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    The Risen Goddess (Updated 3.10.08)

    Yes, my DM. :) At the gaming table, he used Pakistan-India as a real-world example of this sort of political struggle forming around religious lines. Of course, Pakistan and India didn't have 20th-level adventurers and demi-gods to sic on one another . . . more's the pity.
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    The Risen Goddess (Updated 3.10.08)

    90—A Lover’s Reunion, Terrible and Final. Adwawn, the last true king of Kor’En Eamor, and father to Hepis the God looks rather ordinary. He is small, even as dwarves go, blind in one eye, and wearing the simple work-dress of his people. In fact, the only thing that might give away his true...
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    The Liberation of Tenh (updated April 24)

    Now this particular instance is DM's fiat-- a case of my nasty imagination at work, rather than my usual poor reading of the rules. I just think it is more profoundly disturbing and scary to be *aware* of being a statue. Allowing Pris to dispel an instantaneous spell effect was an oversight...
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    The Liberation of Tenh (updated April 24)

    As of the end of this update, the fight is not quite over, and the balor is not dead. :)
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    The Risen Goddess (Updated 3.10.08)

    You mean Isk? They didn't actually enter Isk this adventure. Because the teleport spell doesn't allow extra-planar travel, and Kor'En Eamor is its own demi-plane/being, they can teleport to the permanent gates leading out into Faerun, or Isk, or the Moon Lands, what have you. So one step away...
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    The Liberation of Tenh (updated April 24)

    Never, as of yet. :)
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    The Risen Goddess (Updated 3.10.08)

    89—Ceredain Death-Caller, Mother of Entropy, Cursed of Moradin and Least In His Favor. A mad goddess only semi-aware of anything beyond her own torment; Ceredain’s agonies breed physical terrors and hauntings, and slowly pollute the souls of all who manage to survive within her realm; the...
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    The Liberation of Tenh (updated April 24)

    Patchwall 5, CY 593 71—“Watch the worm turn,” said the sparrow to the wren / "Wherever it starts, why there it was / And will be back again." Jespo is casting through his mind for some means of escape. Gwendolyn and Prisantha have been petrified, Heydricus and Dabus killed, Lucius only a few...
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    The Liberation of Tenh (updated April 24)

    This fight was orignally slated to take place in the middle of the battle between the young regent and the Southern rebels rallying around the Baron Butrain. The scene was to be a running spell-duel with the powerful enemies while all around mid-level knights were slaughtering each one another...
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    The Risen Goddess (Updated 3.10.08)

    PC. Sorry. :) Since 'Fernal and Merkatha are back in the saddle every Friday night, you may very well see a Great Delve II story hour sometime this fall.
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    The Liberation of Tenh (updated April 24)

    Patchwall 5, CY 593 70—Bogeys! The Liberators take positions around the central chamber of Piscean’s tower, finding hiding places amongst the ice-stalagmites and snow drifts, and settle in for an anxious vigil. They converse tersely through the telepathic bond Prisantha keeps active, and...
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    The Liberation of Tenh (updated April 24)

    Ah, it has been awhile. (Blows dust from the thread) Now, where were we?
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    The Risen Goddess (Updated 3.10.08)

    88—Hard Choices Taran is thankful that he awakens alone—he is too proud to cry in front of the people that he believes need to see him as strong, competent and confident. He mourns for Galathonriel, for his followers, for all those who have time and again placed themselves within his care only...
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    The Risen Goddess (Updated 3.10.08)

    87—The Memory Charm, part IV The Second Life Born of a refined but common mother, Taran and Thelbar were again brothers. Again, Thelbar was the elder, and in many ways the strength of their previous lives was imparted into this new one. Taran took up the adventurer’s sword, and Thelbar...
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    The Risen Goddess (Updated 3.10.08)

    86—The Memory Charm, part III Ishlok She was a deity with no following in the planes, one of the rare creatures who kept her realm within the prime material plane—a world called Isk. She explained that she had no need for followers, but those souls under her care were placed within a cycle...
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    The Liberation of Tenh (updated April 24)

    I'm sorry-- I mistyped. I wrote "doughnuts" when I meant "soymilk". Of course, doughnuts are good for you! Soymilk, on the other hand, is not.
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    The Risen Goddess (Updated 3.10.08)

    We generally keep alignments on the record sheets for purposes of spell-effects only. In other words, if alignment can be targeted by spells and smiting in D&D, then it is an actual physical (or metaphysical) component of a person, observable (with the right magic) and concrete. So we use...
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    The Liberation of Tenh (updated April 24)

    Ah, claro. :) And congrats on the pulp game! Well, I'm not sad about how great my players are, but I do wish my ideas were so much better than theirs that they would put out like they do in the LoT for one of my quirky setting/genre ideas. But of course, I also wish sometimes that faries...
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    [Spaceship Zero] Q-Ship (actually updated 19 May 2007)

    I think it's going to have something to do with monkey feces. But that's just a gut feeling. :D The ticker-tape watch is killing me. I keep imagning the old Buck Rogers B&W serials where the special effects are toy rocket-ships with sparklers taped to their backsides. "Let me just adjust the...
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