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    What rules most need more official errata/clarification?

    I've gone back and read the Item Power portions in the PHB again. This definitely needs to be clarified. At first, the paragraph talks only about the keywords associated with the item's power. A sentence or two after that, it spills the beans as such: "When you use a magic item as part of a...
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    Stealth in Combat

    I laugh every time I see someone say this. Who is making this many rolls and why? They are passive checks. If there are 15 creatures on the map and only 1 of them is remotely interested in making an attack on a stealthy rogue, then maybe have that 1 make a non-passive check. Do the...
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    What rules most need more official errata/clarification?

    You are misinterpreting some stuff. First off, items don't have keywords. Item Powers have keywords. And, most item powers don't really apply to whatever Race/Class power that uses it as an implement. In the example you gave (which is not the example used for the custserv if I remember...
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    Stealth in Combat

    ^^ is how I have decided to do it. Having cover/concealment as a ranged class not only makes it harder for your enemies to attack you, but at times, it can make it easier for you to attack them. I think of it this way: A combat round last a whole 3-6 seconds. There is tons of stuff going on...
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    What rules most need more official errata/clarification?

    Opinions 1) Skill Challenges: I think the Skill Challenges are fine. The issue is that DMs don't have a ton of experience running them, but more importantly, creating them. Designing Skill Challenges takes much more work, imo, than designing any other aspect of an adventure or campaign. The...
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    Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)

    Glad I could help. Your app is prob my fave and I want to see it perfect! :)
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    Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)

    Nice work, but I've noticed that your team is making the same mistake that many of the char sheet/generators are making. Weapons should not be tied to ability mods. Only powers should have ability mods. Weapons are merely implements for powers - much the same way that Holy Symbols and Wands...
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    Character Sheet Archive

    I can vouch for Pfhoenix. He is a main-stay in the UE Development Community.
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    D&D 4E Final Fantasy 4e Class: The Bard

    I commend you for your work, but yes, the cantrips and at-wills are pretty broken balance-wise, imo. Having an at-will that grants CA on a hit? Cantrips that grant saving throws? Cantrips that give pretty big bonuses to skill checks? These sorts of things would set new precedence for all the...
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    Magic Weapons and Keyword Inheritance

    Okay - I'm actually giggling a bit. This seriously is not complicated. Please re-read my post again where I quoted the passages from the book. You are confusing the Power Keywords such as, "At-Will, Divine, Reliable, Poison, Teleport, etc" with the keywords mentioned in the description of...
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    Magic Weapons and Keyword Inheritance

    I seriously don't understand the confusion. There are a few pages which mention this topic: P.55 P. 226 They then give an example of a paladin using a fire keyword weapon as the implement/accessory of a paladin power that deals radiant damage. In this case, the damage would be evenly...
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    Various Modifiers to AC

    Yes, Armor is the only one that has an Enhancement Bonus. Shields and Bracers do not. From the top of my head: Base of 10 Half Level Ability Mod (If Light Armor, use higher of Dex/Int Mod. None otherwise.) Armor (Hide, Leather, Plate, etc) Armor Enhancement (+1, +2, etc) Shield (Light (+1)...
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    Move Action then Charge Standard Action? Is this Possible?

    It actually makes alot of sense to me the way it is. When a player charges, they are essentially using the momentum of their movement as the actual attack. This is why its a basic attack and at +1. Someone who starts at 5' away doesn't gain any momentum. Furthermore, the person they are 5'...
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