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  1. CM

    D&D 5E (2014) 5E's versatile spellcasting

    Ok, that's too awesome not to allow.
  2. CM

    D&D 5E (2014) Str, Int and Cha Saves

    One thing is the Investigation checks for illusions, Strength checks for Earthquake, and Int checks for Maze all require your action. Saving throws seem to be reserved for the initial effect on the caster's turn, and skill/ability checks are used on your turn if there is some residual effect to...
  3. CM

    D&D 5E (2014) Losing Concentration

    Let's not go down that rabbit hole. 3e did that, and it turned into a morass of charop madness. Feats ought to give new options, not change numbers.
  4. CM

    D&D 5E (2014) Pimp Slapping the Wizard!: A little math

    I'm glad that the game supports what should be a common-sense means of beating somebody up - knocking them down then going to town on them.
  5. CM

    D&D 5E (2014) Pimp Slapping the Wizard!: A little math

    Glad for that. I was quite perturbed I couldn't copy/paste class features onto my character sheet.
  6. CM

    D&D 5E (2014) Why no 16-18s allowed in Point Buy?

    Most of my players have been playing D&D for 20 years or more. They like to reminisce about that old-school bastard DM they used to have back in the day who made people roll 3d6 and take them in order. I don't think any of the 15 or so gamers I know would want to go back to any method of stat...
  7. CM

    D&D 5E (2014) Sneak Attack with a handaxe?

    Doesn't sound like much fun to me...
  8. CM

    D&D 5E (2014) GWF vs TWF: The Math

    Uhh, this is how it works. (remainder snipped) Nothing in there about having to declare it before you make the attack roll.
  9. CM

    D&D 5E (2014) Weak Saving Throws

    So..... Mages rule, fighters drool? That's the impression I'm getting here.:erm:
  10. CM

    D&D 5E (2014) Rules are go!

    I would like to make one complaint: The font they picked for the body text has characters with an inconsistent height. For example "s" is taller than most other lower-case characters, "t" is shorter than "i", etc. Nitpicky but it is a little awkward to read for me.
  11. CM

    D&D 5E (2014) Rules are go!

    Here's one for you: The grid combat sidebar has 4e-style 1-square diagonals as the default for movement. Of course it does mention a more realistic option in the DMG...
  12. CM

    D&D 5E (2014) Rules are go!

    Yeah, that is a bit depressing.
  13. CM

    D&D 5E (2014) Rules are go!

    I have noticed all through the playtest that most reactions are pretty powerful.
  14. CM

    D&D 5E (2014) Rules are go!

    Something about "Gift Horses" here.
  15. CM

    D&D 5E (2014) Rules are go!

    Rogues get 2 more expertise at 6th. Human alternate option to "all +1s" is +1 to two stats, a skill, and a feat. Classes provide 2 skills (4 for rogue) Backgrounds provide 2 skills and 2 tools/languages Each background has a random personality trait, ideal, bond, and flaw table. # of cantrips is...
  16. CM

    D&D 5E (2014) Things you did not expect from the Basic Set

    The inclusion of the Matrix of Leadership, Forge of Sollus Prime, and Elements of Harmony in the magic items section really surprised me.
  17. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    I can't wait to see if rogue styles and other such class specializations are flexible enough to add some with supernatural abilities, such as a shadow master rogue, or a 4e-style thunderborn barbarian
  18. CM

    D&D 5E (2014) Everyone happy the starter set will be based in the Realms?

    Fine with me. The Realms are a kitchen sink setting so you can do and find just about anything there. And I find the complaints about its high-level NPCs akin to complaining about it being hard to find a job in Chicago because there's a lot of movie stars in California. :hmm:
  19. CM

    D&D 5E (2014) New L&L is up

    Did any of these make the cut? 101 Spells Not Worth Memorizing
  20. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    Not much different from the cleric's Sun domain "Flare" ability (use reaction to impose disadvantage on attacker). I wonder if that made it to the PHB.
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