Search results

  1. C

    Challenging Challenge Ratings

    Upper Krust recently proposed changing the scaling rules for CR. Doubling the number of creatures still increases the Encounter Level (EL) by +2 (just like the official rules do) and thus doubling the xp awarded. But he also proposed that CR x 2 = EL + 6. It doesn't look like a big difference...
  2. C

    Universal fast healing - effects?

    I don't see much difference between having reserve points and just doubling your hit points. Well, I guess if you double your hit points there is no chance of you falling unconscious (or dying) when you use up half of them. But still. Say in the standard rules a cleric-less party can go...
  3. C

    Cost to add +1 ability to Specific Weapon

    NB: (I might misquote the text a bit in this post- I don't have the MIC with me.) Because the seeking ability says "Only ranged weapons can have the seeking ability." Specific trumps generic. It's listed with the abilities listed under "Armor" and so it makes sense to restrict it to armor...
  4. C

    Cost to add +1 ability to Specific Weapon

    But what if you want a crystal echoclub? If it's a magical ability then it can be added to other magic items with virtually no restrictions. A flat "no" hardly counts as "virtually no restrictions." And once it is added to another magic item, then it would exist outside the Crystal...
  5. C

    Cost to add +1 ability to Specific Weapon

    You don't think that Echo and Frost Brand are magical abilities?
  6. C

    Cost to add +1 ability to Specific Weapon

    It sounds like, for a relic at least, that the relic powers are free. Good catch, gnfnrf! I'm leaning more and more to the idea that specific powers are flat costs; they don't interact with plussed special abilities or enhancement bonuses. Of course this seems to mean that the costs of...
  7. C

    Universal fast healing - effects?

    I'm thinking of a campaign in which most characters get fast healing. Here's my thinking: The warlock class proposed a different model of magic use; a spellcaster who doesn't run out of spells. The problem with the class is that it is tied down by the weaknesses of other characters in the...
  8. C

    Whoah!

    Yikes! :eek: I wonder how many of our 49,606 members are actually spammers?
  9. C

    Ghostly grasp

    The book of bad Latin. Err... Libris Mortis. Jason, how many rogue levels do you have?
  10. C

    Whats a reasonable AC at 10th level?

    Don't annoy your DM! Make him think that your monsters are scaring you just a little more than they do. That way he has fun and you have fun. And you don't get your characters killed.
  11. C

    Are the flaming burst properties ever really worth it?

    Hmmm. Bursts do normal damage even against undead and constructs, don't they? I can't remember where it says that, but your question wouldn't make sense unless that were the case. Suppose a fighter 9 attacks a Cloud Giant Skeleton (AC 13, DR 5/bludgeoning) with a +2 flaming longspear wielded...
  12. C

    Are the flaming burst properties ever really worth it?

    No. An enhancement bonus is better in cases where a monster has fire immunity or resistance. Which I think is a lot more common than fire vulnerability. The flaming burst would have to have a bit of a lead in order for it to be worth considering. Besides, conditions are rarely so ideal for...
  13. C

    Ghostly grasp

    Somehow I get the impression that Jason's character has a lot more than 2 rogue levels. Care to give more details, Jason?
  14. C

    Ghostly grasp

    Well I thought Ghostly Grasp was a property from the MIC, so you are ahead of me there! :D I gave away my copy of Savage Species, but my recollection is that it is not the most balanced and well-designed of source books. I'd be leery of anything from it. Maybe Emancipated Spawn is an...
  15. C

    Magic Item Compendium and the Epic Magic project

    I recently got the Magic Item Compendium, and I was pondering how it helps the Epic Magic project. I feel that one of the obstacles was figuring out the right treasure progression; what items and capabilities should a character have at a given level? Generally, these capacities have to line up...
  16. C

    Ghostly grasp

    Unholy shrouds is on page 79. The lesser version turns a corpse into a ghast; the greater version into a wraith.
  17. C

    The Defense of Grass River - A Free D20 Adventure

    Based on how many groups the characters cut a deal with, the strength of the goblins opposing them will be different. From the barghest at minimum, to the whole goblin army at most. How did you decide what these CRs would be? And given the CR that you wanted the party to face, did you have...
  18. C

    Cost to add +1 ability to Specific Weapon

    Perhaps I misunderstood your post #20 in this thread. I thought that you said there (I'm paraphrasing you here) that you could not add crystal echoblade property to a club, or the frost brand quality to a battle axe, the reason being that they are specific items. I interpreted this as...
  19. C

    Cost to add +1 ability to Specific Weapon

    I thought Mistwell was going to let us argue among ourselves? Anyway, I may have been too hasty with my earlier suggestion about doubling the cost - that's probably too much. But the CustServ answer presupposes two things not found in the book: 1. That a special weapon can be improved. 2...
Top