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  1. Darklone

    Best Gestalt Combo for Wizard

    Lurk/Wizard would do fine for a sneaky INT based char with lotsa options (and many swift action options while doing the wizzie spellcasting). Bad for hitpoints though.
  2. Darklone

    Wisdom to AC ... twice?

    Thread still running? Is actually someone willing to let the two class abilities stack?
  3. Darklone

    Best bang for the buck for a level-adjusted race?

    Where is Aranea from again?
  4. Darklone

    Best Gestalt Combo for Wizard

    Warblade/wizard.
  5. Darklone

    Wolverine build ideas?

    Thanks guys, great stuff. Any healing ideas for low level regions? Soulknife Barbarian sounds like the way to go there.
  6. Darklone

    Do Animal Companion Bonus HD Increase Size? Should They?

    If you consider to houserule the sizechange, be warned. I tried it in a very high powered gestalt campaign with mucho magick items and it was still borderline strong.
  7. Darklone

    Wolverine build ideas?

    Howdy guys, I'd like to build another wolverine... and I am kinda stuck where to get claws or claw like weapons from. Any ideas? Fast healing: Better proposals than dragon shaman anyone?
  8. Darklone

    Looking for advise on Bard8/Rogue1 to Unseen Seer

    Archer with sneak? Arcane Trickster. Get a bow of songs, everything else doesn't pay for a bard archer.
  9. Darklone

    Archer/Cleric for a one-off, funky stats

    I agree that clerics don't need Int ;) Zen archery applies only within 30ft right? That would be a big hindrance in my games. Turning can be easily maxxed with magic items, I'd put Wis (with and without Zen archery) at max and con second. Dex shouldn't be too bad though. Don't worry too much...
  10. Darklone

    Prone=Flatfooted?

    Realistic games aren't that much fun, believe me. And pretty often D&D rules are closer to reality than many other games that are supposed to be close to reality. AC isn't that unrealistic. (Oops, where was that closed can of worms?)
  11. Darklone

    25k in magic item(s).

    Several pearls of power to cast that nice level 1 ranger spell from the SpC several times...
  12. Darklone

    Toughness Feat Alternatives?

    Same here.
  13. Darklone

    Fighter build advice

    For control: Get a polearm. It'll help your damage with Power Attack too... twohanded weapon smack. Think about 2 levels monk. You'll get bonus feats, good saves, evasion and if you want a bit stunning fist... but best of all: Improved Unarmed Strike for the bad guys who are too close for your...
  14. Darklone

    Starting a Rogue char. Is mobility worth it?

    I am sure. The skirmish definition says pretty clearly that you get the extra damage on all attacks you make in a round after you moved at least 10ft (or 20ft for Imp Skirmish). E.g. You even get the skirmish damage on AoOs after moving enough your turn before. So, bbn2/scout4, perhaps human...
  15. Darklone

    Disbelieving Invisibility?

    Just my 2c: Use invisibility like the predator camoflage in the first movie with Schwarzenegger. If you describe it like that, everyone will understand why you CAN spot him (it's not easy, fella) and why you can't disbelieve it. ;)
  16. Darklone

    Belker Claws Spell?

    That applies to any touch attack spells like Shocking Grasp, Chill Touch, Vampiric Touch etc... and none of them is that strong. As a DM, I would pretty much tend to allow to hold your breath to delay the damage.
  17. Darklone

    Starting a Rogue char. Is mobility worth it?

    Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at...
  18. Darklone

    Ranger damage

    And get those ranger spells from the SpC, they enhance the skirmish damage dealing ability of the swift hunter build with greater manyshot a lot... 5 arrows at more than 1000ft with skirmish damage? I like it.
  19. Darklone

    New Campiagn - Need Build Ideas

    Not some people say... it's quite clear. Shot on the Run is a standard action, Manyshot (and Gr Manyshot) is a standard action too. So no, you can't combine them. The swift hunter scout/ranger is a strong archer build... if you prefer melee, try the swashbuckler/rogue with the Daring Outlaw...
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