's an amulet called the "heartseeker amulet" in the magic item compendium. if memory serves, it lets you as a swift, turn an attack into a touch attack, twice a day. this might really help you land those hits, especially when you're failing to connect at the rate the charging...
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