Sanzuo
First Post
I don't know if I should be happy, sad, or embarrassed that I started this thread.
I'm going to quit resisting the urge to post in it, and dive right back in. Combat advantage is granted for reasons related to stealth either because the target can't see you, or isn't aware of you.
The attack at the start of a combat is obviously because they aren't aware of you, even if you aren't totally out of sight/invisible. What happens in combat after you have been spotted was the original intent of this thread.
The question originally posed is--can I regain combat advantage through stealth in combat? That means that through stealth, I must:
1. Make the target unable to see me.
OR
2. Make the target unaware of me.
There are no clear rules for this, at all. What we KNOW:
A Bluff check makes them lose sight of you for a moment.
Total Concealment makes them lose sight of you.
Superior Cover makes them lose sight of you.
Regular cover/concealment allows you to make stealth checks.
But there is no indication that stealth can make someone no longer see you (or no longer be aware of you) with a stealth check. There is also no indication that stealth will not allow this--so that's the line that divides the two camps, really.
I think we all agree that with Bluff or Total Concealment or Superior Cover, the target can't see you, and you get combat advantage. What's left is these two splits:
1. You can make a stealth check in combat to make yourself unseen by a target if you have cover/concealment, as a (insert) action. (Most agree on Move action, as kissing your good luck charm does not hide you.)
2. You can't make a stealth check in combat to make yourself unseen by a target if you have cover/concealment, you must get out of sight. You may of course use stealth to move back into regular cover/concealment undetected, though.
I'm in camp #2. The split seems to be pretty even between the two. I'm not saying either camp is wrong, only that neither camp can legitimately claim to be right. My latest discoveries in running Keep on the Shadowfell and reading the Monster Manual on the toilet (you know you do, too) is that the Tactics never once mention making a stealth check in combat to gain combat advantage, even though it's often mentioned to make a stealth check before combat to gain combat advantage.
The only mention of gaining combat advantage during a fight is a goblin fight where they are completely out of sight, then can make a stealth check to attack from hiding. I'm still not saying I'm right--I'm just saying that reaffirms the choice of camp I made.
Hey Xorn.
I think it's worth mentioning that so far in my game that I've been running for a few weeks, we've been essentially going by the #1 method you mentioned above. I would have to say it's working pretty well and hasn't really been disruptive. The rogue in the group is still working hard to get a good position on the grid, consistently getting in massive sneak attack damage rolls, but not so much that it feels like he's getting them for free.
However it does seem like the group is steamrolling through the encounters, so I've been working on custom-tailoring them to actually be challenging. We'll see how it goes, but so far so good.